private void Start() { if (m_controlMap != null) { m_runtimeControl = new BlendShapeRuntimeControl(gameObject, m_controlMap, m_ensureMeshNameMatch); } }
public void InitializeRuntimeControl() { if (m_controlMap != null) { m_runtimeControl = new BlendShapeRuntimeControl(gameObject, m_controlMap, m_ensureMeshNameMatch); } }