public void getPreviousState(VGState state) { pState.CopyTo(state); }
/// <summary> /// 执行设备输入函数 /// </summary> private void performDs4Input() { firstActive = DateTime.UtcNow; System.Timers.Timer readTimeout = new System.Timers.Timer(); // Await 30 seconds for the initial packet, then 3 seconds thereafter. readTimeout.Elapsed += delegate { HidDevice.CancelIO(); }; List <long> Latency = new List <long>(); long oldtime = 0; Stopwatch sw = new Stopwatch(); sw.Start(); while (true) { string currerror = string.Empty; Latency.Add(sw.ElapsedMilliseconds - oldtime); oldtime = sw.ElapsedMilliseconds; if (Latency.Count > 100) { Latency.RemoveAt(0); } this.Latency = Latency.Average(); if (this.Latency > 10 && !warn && sw.ElapsedMilliseconds > 4000) { warn = true; //System.Diagnostics.Trace.WriteLine(System.DateTime.UtcNow.ToString("o") + "> " + "Controller " + /*this.DeviceNum*/ + 1 + " (" + this.MacAddress + ") is experiencing latency issues. Currently at " + Math.Round(this.Latency, 2).ToString() + "ms of recomended maximum 10ms"); } else if (this.Latency <= 10 && warn) { warn = false; } if (readTimeout.Interval != 3000.0) { if (readTimeout.Interval != 30000.0) { readTimeout.Interval = 30000.0; } else { readTimeout.Interval = 3000.0; } } readTimeout.Enabled = true; if (conType != ConnectionType.USB) { HidDevice.ReadStatus res = hDevice.ReadFile(btInputReport); readTimeout.Enabled = false; if (res == HidDevice.ReadStatus.Success) { Array.Copy(btInputReport, 2, inputReport, 0, inputReport.Length); } else { Console.WriteLine(MacAddress.ToString() + " " + System.DateTime.UtcNow.ToString("o") + "> disconnect due to read failure: " + Marshal.GetLastWin32Error()); sendOutputReport(true); // Kick Windows into noticing the disconnection. StopOutputUpdate(); IsDisconnecting = true; if (Removal != null) { Removal(this, EventArgs.Empty); } return; } } else { HidDevice.ReadStatus res = hDevice.ReadFile(inputReport); readTimeout.Enabled = false; if (res != HidDevice.ReadStatus.Success) { Console.WriteLine(MacAddress.ToString() + " " + System.DateTime.UtcNow.ToString("o") + "> disconnect due to read failure: " + Marshal.GetLastWin32Error()); StopOutputUpdate(); IsDisconnecting = true; if (Removal != null) { Removal(this, EventArgs.Empty); } return; } } if (ConnectionType == ConnectionType.BT && btInputReport[0] != 0x11) { //Received incorrect report, skip it continue; } DateTime utcNow = System.DateTime.UtcNow; // timestamp with UTC in case system time zone changes resetHapticState(); cState.ReportTimeStamp = utcNow; cState.LX = inputReport[1]; cState.LY = inputReport[2]; cState.RX = inputReport[3]; cState.RY = inputReport[4]; cState.L2 = inputReport[8]; cState.R2 = inputReport[9]; cState.Triangle = ((byte)inputReport[5] & (1 << 7)) != 0; cState.Circle = ((byte)inputReport[5] & (1 << 6)) != 0; cState.Cross = ((byte)inputReport[5] & (1 << 5)) != 0; cState.Square = ((byte)inputReport[5] & (1 << 4)) != 0; cState.DpadUp = ((byte)inputReport[5] & (1 << 3)) != 0; cState.DpadDown = ((byte)inputReport[5] & (1 << 2)) != 0; cState.DpadLeft = ((byte)inputReport[5] & (1 << 1)) != 0; cState.DpadRight = ((byte)inputReport[5] & (1 << 0)) != 0; //Convert dpad into individual On/Off bits instead of a clock representation byte dpad_state = 0; dpad_state = (byte)( ((cState.DpadRight ? 1 : 0) << 0) | ((cState.DpadLeft ? 1 : 0) << 1) | ((cState.DpadDown ? 1 : 0) << 2) | ((cState.DpadUp ? 1 : 0) << 3)); switch (dpad_state) { case 0: cState.DpadUp = true; cState.DpadDown = false; cState.DpadLeft = false; cState.DpadRight = false; break; case 1: cState.DpadUp = true; cState.DpadDown = false; cState.DpadLeft = false; cState.DpadRight = true; break; case 2: cState.DpadUp = false; cState.DpadDown = false; cState.DpadLeft = false; cState.DpadRight = true; break; case 3: cState.DpadUp = false; cState.DpadDown = true; cState.DpadLeft = false; cState.DpadRight = true; break; case 4: cState.DpadUp = false; cState.DpadDown = true; cState.DpadLeft = false; cState.DpadRight = false; break; case 5: cState.DpadUp = false; cState.DpadDown = true; cState.DpadLeft = true; cState.DpadRight = false; break; case 6: cState.DpadUp = false; cState.DpadDown = false; cState.DpadLeft = true; cState.DpadRight = false; break; case 7: cState.DpadUp = true; cState.DpadDown = false; cState.DpadLeft = true; cState.DpadRight = false; break; case 8: cState.DpadUp = false; cState.DpadDown = false; cState.DpadLeft = false; cState.DpadRight = false; break; } cState.R3 = ((byte)inputReport[6] & (1 << 7)) != 0; cState.L3 = ((byte)inputReport[6] & (1 << 6)) != 0; cState.Options = ((byte)inputReport[6] & (1 << 5)) != 0; cState.Share = ((byte)inputReport[6] & (1 << 4)) != 0; cState.R1 = ((byte)inputReport[6] & (1 << 1)) != 0; cState.L1 = ((byte)inputReport[6] & (1 << 0)) != 0; cState.PS = ((byte)inputReport[7] & (1 << 0)) != 0; cState.TouchButton = (inputReport[7] & (1 << 2 - 1)) != 0; cState.FrameCounter = (byte)(inputReport[7] >> 2); // Store Gyro and Accel values Array.Copy(inputReport, 14, accel, 0, 6); Array.Copy(inputReport, 20, gyro, 0, 6); sixAxis.handleSixaxis(gyro, accel, cState); try { charging = (inputReport[30] & 0x10) != 0; battery = (inputReport[30] & 0x0f) * 10; cState.Battery = (byte)battery; if (inputReport[30] != priorInputReport30) { priorInputReport30 = inputReport[30]; Console.WriteLine(MacAddress.ToString() + " " + System.DateTime.UtcNow.ToString("o") + "> power subsystem octet: 0x" + inputReport[30].ToString("x02")); } } catch { currerror = "Index out of bounds: battery"; } // XXX DS4State mapping needs fixup, turn touches into an array[4] of structs. And include the touchpad details there instead. try { for (int touches = inputReport[-1 + VGTouchpad.TOUCHPAD_DATA_OFFSET - 1], touchOffset = 0; touches > 0; touches--, touchOffset += 9) { cState.TouchPacketCounter = inputReport[-1 + VGTouchpad.TOUCHPAD_DATA_OFFSET + touchOffset]; cState.Touch1 = (inputReport[0 + VGTouchpad.TOUCHPAD_DATA_OFFSET + touchOffset] >> 7) != 0 ? false : true; // >= 1 touch detected cState.Touch1Identifier = (byte)(inputReport[0 + VGTouchpad.TOUCHPAD_DATA_OFFSET + touchOffset] & 0x7f); cState.Touch2 = (inputReport[4 + VGTouchpad.TOUCHPAD_DATA_OFFSET + touchOffset] >> 7) != 0 ? false : true; // 2 touches detected cState.Touch2Identifier = (byte)(inputReport[4 + VGTouchpad.TOUCHPAD_DATA_OFFSET + touchOffset] & 0x7f); cState.TouchLeft = (inputReport[1 + VGTouchpad.TOUCHPAD_DATA_OFFSET + touchOffset] + ((inputReport[2 + VGTouchpad.TOUCHPAD_DATA_OFFSET + touchOffset] & 0xF) * 255) >= 1920 * 2 / 5) ? false : true; cState.TouchRight = (inputReport[1 + VGTouchpad.TOUCHPAD_DATA_OFFSET + touchOffset] + ((inputReport[2 + VGTouchpad.TOUCHPAD_DATA_OFFSET + touchOffset] & 0xF) * 255) < 1920 * 2 / 5) ? false : true; // Even when idling there is still a touch packet indicating no touch 1 or 2 touchpad.handleTouchpad(inputReport, cState, touchOffset); } } catch { currerror = "Index out of bounds: touchpad"; } /* Debug output of incoming HID data: * if (cState.L2 == 0xff && cState.R2 == 0xff) * { * Console.Write(MacAddress.ToString() + " " + System.DateTime.UtcNow.ToString("o") + ">"); * for (int i = 0; i < inputReport.Length; i++) * Console.Write(" " + inputReport[i].ToString("x2")); * Console.WriteLine(); * } */ if (!isDS4Idle()) { lastActive = utcNow; } if (conType == ConnectionType.BT) { bool shouldDisconnect = false; if (IdleTimeout > 0) { if (isDS4Idle()) { DateTime timeout = lastActive + TimeSpan.FromSeconds(IdleTimeout); if (!Charging) { shouldDisconnect = utcNow >= timeout; } } } if (shouldDisconnect && DisconnectBT()) { return; // all done } } // XXX fix initialization ordering so the null checks all go away if (Report != null) { Report(this, EventArgs.Empty); } sendOutputReport(false); if (!string.IsNullOrEmpty(error)) { error = string.Empty; } if (!string.IsNullOrEmpty(currerror)) { error = currerror; } cState.CopyTo(pState); } }