Beispiel #1
0
// virtual void SetBackgroundTexture(vtkTexture * ARG_0)
// "virtual void SetBackgroundTexture(vtkTexture*)"
        public void SetBackgroundTexture(vtkTexture /*(vtkTexture*)*/ ARG_0)
        {
            VTK_API.API_vtkRenderer.SetBackgroundTexture_0(this, ARG_0);
        }
Beispiel #2
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// void SetTexture(const char * name, vtkTexture * texture)
// "void SetTexture(const char* name, vtkTexture* texture)"
        public void SetTexture(string /*(char*)*/ name, vtkTexture /*(vtkTexture*)*/ texture)
        {
            VTK_API.API_vtkProperty.SetTexture_0(this, name, texture);
        }
Beispiel #3
0
// void SetTexture(int unit, vtkTexture * texture)
// "void SetTexture(int unit, vtkTexture* texture)"
        public void SetTexture(int /*(int)*/ unit, vtkTexture /*(vtkTexture*)*/ texture)
        {
            VTK_API.API_vtkProperty.SetTexture_1(this, unit, texture);
        }
Beispiel #4
0
// virtual void SetTexture(vtkTexture * ARG_0)
// "virtual void SetTexture(vtkTexture*)"
        public void SetTexture(vtkTexture /*(vtkTexture*)*/ ARG_0)
        {
            VTK_API.API_vtkActor.SetTexture_0(this, ARG_0);
        }