protected virtual void PlayerSystemFeetOnTriggerEnterHandler(uFrame.ECS.UnityUtilities.OnTriggerEnterDispatcher data, Feet source) { }
protected override void PlayerSystemFeetOnTriggerEnterHandler(OnTriggerEnterDispatcher data, Feet source) { base.PlayerSystemFeetOnTriggerEnterHandler(data, source); Debug.Log("grounded"); jumpCount = 0; }