//ZVector3L ShipCenter; // Test public VoxelGameEnvironment() { #if BUILD_ANDROID try { default_font = new FontRenderer( "/system/fonts/DroidSans.ttf", 24, 24 ); } catch( Exception e ) { Log.log( "font load failed : " + e.Message ); } try { menu_font = new FontRenderer( "/system/fonts/DroidSans.ttf", 48, 48 ); } catch( Exception e ) { } #else try { default_font = new FontRenderer( "Roboto-Regular.ttf", 24, 24 ); } catch( Exception e ) { Log.log( "font load failed : " + e.Message ); try { default_font = new FontRenderer( "DroidSans.ttf", 24, 24 ); } catch( Exception e2 ) { Log.log( "font load failed : " + e2.Message ); } } try { menu_font = new FontRenderer( "Roboto-Regular.ttf", 64, 64 ); } catch( Exception ) { try { menu_font = new FontRenderer( "DroidSans.ttf", 32, 32 ); } catch( Exception ) { } } #endif percent_done = 1; Initialized_SDL = Initialized_GraphicMode = Initialized_TextureManager = Initialized_GuiManager = Initialized_OpenGLGameSettings = Initialized_Glew = Initialized_VoxelTypeManager = Initialized_EventManager = Initialized_TileSetsAndFonts = Initialized_Settings = Initialized_Renderer = Initialized_Game_Events = Initialized_Sound = Initialized_World = Initialized_PhysicEngine = Initialized_SectorLoader = Initialized_VoxelProcessor = Initialized_RendererSettings = Initialized_GameWindows = Initialized_ToolManager = Initialized_UserDataStorage = Initialized_WorldInfo = Initialized_GameEventSequencer = false; Font_1 = null; GuiTileset = null; //Settings_Hardware = null; UniverseNum = 1; Enable_LoadNewSector = true; TileSetStyles = null; //Time_GameLoop = 16.0; #if FINISHED_PORTING for( int r = 0; r < 6; r++ ) sack_camera[r] = 0; display_index = 0; #endif //Menu_Up = false; //OptionScreen_Up = false; Game_Run = false; Initialized_GameStats = false; Enable_MVI = true; Enable_NewSectorRendering = true; frames = 0; frame_start = 0; //Time_FrameTime = 20; //Time_GameElapsedTime = 0; //VFov = 63.597825649; Machine_Serial = 1; Stop_Programmable_Robots = false; }
public void draw3dText( ref Vector3 location, FontRenderer fontRenderer, string textString ) { //fontRenderer.RenderFont( Console.WriteLine( "Draw GL Text : " + textString ); }