// virtual void SetBackgroundTexture(vtkTexture * ARG_0) // "virtual void SetBackgroundTexture(vtkTexture*)" public void SetBackgroundTexture(vtkTexture /*(vtkTexture*)*/ ARG_0) { VTK_API.API_vtkRenderer.SetBackgroundTexture_0(this, ARG_0); }
// void SetTexture(const char * name, vtkTexture * texture) // "void SetTexture(const char* name, vtkTexture* texture)" public void SetTexture(string /*(char*)*/ name, vtkTexture /*(vtkTexture*)*/ texture) { VTK_API.API_vtkProperty.SetTexture_0(this, name, texture); }
// void SetTexture(int unit, vtkTexture * texture) // "void SetTexture(int unit, vtkTexture* texture)" public void SetTexture(int /*(int)*/ unit, vtkTexture /*(vtkTexture*)*/ texture) { VTK_API.API_vtkProperty.SetTexture_1(this, unit, texture); }
// virtual void SetTexture(vtkTexture * ARG_0) // "virtual void SetTexture(vtkTexture*)" public void SetTexture(vtkTexture /*(vtkTexture*)*/ ARG_0) { VTK_API.API_vtkActor.SetTexture_0(this, ARG_0); }