Esempio n. 1
0
 public void getPreviousState(VGState state)
 {
     pState.CopyTo(state);
 }
Esempio n. 2
0
        /// <summary>
        /// 执行设备输入函数
        /// </summary>
        private void performDs4Input()
        {
            firstActive = DateTime.UtcNow;
            System.Timers.Timer readTimeout = new System.Timers.Timer(); // Await 30 seconds for the initial packet, then 3 seconds thereafter.
            readTimeout.Elapsed += delegate { HidDevice.CancelIO(); };
            List <long> Latency = new List <long>();
            long        oldtime = 0;
            Stopwatch   sw      = new Stopwatch();

            sw.Start();
            while (true)
            {
                string currerror = string.Empty;
                Latency.Add(sw.ElapsedMilliseconds - oldtime);
                oldtime = sw.ElapsedMilliseconds;

                if (Latency.Count > 100)
                {
                    Latency.RemoveAt(0);
                }

                this.Latency = Latency.Average();

                if (this.Latency > 10 && !warn && sw.ElapsedMilliseconds > 4000)
                {
                    warn = true;
                    //System.Diagnostics.Trace.WriteLine(System.DateTime.UtcNow.ToString("o") + "> " + "Controller " + /*this.DeviceNum*/ + 1 + " (" + this.MacAddress + ") is experiencing latency issues. Currently at " + Math.Round(this.Latency, 2).ToString() + "ms of recomended maximum 10ms");
                }
                else if (this.Latency <= 10 && warn)
                {
                    warn = false;
                }

                if (readTimeout.Interval != 3000.0)
                {
                    if (readTimeout.Interval != 30000.0)
                    {
                        readTimeout.Interval = 30000.0;
                    }
                    else
                    {
                        readTimeout.Interval = 3000.0;
                    }
                }
                readTimeout.Enabled = true;
                if (conType != ConnectionType.USB)
                {
                    HidDevice.ReadStatus res = hDevice.ReadFile(btInputReport);
                    readTimeout.Enabled = false;
                    if (res == HidDevice.ReadStatus.Success)
                    {
                        Array.Copy(btInputReport, 2, inputReport, 0, inputReport.Length);
                    }
                    else
                    {
                        Console.WriteLine(MacAddress.ToString() + " " + System.DateTime.UtcNow.ToString("o") + "> disconnect due to read failure: " + Marshal.GetLastWin32Error());
                        sendOutputReport(true); // Kick Windows into noticing the disconnection.
                        StopOutputUpdate();
                        IsDisconnecting = true;
                        if (Removal != null)
                        {
                            Removal(this, EventArgs.Empty);
                        }
                        return;
                    }
                }
                else
                {
                    HidDevice.ReadStatus res = hDevice.ReadFile(inputReport);
                    readTimeout.Enabled = false;
                    if (res != HidDevice.ReadStatus.Success)
                    {
                        Console.WriteLine(MacAddress.ToString() + " " + System.DateTime.UtcNow.ToString("o") + "> disconnect due to read failure: " + Marshal.GetLastWin32Error());
                        StopOutputUpdate();
                        IsDisconnecting = true;
                        if (Removal != null)
                        {
                            Removal(this, EventArgs.Empty);
                        }
                        return;
                    }
                }
                if (ConnectionType == ConnectionType.BT && btInputReport[0] != 0x11)
                {
                    //Received incorrect report, skip it
                    continue;
                }
                DateTime utcNow = System.DateTime.UtcNow; // timestamp with UTC in case system time zone changes
                resetHapticState();
                cState.ReportTimeStamp = utcNow;
                cState.LX = inputReport[1];
                cState.LY = inputReport[2];
                cState.RX = inputReport[3];
                cState.RY = inputReport[4];
                cState.L2 = inputReport[8];
                cState.R2 = inputReport[9];

                cState.Triangle  = ((byte)inputReport[5] & (1 << 7)) != 0;
                cState.Circle    = ((byte)inputReport[5] & (1 << 6)) != 0;
                cState.Cross     = ((byte)inputReport[5] & (1 << 5)) != 0;
                cState.Square    = ((byte)inputReport[5] & (1 << 4)) != 0;
                cState.DpadUp    = ((byte)inputReport[5] & (1 << 3)) != 0;
                cState.DpadDown  = ((byte)inputReport[5] & (1 << 2)) != 0;
                cState.DpadLeft  = ((byte)inputReport[5] & (1 << 1)) != 0;
                cState.DpadRight = ((byte)inputReport[5] & (1 << 0)) != 0;

                //Convert dpad into individual On/Off bits instead of a clock representation
                byte dpad_state = 0;

                dpad_state = (byte)(
                    ((cState.DpadRight ? 1 : 0) << 0) |
                    ((cState.DpadLeft ? 1 : 0) << 1) |
                    ((cState.DpadDown ? 1 : 0) << 2) |
                    ((cState.DpadUp ? 1 : 0) << 3));

                switch (dpad_state)
                {
                case 0: cState.DpadUp = true; cState.DpadDown = false; cState.DpadLeft = false; cState.DpadRight = false; break;

                case 1: cState.DpadUp = true; cState.DpadDown = false; cState.DpadLeft = false; cState.DpadRight = true; break;

                case 2: cState.DpadUp = false; cState.DpadDown = false; cState.DpadLeft = false; cState.DpadRight = true; break;

                case 3: cState.DpadUp = false; cState.DpadDown = true; cState.DpadLeft = false; cState.DpadRight = true; break;

                case 4: cState.DpadUp = false; cState.DpadDown = true; cState.DpadLeft = false; cState.DpadRight = false; break;

                case 5: cState.DpadUp = false; cState.DpadDown = true; cState.DpadLeft = true; cState.DpadRight = false; break;

                case 6: cState.DpadUp = false; cState.DpadDown = false; cState.DpadLeft = true; cState.DpadRight = false; break;

                case 7: cState.DpadUp = true; cState.DpadDown = false; cState.DpadLeft = true; cState.DpadRight = false; break;

                case 8: cState.DpadUp = false; cState.DpadDown = false; cState.DpadLeft = false; cState.DpadRight = false; break;
                }

                cState.R3      = ((byte)inputReport[6] & (1 << 7)) != 0;
                cState.L3      = ((byte)inputReport[6] & (1 << 6)) != 0;
                cState.Options = ((byte)inputReport[6] & (1 << 5)) != 0;
                cState.Share   = ((byte)inputReport[6] & (1 << 4)) != 0;
                cState.R1      = ((byte)inputReport[6] & (1 << 1)) != 0;
                cState.L1      = ((byte)inputReport[6] & (1 << 0)) != 0;

                cState.PS           = ((byte)inputReport[7] & (1 << 0)) != 0;
                cState.TouchButton  = (inputReport[7] & (1 << 2 - 1)) != 0;
                cState.FrameCounter = (byte)(inputReport[7] >> 2);

                // Store Gyro and Accel values
                Array.Copy(inputReport, 14, accel, 0, 6);
                Array.Copy(inputReport, 20, gyro, 0, 6);
                sixAxis.handleSixaxis(gyro, accel, cState);

                try
                {
                    charging       = (inputReport[30] & 0x10) != 0;
                    battery        = (inputReport[30] & 0x0f) * 10;
                    cState.Battery = (byte)battery;
                    if (inputReport[30] != priorInputReport30)
                    {
                        priorInputReport30 = inputReport[30];
                        Console.WriteLine(MacAddress.ToString() + " " + System.DateTime.UtcNow.ToString("o") + "> power subsystem octet: 0x" + inputReport[30].ToString("x02"));
                    }
                }
                catch { currerror = "Index out of bounds: battery"; }
                // XXX DS4State mapping needs fixup, turn touches into an array[4] of structs.  And include the touchpad details there instead.
                try
                {
                    for (int touches = inputReport[-1 + VGTouchpad.TOUCHPAD_DATA_OFFSET - 1], touchOffset = 0; touches > 0; touches--, touchOffset += 9)
                    {
                        cState.TouchPacketCounter = inputReport[-1 + VGTouchpad.TOUCHPAD_DATA_OFFSET + touchOffset];
                        cState.Touch1             = (inputReport[0 + VGTouchpad.TOUCHPAD_DATA_OFFSET + touchOffset] >> 7) != 0 ? false : true; // >= 1 touch detected
                        cState.Touch1Identifier   = (byte)(inputReport[0 + VGTouchpad.TOUCHPAD_DATA_OFFSET + touchOffset] & 0x7f);
                        cState.Touch2             = (inputReport[4 + VGTouchpad.TOUCHPAD_DATA_OFFSET + touchOffset] >> 7) != 0 ? false : true; // 2 touches detected
                        cState.Touch2Identifier   = (byte)(inputReport[4 + VGTouchpad.TOUCHPAD_DATA_OFFSET + touchOffset] & 0x7f);
                        cState.TouchLeft          = (inputReport[1 + VGTouchpad.TOUCHPAD_DATA_OFFSET + touchOffset] + ((inputReport[2 + VGTouchpad.TOUCHPAD_DATA_OFFSET + touchOffset] & 0xF) * 255) >= 1920 * 2 / 5) ? false : true;
                        cState.TouchRight         = (inputReport[1 + VGTouchpad.TOUCHPAD_DATA_OFFSET + touchOffset] + ((inputReport[2 + VGTouchpad.TOUCHPAD_DATA_OFFSET + touchOffset] & 0xF) * 255) < 1920 * 2 / 5) ? false : true;
                        // Even when idling there is still a touch packet indicating no touch 1 or 2
                        touchpad.handleTouchpad(inputReport, cState, touchOffset);
                    }
                }
                catch { currerror = "Index out of bounds: touchpad"; }

                /* Debug output of incoming HID data:
                 * if (cState.L2 == 0xff && cState.R2 == 0xff)
                 * {
                 *  Console.Write(MacAddress.ToString() + " " + System.DateTime.UtcNow.ToString("o") + ">");
                 *  for (int i = 0; i < inputReport.Length; i++)
                 *      Console.Write(" " + inputReport[i].ToString("x2"));
                 *  Console.WriteLine();
                 * } */
                if (!isDS4Idle())
                {
                    lastActive = utcNow;
                }
                if (conType == ConnectionType.BT)
                {
                    bool shouldDisconnect = false;
                    if (IdleTimeout > 0)
                    {
                        if (isDS4Idle())
                        {
                            DateTime timeout = lastActive + TimeSpan.FromSeconds(IdleTimeout);
                            if (!Charging)
                            {
                                shouldDisconnect = utcNow >= timeout;
                            }
                        }
                    }
                    if (shouldDisconnect && DisconnectBT())
                    {
                        return; // all done
                    }
                }
                // XXX fix initialization ordering so the null checks all go away
                if (Report != null)
                {
                    Report(this, EventArgs.Empty);
                }
                sendOutputReport(false);
                if (!string.IsNullOrEmpty(error))
                {
                    error = string.Empty;
                }
                if (!string.IsNullOrEmpty(currerror))
                {
                    error = currerror;
                }
                cState.CopyTo(pState);
            }
        }