protected Shader GetStandardShader(bool transparent) { #if UNITY_2018_1_OR_NEWER if (EditorCommon.IsLightweightRenderPipeline()) { //ToDo } else if (EditorCommon.IsHighDefinitionRenderPipeline()) { //ToDo } #endif if (!transparent) { return(Shader.Find("Voxel Importer/Explosion/VoxelExplosion-Opaque")); } else { return(Shader.Find("Voxel Importer/Explosion/VoxelExplosion-Transparent")); } }