private void Start() { LoadText.color = StaticMeshScript.CheckModelExist() ? Color.white : Color.gray; SemanticDrawer.enabled = true; ViveSR_Experience.instance.CheckHandStatus(() => { ViveSR_RigidReconstructionRenderer.LiveMeshDisplayMode = ReconstructionDisplayMode.ADAPTIVE_MESH; ViveSR_Experience_ControllerDelegate.touchpadDelegate += HandleTouchpad_MeshOperation; ViveSR_Experience_ControllerDelegate.triggerDelegate += HandleTrigger_DisplayRay; }); }