public void DoSingleTick() { List <Map> maps = Find.Maps; for (int i = 0; i < maps.Count; i++) { maps[i].MapPreTick(); } if (!DebugSettings.fastEcology) { ticksGameInt++; } else { ticksGameInt += 2000; } Shader.SetGlobalFloat(ShaderPropertyIDs.GameSeconds, TicksGame.TicksToSeconds()); tickListNormal.Tick(); tickListRare.Tick(); tickListLong.Tick(); try { Find.DateNotifier.DateNotifierTick(); } catch (Exception ex) { Log.Error(ex.ToString()); } try { Find.Scenario.TickScenario(); } catch (Exception ex2) { Log.Error(ex2.ToString()); } try { Find.World.WorldTick(); } catch (Exception ex3) { Log.Error(ex3.ToString()); } try { Find.StoryWatcher.StoryWatcherTick(); } catch (Exception ex4) { Log.Error(ex4.ToString()); } try { Find.GameEnder.GameEndTick(); } catch (Exception ex5) { Log.Error(ex5.ToString()); } try { Find.Storyteller.StorytellerTick(); } catch (Exception ex6) { Log.Error(ex6.ToString()); } try { Current.Game.taleManager.TaleManagerTick(); } catch (Exception ex7) { Log.Error(ex7.ToString()); } try { Find.World.WorldPostTick(); } catch (Exception ex8) { Log.Error(ex8.ToString()); } for (int j = 0; j < maps.Count; j++) { maps[j].MapPostTick(); } try { Find.History.HistoryTick(); } catch (Exception ex9) { Log.Error(ex9.ToString()); } GameComponentUtility.GameComponentTick(); try { Find.LetterStack.LetterStackTick(); } catch (Exception ex10) { Log.Error(ex10.ToString()); } try { Find.Autosaver.AutosaverTick(); } catch (Exception ex11) { Log.Error(ex11.ToString()); } if (DebugViewSettings.logHourlyScreenshot && Find.TickManager.TicksGame >= lastAutoScreenshot + 2500) { ScreenshotTaker.QueueSilentScreenshot(); lastAutoScreenshot = Find.TickManager.TicksGame / 2500 * 2500; } try { FilthMonitor.FilthMonitorTick(); } catch (Exception ex12) { Log.Error(ex12.ToString()); } UnityEngine.Debug.developerConsoleVisible = false; }
public void DoSingleTick() { List <Map> maps = Find.Maps; for (int i = 0; i < maps.Count; i++) { maps[i].MapPreTick(); } if (!DebugSettings.fastEcology) { this.ticksGameInt++; } else { this.ticksGameInt += 250; } Shader.SetGlobalFloat(ShaderPropertyIDs.GameSeconds, this.TicksGame.TicksToSeconds()); this.tickListNormal.Tick(); this.tickListRare.Tick(); this.tickListLong.Tick(); try { Find.DateNotifier.DateNotifierTick(); } catch (Exception ex) { Log.Error(ex.ToString()); } try { Find.Scenario.TickScenario(); } catch (Exception ex2) { Log.Error(ex2.ToString()); } try { Find.World.WorldTick(); } catch (Exception ex3) { Log.Error(ex3.ToString()); } try { Find.StoryWatcher.StoryWatcherTick(); } catch (Exception ex4) { Log.Error(ex4.ToString()); } try { Find.GameEnder.GameEndTick(); } catch (Exception ex5) { Log.Error(ex5.ToString()); } try { Find.Storyteller.StorytellerTick(); } catch (Exception ex6) { Log.Error(ex6.ToString()); } try { Current.Game.taleManager.TaleManagerTick(); } catch (Exception ex7) { Log.Error(ex7.ToString()); } try { Find.World.WorldPostTick(); } catch (Exception ex8) { Log.Error(ex8.ToString()); } for (int j = 0; j < maps.Count; j++) { maps[j].MapPostTick(); } try { Find.History.HistoryTick(); } catch (Exception ex9) { Log.Error(ex9.ToString()); } GameComponentUtility.GameComponentTick(); try { Find.LetterStack.LetterStackTick(); } catch (Exception ex10) { Log.Error(ex10.ToString()); } try { Find.Autosaver.AutosaverTick(); } catch (Exception ex11) { Log.Error(ex11.ToString()); } Debug.developerConsoleVisible = false; }