protected Shader GetStandardShader(bool transparent)
        {
#if UNITY_2018_1_OR_NEWER
            if (EditorCommon.IsLightweightRenderPipeline())
            {
                //ToDo
            }
            else if (EditorCommon.IsHighDefinitionRenderPipeline())
            {
                //ToDo
            }
#endif
            if (!transparent)
            {
                return(Shader.Find("Voxel Importer/Explosion/VoxelExplosion-Opaque"));
            }
            else
            {
                return(Shader.Find("Voxel Importer/Explosion/VoxelExplosion-Transparent"));
            }
        }