/// <summary> /// Creates a new effect that will make an image look like an ink sketch. /// </summary> /// <param name="inkOutline">Size of the ink outline. Valid range is 0 - 99.</param> /// <param name="coloring">Amount of color to keep. Valid range is 0 - 100.</param> public InkSketchEffect (int inkOutline = 50, int coloring = 50) { if (inkOutline < 0 || inkOutline > 99) throw new ArgumentOutOfRangeException ("inkOutline"); if (coloring < 0 || coloring > 100) throw new ArgumentOutOfRangeException ("coloring"); ink_outline = inkOutline; this.coloring = coloring; glow_effect = new GlowEffect (6, -(coloring - 50) * 2, -(coloring - 50) * 2); desaturate_op = new DesaturateOp (); darken_op = new DarkenBlendOp (); }
/// <summary> /// Creates a new effect that will make the image look like a pencil sketch. /// </summary> /// <param name="pencilSize">Size of the pencil to use. Valid range is 1 - 20.</param> /// <param name="colorRange">Range of color to use. Valid range is -20 - 20.</param> public PencilSketchEffect (int pencilSize = 2, int colorRange = 0) { if (pencilSize < 1 || pencilSize > 20) throw new ArgumentOutOfRangeException ("pencilSize"); if (colorRange < -20 || colorRange > 20) throw new ArgumentOutOfRangeException ("colorRange"); this.pencil_size = pencilSize; this.color_range = colorRange; blur_effect = new GaussianBlurEffect (pencil_size); desaturate_op = new DesaturateOp (); invert_effect = new InvertColorsEffect (); bac_adjustment = new BrightnessContrastEffect (-color_range, -color_range); color_dodge_op = new ColorDodgeBlendOp (); }
/// <summary> /// Creates a new effect that will soften an image. /// </summary> /// <param name="softness">How much to soften the image. Valid range is 0 - 10.</param> /// <param name="lighting">Amount of lighting to apply. Valid range is -20 - 20.</param> /// <param name="warmth">Amount of warmth to apply. Valid range is 0 - 20.</param> public SoftenPortraitEffect (int softness = 5, int lighting = 0, int warmth = 10) { if (softness < 0 || softness > 10) throw new ArgumentOutOfRangeException ("softness"); if (lighting < -20 || lighting > 20) throw new ArgumentOutOfRangeException ("lighting"); if (warmth < 0 || warmth > 20) throw new ArgumentOutOfRangeException ("warmth"); this.softness = softness; this.lighting = lighting; this.warmth = warmth; blur_effect = new GaussianBlurEffect (2); bac_adjustment = new BrightnessContrastEffect (0, 0); desaturate_op = new DesaturateOp (); overlay_op = new OverlayBlendOp (); }