public LoadedMultiSceneTask(AssetBundleManager assetBundleManager, string assetBundleName, string assetName) { assetBundleManager.StartCoroutine(LoadedAsset(assetBundleManager, assetBundleName, assetName)); }
public LoadedAssetTask(AssetBundleManager assetBundleManager, string assetBundleName, string assetName, System.Type type) { assetBundleManager.StartCoroutine(LoadedAsset(assetBundleManager, assetBundleName, assetName, type)); }
public LoadedSceneTask(AssetBundleManager assetBundleManager, string assetBundleName, string sceneName, LoadSceneMode mode) { assetBundleManager.StartCoroutine(LoadedAsset(assetBundleManager, assetBundleName, sceneName, mode)); }