public NewGameViewModel(DataService dataService, Settings settings, GameStateFactory factory)
        {
			_settings = settings;
			_factory = factory;
			_allDifficultyLevelSettings = dataService.GetDifficultyLevelSettings ();

			DarknessCardsModes = (DarknessCardsMode[])Enum.GetValues(typeof(DarknessCardsMode));

        }
		public DataService (Settings settings)
		{
			_settings = settings;
		}
		public NecromancerPhaseViewModel (Settings settings)
		{
		}
		public SettingsViewModel (Settings settings)
		{
			Settings = settings;
		}