コード例 #1
0
        // ==================================================================== Draw in Debug Window ===

        public void OnDebugWindow(DebugWindow dw)
        {
            if (ImGui.TreeNode("BallMonitor", string.Format("Balls ({0})", Counter)))
            {
                if (ImGui.Button("Add ball"))
                {
                    dw.VPE.CreateBall();
                }

#if UNITY_EDITOR
                if (ImGuiExt.InlineButton("Add ball & Pause"))
                {
                    dw.VPE.CreateBall();
                    EditorApplication.isPaused = true;
                }
#endif
                if (ImGuiExt.InlineButton("Add ball in lane"))
                {
                    dw.VPE.CreateBall(900, 1200);
                }
                ImGui.TreePop();
            }
        }
コード例 #2
0
        public void Draw()
        {
            _ProcessKeyboardInput();
            const float DISTANCE         = 10.0f;
            var         io               = ImGui.GetIO();
            var         window_pos       = new Vector2((_corner & 1) != 0 ? io.DisplaySize.x - DISTANCE : DISTANCE, (_corner & 2) != 0 ? io.DisplaySize.y - DISTANCE : DISTANCE);
            var         window_pos_pivot = new Vector2((_corner & 1) != 0 ? 1.0f : 0.0f, (_corner & 2) != 0 ? 1.0f : 0.0f);

            ImGui.SetNextWindowPos(window_pos, ImGuiCond.Always, window_pos_pivot);
            ImGui.SetNextWindowBgAlpha(0.35f); // Transparent background


            if (ImGui.Begin("Simple overlay", ref _debugUI.showOverlayWindow, (_corner != -1 ? ImGuiWindowFlags.NoMove : 0) | ImGuiWindowFlags.NoDecoration | ImGuiWindowFlags.AlwaysAutoResize | ImGuiWindowFlags.NoSavedSettings | ImGuiWindowFlags.NoFocusOnAppearing | ImGuiWindowFlags.NoNav))
            {
                var pm = _debugUI.Performance;

                if (_showPerformanceCharts)
                {
                    ImGui.PushItemWidth(-1);    // remove space saved for label
                    pm.Fps.Draw("FPS: ");
                    pm.PhysicsTicks.Draw("Physics: ");
                    pm.PhysicsTimes.Draw("", "Physics time: ", "n1");
                    ImGui.PopItemWidth();
                }
                else
                {
                    pm.Fps.Draw("FPS: ", _showPerformanceCharts);
                }

                if (ImGuiExt.Button("F6", "Press F6 to spawn ball at cursor"))
                {
                    _debugUI.VPE.CreateBall();
                }

                if (ImGuiExt.Button("F7", "Press F7 to enable manual ball roller", _enableManualBallRoller ? 0.35f : 0.0f))
                {
                    _enableManualBallRoller = !_enableManualBallRoller;
                }

                if (ImGuiExt.Button("F8", "Press F8 to show/hide Debug Window", _debugUI.showDebugWindow ? 0.35f : 0.0f))
                {
                    _debugUI.showDebugWindow = !_debugUI.showDebugWindow;
                }

                if (ImGuiExt.Button("F9", "Press F9 to show/hide Performance Charts", _showPerformanceCharts ? 0.35f : 0.0f))
                {
                    _showPerformanceCharts = !_showPerformanceCharts;
                }

                if (ImGuiExt.Button("F10", "Press F10 to enable/disable FreeCam", _enableFreeCam ? 0.35f : 0.0f))
                {
                    _enableFreeCam = !_enableFreeCam;
                }

                if (_showPerformanceCharts)
                {
                    if (ImGui.IsMousePosValid())
                    {
                        ImGui.Text("Mouse Position: (" + io.MousePos.x.ToString("n1") + ", " + io.MousePos.y.ToString("n1") + ")");
                    }
                    else
                    {
                        ImGui.Text("Mouse Position: <invalid>");
                    }
                }

                ImGui.Separator();
                ImGui.Text("(right-click to change position)");

                _RightButtonMenu();
            }
            ImGui.End();
        }