public NewGameViewModel(DataService dataService, Settings settings, GameStateFactory factory) { _settings = settings; _factory = factory; _allDifficultyLevelSettings = dataService.GetDifficultyLevelSettings (); DarknessCardsModes = (DarknessCardsMode[])Enum.GetValues(typeof(DarknessCardsMode)); }
public DataService (Settings settings) { _settings = settings; }
public NecromancerPhaseViewModel (Settings settings) { }
public SettingsViewModel (Settings settings) { Settings = settings; }