public bool Instantiate() { var pieces = new List <PieceEntry>(m_pieceEntries); var maxX = pieces.Max(x => x.posX); var maxZ = pieces.Max(x => x.posZ); var startPosition = Player.m_localPlayer.GetTransform(); var tf = startPosition; tf.rotation = Camera.main.transform.rotation; var q = new Quaternion(); q.eulerAngles = new Vector3(0, tf.rotation.eulerAngles.y, 0); tf.SetPositionAndRotation(tf.position, q); tf.position -= tf.right * (maxX / 2f); tf.position += tf.forward * 5f; FlattenTerrain.Flatten(tf, new Vector2(maxX, maxZ), pieces); var prefabs = new Dictionary <string, GameObject>(); foreach (var piece in pieces.GroupBy(x => x.name).Select(x => x.FirstOrDefault())) { var go = ZNetScene.instance.GetPrefab(piece.name); go.transform.SetPositionAndRotation(go.transform.position, q); prefabs.Add(piece.name, go); } var nulls = prefabs.Values.Count(x => x == null); Console.instance.AddString($"{nulls} nulls found"); if (nulls > 0) { return(false); } foreach (var piece in pieces) { Create(tf, piece, prefabs, maxX, maxZ); } return(true); }
/// <summary> /// Incept placing of the meta pieces. /// Cancels the real placement of the placeholder pieces. /// </summary> private bool BeforePlaceBlueprintPiece(On.Player.orig_PlacePiece orig, Player self, Piece piece) { // Client only if (!ZNet.instance.IsServerInstance()) { // Capture a new blueprint if (piece.name == "make_blueprint") { var circleProjector = self.m_placementGhost.GetComponent <CircleProjector>(); if (circleProjector != null) { Destroy(circleProjector); } var bpname = $"blueprint{Instance.m_blueprints.Count() + 1:000}"; Jotunn.Logger.LogInfo($"Capturing blueprint {bpname}"); if (Player.m_localPlayer.m_hoveringPiece != null) { var bp = new Blueprint(bpname); if (bp.Capture(Player.m_localPlayer.m_hoveringPiece.transform.position, Instance.selectionRadius, 1.0f)) { TextInput.instance.m_queuedSign = new Blueprint.BlueprintSaveGUI(bp); TextInput.instance.Show($"Save Blueprint ({bp.GetPieceCount()} pieces captured)", bpname, 50); } else { Jotunn.Logger.LogWarning($"Could not capture blueprint {bpname}"); } } else { Jotunn.Logger.LogInfo("Not hovering any piece"); } // Reset Camera offset Instance.cameraOffsetMake = 0f; // Don't place the piece and clutter the world with it return(false); } // Place a known blueprint if (Player.m_localPlayer.m_placementStatus == Player.PlacementStatus.Valid && piece.name.StartsWith("piece_blueprint")) { Blueprint bp = Instance.m_blueprints[piece.m_name]; var transform = self.m_placementGhost.transform; var position = self.m_placementGhost.transform.position; var rotation = self.m_placementGhost.transform.rotation; if (ZInput.GetButton("Crouch") && !ConfigUtil.Get <bool>("Blueprints", "allowPlacementWithoutMaterial")) { MessageHud.instance.ShowMessage(MessageHud.MessageType.Center, "$plan_direct_build_disable"); return(false); } if (ZInput.GetButton("AltPlace")) { Vector2 extent = bp.GetExtent(); FlattenTerrain.FlattenForBlueprint(transform, extent.x, extent.y, bp.m_pieceEntries); } uint cntEffects = 0u; uint maxEffects = 10u; foreach (var entry in bp.m_pieceEntries) { // Final position Vector3 entryPosition = position + transform.forward * entry.posZ + transform.right * entry.posX + new Vector3(0, entry.posY, 0); // Final rotation Quaternion entryQuat = new Quaternion(entry.rotX, entry.rotY, entry.rotZ, entry.rotW); entryQuat.eulerAngles += rotation.eulerAngles; // Get the prefab of the piece or the plan piece string prefabName = entry.name; if (!ConfigUtil.Get <bool>("Blueprints", "allowPlacementWithoutMaterial") || !ZInput.GetButton("Crouch")) { prefabName += "_planned"; } GameObject prefab = PrefabManager.Instance.GetPrefab(prefabName); if (!prefab) { Jotunn.Logger.LogError(entry.name + " not found?"); continue; } // Instantiate a new object with the new prefab GameObject gameObject = Instantiate(prefab, entryPosition, entryQuat); // Register special effects CraftingStation craftingStation = gameObject.GetComponentInChildren <CraftingStation>(); if (craftingStation) { self.AddKnownStation(craftingStation); } Piece newpiece = gameObject.GetComponent <Piece>(); if (newpiece != null) { newpiece.SetCreator(self.GetPlayerID()); } PrivateArea privateArea = gameObject.GetComponent <PrivateArea>(); if (privateArea != null) { privateArea.Setup(Game.instance.GetPlayerProfile().GetName()); } WearNTear wearntear = gameObject.GetComponent <WearNTear>(); if (wearntear != null) { wearntear.OnPlaced(); } TextReceiver textReceiver = gameObject.GetComponent <TextReceiver>(); if (textReceiver != null) { textReceiver.SetText(entry.additionalInfo); } // Limited build effects if (cntEffects < maxEffects) { newpiece.m_placeEffect.Create(gameObject.transform.position, rotation, gameObject.transform, 1f); self.AddNoise(50f); cntEffects++; } // Count up player builds Game.instance.GetPlayerProfile().m_playerStats.m_builds++; } // Reset Camera offset Instance.cameraOffsetPlace = 5f; // Dont set the blueprint piece and clutter the world with it return(false); } } return(orig(self, piece)); }