public void UpdatePlay() { Profiler.BeginSample("tickManager.TickManagerUpdate()"); this.tickManager.TickManagerUpdate(); Profiler.EndSample(); Profiler.BeginSample("letterStack.LetterStackUpdate()"); this.letterStack.LetterStackUpdate(); Profiler.EndSample(); Profiler.BeginSample("World.WorldUpdate()"); this.World.WorldUpdate(); Profiler.EndSample(); Profiler.BeginSample("Map.MapUpdate()"); for (int i = 0; i < this.maps.Count; i++) { Profiler.BeginSample("Map " + i); this.maps[i].MapUpdate(); Profiler.EndSample(); } Profiler.EndSample(); Profiler.BeginSample("GameInfoUpdate()"); this.Info.GameInfoUpdate(); Profiler.EndSample(); Profiler.BeginSample("GameComponentUpdate()"); GameComponentUtility.GameComponentUpdate(); Profiler.EndSample(); }
public void UpdatePlay() { this.tickManager.TickManagerUpdate(); this.letterStack.LetterStackUpdate(); this.World.WorldUpdate(); for (int i = 0; i < this.maps.Count; i++) { this.maps[i].MapUpdate(); } this.Info.GameInfoUpdate(); GameComponentUtility.GameComponentUpdate(); }
public void UpdatePlay() { tickManager.TickManagerUpdate(); letterStack.LetterStackUpdate(); World.WorldUpdate(); for (int i = 0; i < maps.Count; i++) { maps[i].MapUpdate(); } Info.GameInfoUpdate(); GameComponentUtility.GameComponentUpdate(); signalManager.SignalManagerUpdate(); }
public void UpdateEntry() { GameComponentUtility.GameComponentUpdate(); }