public string Save() { //Returns a string to be used in savefiles string[] content = new string[] { "" + 99, V_Animation.Save_Array <Vector2>(uvs, delegate(Vector2 vec) { return(V_Animation.Save_Vector2(vec)); }, "#VECTOR2ARR#"), "" + customName, "" + id, "" + textureName, "" + textureWidth, "" + textureHeight, }; return(string.Join("#UVTYPE#", content)); }
public string Save() { //Returns a string to be used in savefiles string[] content = new string[] { "" + frameCount, "" + V_Animation.Save_Vector3(pos), "" + size, "" + (int)rot, trigger, uvType.Save(), "" + scaleX, "" + scaleY, "" + sortingOrder, "" + V_Animation.Save_Vector2(pivot), "" + V_Animation.Save_Vector3(v00offset), "" + V_Animation.Save_Vector3(v01offset), "" + V_Animation.Save_Vector3(v10offset), "" + V_Animation.Save_Vector3(v11offset), }; return(string.Join("#SKELETONFRAME#", content)); }