コード例 #1
0
 public static UnitAnimType GetUnitAnimType(string unitAnimTypeName)
 {
     V_Animation.Init();
     foreach (UnitAnimType unitAnimType in unitAnimTypeList)
     {
         if (unitAnimType.name == unitAnimTypeName)
         {
             return(unitAnimType);
         }
     }
     Debug.LogWarning("#### UNIT ANIM TYPE NOT FOUND: " + unitAnimTypeName);
     return(null);
 }
コード例 #2
0
        public V_UnitSkeleton(float frameRateMod, DelConvertLocalPositionToWorldPosition ConvertLocalPositionToWorldPosition, Action <Mesh> SetMesh)
        {
            V_Animation.Init();
            this.frameRateMod = frameRateMod;
            this.ConvertLocalPositionToWorldPosition = ConvertLocalPositionToWorldPosition;
            mesh = new Mesh();
            List <Vector3> vertices  = new List <Vector3>();
            List <Vector2> uvs       = new List <Vector2>();
            List <int>     triangles = new List <int>();

            mesh.triangles = null;
            mesh.vertices  = vertices.ToArray();
            mesh.uv        = uvs.ToArray();
            mesh.triangles = triangles.ToArray();

            SetMesh(mesh);

            PlayAnim(UnitAnim.DefaultAnimation, 1f, null, null, null);
        }