public State() { this.CullFace = Face.Back; this.Culling = true; this.MultiSampling = false; this.Blending = false; this.DepthTest = true; this.AlphaTest = false; this.StencilTest = false; this.Lighting = false; this.ClipPlane0 = new ClipPlane(); this.ClipPlane1 = new ClipPlane(); this.ClipPlane2 = new ClipPlane(); this.ClipPlane3 = new ClipPlane(); this.ClipPlane4 = new ClipPlane(); this.ClipPlane5 = new ClipPlane(); this.Lights = new Light[8]; for (int i = 0; i < this.Lights.Length; i++) { this.Lights[i] = new Light(); } this.Fog = new Fog(); this.PerspectiveCorrectionHint = Hint.Nicest; this.PointSmoothHint = Hint.Nicest; this.LineSmoothHint = Hint.Nicest; this.PolygonSmoothHint = Hint.Nicest; this.LineWidth = 1.0f; this.PolygonMode = new PolygonMode(); this.DepthFunction = new DepthFunction(); this.AlphaFunction = new AlphaFunction(); this.BlendFunction = new BlendFunction(); }
public State() { this.CullFace = Face.Back; this.Culling = true; this.MultiSampling = false; this.Blending = false; this.DepthTest = true; this.AlphaTest = false; this.StencilTest = false; this.Lighting = false; this.ClipPlane0 = new ClipPlane(); this.ClipPlane1 = new ClipPlane(); this.ClipPlane2 = new ClipPlane(); this.ClipPlane3 = new ClipPlane(); this.ClipPlane4 = new ClipPlane(); this.ClipPlane5 = new ClipPlane(); this.Lights = new Light[8]; for (int i = 0; i < this.Lights.Length; i++) this.Lights[i] = new Light(); this.Fog = new Fog(); this.PerspectiveCorrectionHint = Hint.Nicest; this.PointSmoothHint = Hint.Nicest; this.LineSmoothHint = Hint.Nicest; this.PolygonSmoothHint = Hint.Nicest; this.LineWidth = 1.0f; this.PolygonMode = new PolygonMode(); this.DepthFunction = new DepthFunction(); this.AlphaFunction = new AlphaFunction(); this.BlendFunction = new BlendFunction(); }