public static Room GetRoom(this Thing thing, RegionType allowedRegionTypes = RegionType.Set_Passable) { if (!thing.Spawned) { return(null); } return(RegionAndRoomQuery.RoomAt(thing.Position, thing.Map, allowedRegionTypes)); }
public static Room GetRoom(this Thing thing, RegionType allowedRegionTypes = RegionType.Set_Passable) { Room result; if (!thing.Spawned) { result = null; } else { result = RegionAndRoomQuery.RoomAt(thing.Position, thing.Map, allowedRegionTypes); } return(result); }
public static Room RoomAtOrAdjacent(IntVec3 c, Map map, RegionType allowedRegionTypes = RegionType.Set_Passable) { Room room = RegionAndRoomQuery.RoomAt(c, map, allowedRegionTypes); if (room != null) { return(room); } for (int i = 0; i < 8; i++) { IntVec3 c2 = c + GenAdj.AdjacentCells[i]; room = RegionAndRoomQuery.RoomAt(c2, map, allowedRegionTypes); if (room != null) { return(room); } } return(room); }
public static Room GetRoom(this IntVec3 loc, Map map, RegionType allowedRegionTypes = RegionType.Set_Passable) { return(RegionAndRoomQuery.RoomAt(loc, map, allowedRegionTypes)); }
public static RoomGroup RoomGroupAt(IntVec3 c, Map map) { Room room = RegionAndRoomQuery.RoomAt(c, map, RegionType.Set_All); return((room == null) ? null : room.Group); }