Ejemplo n.º 1
0
        public bool Instantiate()
        {
            var pieces = new List <PieceEntry>(m_pieceEntries);
            var maxX   = pieces.Max(x => x.posX);
            var maxZ   = pieces.Max(x => x.posZ);

            var startPosition = Player.m_localPlayer.GetTransform();
            var tf            = startPosition;

            tf.rotation = Camera.main.transform.rotation;
            var q = new Quaternion();

            q.eulerAngles = new Vector3(0, tf.rotation.eulerAngles.y, 0);
            tf.SetPositionAndRotation(tf.position, q);
            tf.position -= tf.right * (maxX / 2f);
            tf.position += tf.forward * 5f;

            FlattenTerrain.Flatten(tf, new Vector2(maxX, maxZ), pieces);

            var prefabs = new Dictionary <string, GameObject>();

            foreach (var piece in pieces.GroupBy(x => x.name).Select(x => x.FirstOrDefault()))
            {
                var go = ZNetScene.instance.GetPrefab(piece.name);
                go.transform.SetPositionAndRotation(go.transform.position, q);
                prefabs.Add(piece.name, go);
            }

            var nulls = prefabs.Values.Count(x => x == null);

            Console.instance.AddString($"{nulls} nulls found");
            if (nulls > 0)
            {
                return(false);
            }

            foreach (var piece in pieces)
            {
                Create(tf, piece, prefabs, maxX, maxZ);
            }

            return(true);
        }
Ejemplo n.º 2
0
        /// <summary>
        ///     Incept placing of the meta pieces.
        ///     Cancels the real placement of the placeholder pieces.
        /// </summary>
        private bool BeforePlaceBlueprintPiece(On.Player.orig_PlacePiece orig, Player self, Piece piece)
        {
            // Client only
            if (!ZNet.instance.IsServerInstance())
            {
                // Capture a new blueprint
                if (piece.name == "make_blueprint")
                {
                    var circleProjector = self.m_placementGhost.GetComponent <CircleProjector>();
                    if (circleProjector != null)
                    {
                        Destroy(circleProjector);
                    }

                    var bpname = $"blueprint{Instance.m_blueprints.Count() + 1:000}";
                    Jotunn.Logger.LogInfo($"Capturing blueprint {bpname}");

                    if (Player.m_localPlayer.m_hoveringPiece != null)
                    {
                        var bp = new Blueprint(bpname);
                        if (bp.Capture(Player.m_localPlayer.m_hoveringPiece.transform.position, Instance.selectionRadius, 1.0f))
                        {
                            TextInput.instance.m_queuedSign = new Blueprint.BlueprintSaveGUI(bp);
                            TextInput.instance.Show($"Save Blueprint ({bp.GetPieceCount()} pieces captured)", bpname, 50);
                        }
                        else
                        {
                            Jotunn.Logger.LogWarning($"Could not capture blueprint {bpname}");
                        }
                    }
                    else
                    {
                        Jotunn.Logger.LogInfo("Not hovering any piece");
                    }

                    // Reset Camera offset
                    Instance.cameraOffsetMake = 0f;

                    // Don't place the piece and clutter the world with it
                    return(false);
                }

                // Place a known blueprint
                if (Player.m_localPlayer.m_placementStatus == Player.PlacementStatus.Valid && piece.name.StartsWith("piece_blueprint"))
                {
                    Blueprint bp        = Instance.m_blueprints[piece.m_name];
                    var       transform = self.m_placementGhost.transform;
                    var       position  = self.m_placementGhost.transform.position;
                    var       rotation  = self.m_placementGhost.transform.rotation;

                    if (ZInput.GetButton("Crouch") && !ConfigUtil.Get <bool>("Blueprints", "allowPlacementWithoutMaterial"))
                    {
                        MessageHud.instance.ShowMessage(MessageHud.MessageType.Center, "$plan_direct_build_disable");
                        return(false);
                    }

                    if (ZInput.GetButton("AltPlace"))
                    {
                        Vector2 extent = bp.GetExtent();
                        FlattenTerrain.FlattenForBlueprint(transform, extent.x, extent.y, bp.m_pieceEntries);
                    }

                    uint cntEffects = 0u;
                    uint maxEffects = 10u;

                    foreach (var entry in bp.m_pieceEntries)
                    {
                        // Final position
                        Vector3 entryPosition = position + transform.forward * entry.posZ + transform.right * entry.posX + new Vector3(0, entry.posY, 0);

                        // Final rotation
                        Quaternion entryQuat = new Quaternion(entry.rotX, entry.rotY, entry.rotZ, entry.rotW);
                        entryQuat.eulerAngles += rotation.eulerAngles;

                        // Get the prefab of the piece or the plan piece
                        string prefabName = entry.name;
                        if (!ConfigUtil.Get <bool>("Blueprints", "allowPlacementWithoutMaterial") || !ZInput.GetButton("Crouch"))
                        {
                            prefabName += "_planned";
                        }
                        GameObject prefab = PrefabManager.Instance.GetPrefab(prefabName);
                        if (!prefab)
                        {
                            Jotunn.Logger.LogError(entry.name + " not found?");
                            continue;
                        }

                        // Instantiate a new object with the new prefab
                        GameObject gameObject = Instantiate(prefab, entryPosition, entryQuat);

                        // Register special effects
                        CraftingStation craftingStation = gameObject.GetComponentInChildren <CraftingStation>();
                        if (craftingStation)
                        {
                            self.AddKnownStation(craftingStation);
                        }
                        Piece newpiece = gameObject.GetComponent <Piece>();
                        if (newpiece != null)
                        {
                            newpiece.SetCreator(self.GetPlayerID());
                        }
                        PrivateArea privateArea = gameObject.GetComponent <PrivateArea>();
                        if (privateArea != null)
                        {
                            privateArea.Setup(Game.instance.GetPlayerProfile().GetName());
                        }
                        WearNTear wearntear = gameObject.GetComponent <WearNTear>();
                        if (wearntear != null)
                        {
                            wearntear.OnPlaced();
                        }
                        TextReceiver textReceiver = gameObject.GetComponent <TextReceiver>();
                        if (textReceiver != null)
                        {
                            textReceiver.SetText(entry.additionalInfo);
                        }

                        // Limited build effects
                        if (cntEffects < maxEffects)
                        {
                            newpiece.m_placeEffect.Create(gameObject.transform.position, rotation, gameObject.transform, 1f);
                            self.AddNoise(50f);
                            cntEffects++;
                        }

                        // Count up player builds
                        Game.instance.GetPlayerProfile().m_playerStats.m_builds++;
                    }

                    // Reset Camera offset
                    Instance.cameraOffsetPlace = 5f;

                    // Dont set the blueprint piece and clutter the world with it
                    return(false);
                }
            }

            return(orig(self, piece));
        }