internal override ScreenChoices ProcessScreen( VoxelGameEnvironment GameEnv ) { if( GameEnv.page_up != page_id ) { GameEnv.page_up = page_id; GameEnv.GuiManager.RemoveAllFrames(); if( Frame_Loading == null ) { Frame_Loading = new FontFrame(); Frame_Loading.SetDisplayText( "LOADING..." ); Frame_Loading.Font = GameEnv.menu_font;// SetStyle( GameEnv.TileSetStyles.GetStyle( 1 ) ); Frame_Loading.FontSize = ( 2.0f / 10 ); Vector2 Loading_Size; Frame_Loading.GetTextDisplaySize( out Loading_Size ); Frame_Loading.SetPosition( 1-Loading_Size.X / 2.0f, 1-Loading_Size.Y / 2.0f ); Frame_Loading.SetSize( Loading_Size.X + 1.0f, Loading_Size.Y ); Frame_Loading.TextureNum = TextureID.OldFont; LoadProgress = new ProgressBar(); LoadProgress.SetPosition( 0.5f, 0.5f ); LoadProgress.SetSize( 1.0f, 0.2f ); } //TitleBackground.AddFrame(&Frame_PlayGame); GameEnv.GuiManager.AddFrame( Frame_Loading ); GameEnv.GuiManager.AddFrame( LoadProgress ); } LoadProgress.SetCompletion( GameEnv.start_percent ); return ( ScreenChoices.NONE ); }
internal override ScreenChoices ProcessScreen( VoxelGameEnvironment GameEnv ) { if( GameEnv.page_up != page_id ) { GameEnv.page_up = page_id; GameEnv.GuiManager.RemoveAllFrames(); if( Frame_Connecting == null ) { Frame_Connecting = new FontFrame(); Frame_Connecting.Text = "Connecting..."; Frame_Connecting.Font = GameEnv.menu_font; Frame_Connecting.FontSize = ( 2.0f / 10 ); Frame_Connecting.SetPosition( 1 - Frame_Connecting.Dimensions.Size.X / 2.0f , 1 - Frame_Connecting.Dimensions.Size.Y / 2.0f ); } if( Frame_ProgressBar == null ) { Frame_ProgressBar = new ProgressBar(); Frame_ProgressBar.SetPosition( 0.5f, 0.5f ); Frame_ProgressBar.SetSize( 1.0f, 0.2f ); Frame_ProgressBar.SetCompletion( 50 ); } GameEnv.GuiManager.AddFrame( Frame_Connecting ); Frame_Connecting.AddFrame( Frame_ProgressBar ); } if( GameEnv.Master_Server_Connection.PercentToFail == 100 ) return ScreenChoices.CHOICE_RETURN; if( GameEnv.Master_Server_Connection.Connected ) return ScreenChoices.SELECT_SERVER; Frame_ProgressBar.SetCompletion( GameEnv.Master_Server_Connection.PercentToFail ); return ResultCode; }