public static void RegisterToWarRequest(IRealmClient client, RealmPacketIn packet) { Asda2Battleground asda2Battleground = Asda2BattlegroundMgr.AllBattleGrounds[ client.ActiveCharacter.MapId == MapId.Alpia ? Asda2BattlegroundTown.Alpia : (client.ActiveCharacter.MapId == MapId.Silaris ? Asda2BattlegroundTown.Silaris : (client.ActiveCharacter.MapId == MapId.Aquaton ? Asda2BattlegroundTown.Aquaton : Asda2BattlegroundTown.Flamio))][0]; if (client.ActiveCharacter.Level < (int)asda2Battleground.MinEntryLevel || client.ActiveCharacter.Level > (int)asda2Battleground.MaxEntryLevel) { Asda2BattlegroundHandler.SendRegisteredToWarResponse(client, RegisterToBattlegroundStatus.WrongLevel); } else if (client.ActiveCharacter.CurrentBattleGround != null) { Asda2BattlegroundHandler.SendRegisteredToWarResponse(client, RegisterToBattlegroundStatus.YouHaveAlreadyRegistered); } else if (asda2Battleground.DissmisedCharacterNames.Contains(client.ActiveCharacter.Name)) { Asda2BattlegroundHandler.SendRegisteredToWarResponse(client, RegisterToBattlegroundStatus.YouCantEnterCauseYouHaveBeenDissmised); } else if (client.ActiveCharacter.Asda2FactionId < (short)0 || client.ActiveCharacter.Asda2FactionId > (short)1) { Asda2BattlegroundHandler.SendRegisteredToWarResponse(client, RegisterToBattlegroundStatus.BattleGroupInfoIsInvalid); } else if (asda2Battleground.Join(client.ActiveCharacter)) { Asda2BattlegroundHandler.SendRegisteredToWarResponse(client, RegisterToBattlegroundStatus.Ok); } else { Asda2BattlegroundHandler.SendRegisteredToWarResponse(client, RegisterToBattlegroundStatus.Fail); client.ActiveCharacter.SendInfoMsg("Sry no more free war places. Try again later."); } }