// Marker Position 1 private void _prog1(Action <IEnumerable <CylinderPosition> > handler) { const ushort STEPSZ = 2; if (_preSetTimer == 0) { CylinderPosition[] pos = new CylinderPosition[5]; pos[0] = new CylinderPosition() { Cy = Cylinder.LeftUpper, Lng = 100, Rtn = 100, StepSize = STEPSZ }; pos[1] = new CylinderPosition() { Cy = Cylinder.RightUpper, Lng = 100, Rtn = 100, StepSize = STEPSZ }; pos[2] = new CylinderPosition() { Cy = Cylinder.LeftLower, Lng = 100, Rtn = 100, StepSize = STEPSZ }; pos[3] = new CylinderPosition() { Cy = Cylinder.RightLower, Lng = 100, Rtn = 100, StepSize = STEPSZ }; pos[4] = new CylinderPosition() { Cy = Cylinder.Platform, Lng = 0, Rtn = 127, StepSize = STEPSZ }; handler(pos); } else if (_preSetTimer == 3000) { CylinderPosition[] pos = new CylinderPosition[4]; pos[0] = new CylinderPosition() { Cy = Cylinder.LeftUpper, Lng = 127, Rtn = 127, StepSize = STEPSZ }; pos[1] = new CylinderPosition() { Cy = Cylinder.RightUpper, Lng = 127, Rtn = 127, StepSize = STEPSZ }; pos[2] = new CylinderPosition() { Cy = Cylinder.LeftLower, Lng = 127, Rtn = 127, StepSize = STEPSZ }; pos[3] = new CylinderPosition() { Cy = Cylinder.RightLower, Lng = 127, Rtn = 127, StepSize = STEPSZ }; handler(pos); } if (_preSetTimer <= 3000) { _preSetTimer += PRESETTIMERINCR; } }
// Free-breath Gating base line shift private void _prog8(Action <IEnumerable <CylinderPosition> > handler) { if (_preSetTimer == 0) { const ushort STEPSZ = 2; CylinderPosition[] pos = new CylinderPosition[5]; pos[0] = new CylinderPosition() { Cy = Cylinder.LeftUpper, Lng = 130, Rtn = 127, StepSize = STEPSZ }; pos[1] = new CylinderPosition() { Cy = Cylinder.RightUpper, Lng = 130, Rtn = 127, StepSize = STEPSZ }; pos[2] = new CylinderPosition() { Cy = Cylinder.LeftLower, Lng = 130, Rtn = 127, StepSize = STEPSZ }; pos[3] = new CylinderPosition() { Cy = Cylinder.RightLower, Lng = 130, Rtn = 127, StepSize = STEPSZ }; pos[4] = new CylinderPosition() { Cy = Cylinder.Platform, Lng = 130, Rtn = 127, StepSize = STEPSZ }; handler(pos); } else if (_preSetTimer >= 3000) { const ushort STEPSZ = 10; double baseline = 130 + 30 * Math.Sin((_preSetTimer - 3000) / 30000.0 * Math.PI); double target = baseline + 50 * Math.Sin((_preSetTimer - 3000) / 3000.0 * Math.PI); CylinderPosition[] pos = new CylinderPosition[5]; pos[0] = new CylinderPosition() { Cy = Cylinder.LeftUpper, Lng = (ushort)target, Rtn = 127, StepSize = STEPSZ }; pos[1] = new CylinderPosition() { Cy = Cylinder.RightUpper, Lng = (ushort)target, Rtn = 127, StepSize = STEPSZ }; pos[2] = new CylinderPosition() { Cy = Cylinder.LeftLower, Lng = (ushort)target, Rtn = 127, StepSize = STEPSZ }; pos[3] = new CylinderPosition() { Cy = Cylinder.RightLower, Lng = (ushort)target, Rtn = 127, StepSize = STEPSZ }; pos[4] = new CylinderPosition() { Cy = Cylinder.Platform, Lng = (ushort)target, Rtn = 127, StepSize = STEPSZ }; handler(pos); } if (_preSetTimer == 62960) { _preSetTimer = 3000; } else { _preSetTimer += PRESETTIMERINCR; } }
// Free-breath Gating, Marker Position 1 <-> 2 private void _prog6(Action <IEnumerable <CylinderPosition> > handler) { if (_preSetTimer == 0) { const ushort STEPSZ = 2; CylinderPosition[] pos = new CylinderPosition[5]; pos[0] = new CylinderPosition() { Cy = Cylinder.LeftUpper, Lng = 147, Rtn = 147, StepSize = STEPSZ }; pos[1] = new CylinderPosition() { Cy = Cylinder.RightUpper, Lng = 122, Rtn = 122, StepSize = STEPSZ }; pos[2] = new CylinderPosition() { Cy = Cylinder.LeftLower, Lng = 107, Rtn = 132, StepSize = STEPSZ }; pos[3] = new CylinderPosition() { Cy = Cylinder.RightLower, Lng = 132, Rtn = 107, StepSize = STEPSZ }; pos[4] = new CylinderPosition() { Cy = Cylinder.Platform, Lng = 127, Rtn = 127, StepSize = STEPSZ }; handler(pos); } else if (_preSetTimer >= 3000) { const ushort STEPSZ = 10; double targetDeltaSmall = 10 * Math.Sin((_preSetTimer - 3000) / 3000.0 * Math.PI); double targetDeltaLarge = 40 * Math.Sin((_preSetTimer - 3000) / 3000.0 * Math.PI); double targetGating = 127 + 80 * Math.Sin((_preSetTimer - 3000) / 3000.0 * Math.PI); CylinderPosition[] pos = new CylinderPosition[5]; pos[0] = new CylinderPosition() { Cy = Cylinder.LeftUpper, Lng = (ushort)(147 - targetDeltaLarge), Rtn = (ushort)(147 + targetDeltaLarge), StepSize = STEPSZ }; pos[1] = new CylinderPosition() { Cy = Cylinder.RightUpper, Lng = (ushort)(122 - targetDeltaSmall), Rtn = (ushort)(122 - targetDeltaSmall), StepSize = STEPSZ }; pos[2] = new CylinderPosition() { Cy = Cylinder.LeftLower, Lng = (ushort)(107 + targetDeltaLarge), Rtn = (ushort)(132 + targetDeltaSmall), StepSize = STEPSZ }; pos[3] = new CylinderPosition() { Cy = Cylinder.RightLower, Lng = (ushort)(132 + targetDeltaSmall), Rtn = (ushort)(107 - targetDeltaLarge), StepSize = STEPSZ }; pos[4] = new CylinderPosition() { Cy = Cylinder.Platform, Lng = (ushort)targetGating, Rtn = 127, StepSize = STEPSZ }; handler(pos); } if (_preSetTimer == 8960) { _preSetTimer = 3000; } else { _preSetTimer += PRESETTIMERINCR; } }
// Free-breath Gating loosing signal private void _prog7(Action <IEnumerable <CylinderPosition> > handler) { if (_preSetTimer == 0) { const ushort STEPSZ = 2; CylinderPosition[] pos = new CylinderPosition[5]; pos[0] = new CylinderPosition() { Cy = Cylinder.LeftUpper, Lng = 127, Rtn = 127, StepSize = STEPSZ }; pos[1] = new CylinderPosition() { Cy = Cylinder.RightUpper, Lng = 127, Rtn = 127, StepSize = STEPSZ }; pos[2] = new CylinderPosition() { Cy = Cylinder.LeftLower, Lng = 127, Rtn = 127, StepSize = STEPSZ }; pos[3] = new CylinderPosition() { Cy = Cylinder.RightLower, Lng = 127, Rtn = 127, StepSize = STEPSZ }; pos[4] = new CylinderPosition() { Cy = Cylinder.Platform, Lng = 127, Rtn = 127, StepSize = STEPSZ }; handler(pos); } else if (_preSetTimer >= 2960) { const ushort STEPSZ = 10; double target = 127 + 80 * Math.Sin((_preSetTimer - 2960) / 2480.0 * Math.PI); ushort rtnMP = 127; if (_preSetTimer >= 25000 && _preSetTimer < 35000) { rtnMP = 255; } CylinderPosition[] pos = new CylinderPosition[5]; pos[0] = new CylinderPosition() { Cy = Cylinder.LeftUpper, Lng = (ushort)(target), Rtn = 127, StepSize = STEPSZ }; pos[1] = new CylinderPosition() { Cy = Cylinder.RightUpper, Lng = (ushort)(target), Rtn = 127, StepSize = STEPSZ }; pos[2] = new CylinderPosition() { Cy = Cylinder.LeftLower, Lng = (ushort)(target), Rtn = 127, StepSize = STEPSZ }; pos[3] = new CylinderPosition() { Cy = Cylinder.RightLower, Lng = (ushort)(target), Rtn = 127, StepSize = STEPSZ }; pos[4] = new CylinderPosition() { Cy = Cylinder.Platform, Lng = (ushort)(target), Rtn = rtnMP, StepSize = STEPSZ }; handler(pos); } if (_preSetTimer == 37960) { _preSetTimer = 3000; } else { _preSetTimer += PRESETTIMERINCR; } }
// Breath-hold Gating private void _prog5(Action <IEnumerable <CylinderPosition> > handler) { if (_preSetTimer == 0) { const ushort STEPSZ = 2; CylinderPosition[] pos = new CylinderPosition[5]; pos[0] = new CylinderPosition() { Cy = Cylinder.LeftUpper, Lng = 60, Rtn = 127, StepSize = STEPSZ }; pos[2] = new CylinderPosition() { Cy = Cylinder.RightUpper, Lng = 60, Rtn = 127, StepSize = STEPSZ }; pos[1] = new CylinderPosition() { Cy = Cylinder.LeftLower, Lng = 60, Rtn = 127, StepSize = STEPSZ }; pos[3] = new CylinderPosition() { Cy = Cylinder.RightLower, Lng = 60, Rtn = 127, StepSize = STEPSZ }; pos[4] = new CylinderPosition() { Cy = Cylinder.Platform, Lng = 60, Rtn = 127, StepSize = STEPSZ }; handler(pos); } else if (_preSetTimer >= 3000 && _preSetTimer < 28000) { const ushort STEPSZ = 10; double target = 60 + 50 * Math.Sin((_preSetTimer - 3000) / 2500.0 * Math.PI); CylinderPosition[] pos = new CylinderPosition[5]; pos[0] = new CylinderPosition() { Cy = Cylinder.LeftUpper, Lng = (ushort)target, Rtn = 127, StepSize = STEPSZ }; pos[2] = new CylinderPosition() { Cy = Cylinder.RightUpper, Lng = (ushort)target, Rtn = 127, StepSize = STEPSZ }; pos[1] = new CylinderPosition() { Cy = Cylinder.LeftLower, Lng = (ushort)target, Rtn = 127, StepSize = STEPSZ }; pos[3] = new CylinderPosition() { Cy = Cylinder.RightLower, Lng = (ushort)target, Rtn = 127, StepSize = STEPSZ }; pos[4] = new CylinderPosition() { Cy = Cylinder.Platform, Lng = (ushort)target, Rtn = 127, StepSize = STEPSZ }; handler(pos); } else if (_preSetTimer == 28000) { const ushort STEPSZ = 4; CylinderPosition[] pos = new CylinderPosition[5]; pos[0] = new CylinderPosition() { Cy = Cylinder.LeftUpper, Lng = 250, Rtn = 127, StepSize = STEPSZ }; pos[2] = new CylinderPosition() { Cy = Cylinder.RightUpper, Lng = 250, Rtn = 127, StepSize = STEPSZ }; pos[1] = new CylinderPosition() { Cy = Cylinder.LeftLower, Lng = 250, Rtn = 127, StepSize = STEPSZ }; pos[3] = new CylinderPosition() { Cy = Cylinder.RightLower, Lng = 250, Rtn = 127, StepSize = STEPSZ }; pos[4] = new CylinderPosition() { Cy = Cylinder.Platform, Lng = 250, Rtn = 127, StepSize = STEPSZ }; handler(pos); } else if (_preSetTimer > 28000 && _preSetTimer < 38000) { const ushort STEPSZ = 10; double target = 200 + 50 * Math.Cos((_preSetTimer - 28000) / 40000.0 * Math.PI); CylinderPosition[] pos = new CylinderPosition[5]; pos[0] = new CylinderPosition() { Cy = Cylinder.LeftUpper, Lng = (ushort)target, Rtn = 127, StepSize = STEPSZ }; pos[2] = new CylinderPosition() { Cy = Cylinder.RightUpper, Lng = (ushort)target, Rtn = 127, StepSize = STEPSZ }; pos[1] = new CylinderPosition() { Cy = Cylinder.LeftLower, Lng = (ushort)target, Rtn = 127, StepSize = STEPSZ }; pos[3] = new CylinderPosition() { Cy = Cylinder.RightLower, Lng = (ushort)target, Rtn = 127, StepSize = STEPSZ }; pos[4] = new CylinderPosition() { Cy = Cylinder.Platform, Lng = (ushort)target, Rtn = 127, StepSize = STEPSZ }; handler(pos); } else if (_preSetTimer == 38000) { const ushort STEPSZ = 4; CylinderPosition[] pos = new CylinderPosition[5]; pos[0] = new CylinderPosition() { Cy = Cylinder.LeftUpper, Lng = 10, Rtn = 127, StepSize = STEPSZ }; pos[2] = new CylinderPosition() { Cy = Cylinder.RightUpper, Lng = 10, Rtn = 127, StepSize = STEPSZ }; pos[1] = new CylinderPosition() { Cy = Cylinder.LeftLower, Lng = 10, Rtn = 127, StepSize = STEPSZ }; pos[3] = new CylinderPosition() { Cy = Cylinder.RightLower, Lng = 10, Rtn = 127, StepSize = STEPSZ }; pos[4] = new CylinderPosition() { Cy = Cylinder.Platform, Lng = 10, Rtn = 127, StepSize = STEPSZ }; handler(pos); } if (_preSetTimer == 40000) { _preSetTimer = 6720; } else { _preSetTimer += PRESETTIMERINCR; } }