// void Adjoint(const vtkMatrix4x4 * in, vtkMatrix4x4 * out) // "void Adjoint(const vtkMatrix4x4 *in, vtkMatrix4x4 *out)" public void Adjoint(vtkMatrix4x4 /*(vtkMatrix4x4*)*/ in_var, vtkMatrix4x4 /*(vtkMatrix4x4*)*/ out_var) { VTK_API.API_vtkMatrix4x4.Adjoint_0(this, in_var, out_var); }
// static void Transpose(const vtkMatrix4x4 * in, vtkMatrix4x4 * out) // "static void Transpose(const vtkMatrix4x4 *in, vtkMatrix4x4 *out)" public static void Transpose(vtkMatrix4x4 /*(vtkMatrix4x4*)*/ in_var, vtkMatrix4x4 /*(vtkMatrix4x4*)*/ out_var) { VTK_API.API_vtkMatrix4x4.Transpose_0(in_var, out_var); }
// static void Multiply4x4(const vtkMatrix4x4 * a, const vtkMatrix4x4 * b, vtkMatrix4x4 * c) // "static void Multiply4x4(const vtkMatrix4x4 *a, const vtkMatrix4x4 *b, vtkMatrix4x4 *c)" public static void Multiply4x4(vtkMatrix4x4 /*(vtkMatrix4x4*)*/ a, vtkMatrix4x4 /*(vtkMatrix4x4*)*/ b, vtkMatrix4x4 /*(vtkMatrix4x4*)*/ c) { VTK_API.API_vtkMatrix4x4.Multiply4x4_0(a, b, c); }
// void Concatenate(vtkMatrix4x4 * matrix) // "void Concatenate(vtkMatrix4x4 *matrix)" public void Concatenate(vtkMatrix4x4 /*(vtkMatrix4x4*)*/ matrix) { VTK_API.API_vtkPerspectiveTransform.Concatenate_0(this, matrix); }
// static void Invert(const vtkMatrix4x4 * in, vtkMatrix4x4 * out) // "static void Invert(const vtkMatrix4x4 *in, vtkMatrix4x4 *out)" public static void Invert(vtkMatrix4x4 /*(vtkMatrix4x4*)*/ in_var, vtkMatrix4x4 /*(vtkMatrix4x4*)*/ out_var) { VTK_API.API_vtkMatrix4x4.Invert_0(in_var, out_var); }
// void SetModelTransformMatrix(vtkMatrix4x4 * matrix) // "void SetModelTransformMatrix(vtkMatrix4x4 *matrix)" public void SetModelTransformMatrix(vtkMatrix4x4 /*(vtkMatrix4x4*)*/ matrix) { VTK_API.API_vtkCamera.SetModelTransformMatrix_0(this, matrix); }
// virtual void GetMatrix(vtkMatrix4x4 * m) // "virtual void GetMatrix(vtkMatrix4x4 *m)" public void GetMatrix(vtkMatrix4x4 /*(vtkMatrix4x4*)*/ m) { VTK_API.API_vtkProp3D.GetMatrix_0(this, m); }
// void GetTranspose(vtkMatrix4x4 * transpose) // "void GetTranspose(vtkMatrix4x4 *transpose)" public void GetTranspose(vtkMatrix4x4 /*(vtkMatrix4x4*)*/ transpose) { VTK_API.API_vtkTransform.GetTranspose_0(this, transpose); }
// void SetMatrix(vtkMatrix4x4 * matrix) // "void SetMatrix(vtkMatrix4x4 *matrix)" public void SetMatrix(vtkMatrix4x4 /*(vtkMatrix4x4*)*/ matrix) { VTK_API.API_vtkAssemblyNode.SetMatrix_0(this, matrix); }
// static void GetOrientation(double orient[3], vtkMatrix4x4 * matrix) // "static void GetOrientation(double orient[3], vtkMatrix4x4 *matrix)" public static void GetOrientation(double /*(double[3])*/ [] orient, vtkMatrix4x4 /*(vtkMatrix4x4*)*/ matrix) { VTK_API.API_vtkTransform.GetOrientation_3(orient, matrix); }
// void GetInverse(vtkMatrix4x4 * inverse) // "void GetInverse(vtkMatrix4x4 *inverse)" public void GetInverse(vtkMatrix4x4 /*(vtkMatrix4x4*)*/ inverse) { VTK_API.API_vtkTransform.GetInverse_0(this, inverse); }
// virtual void SetTransformMatrix(vtkMatrix4x4 * ARG_0) // "virtual void SetTransformMatrix(vtkMatrix4x4*)" public void SetTransformMatrix(vtkMatrix4x4 /*(vtkMatrix4x4*)*/ ARG_0) { VTK_API.API_vtkLight.SetTransformMatrix_0(this, ARG_0); }
// virtual void PokeMatrix(vtkMatrix4x4 * ARG_0) // "virtual void PokeMatrix(vtkMatrix4x4 *)" public void PokeMatrix(vtkMatrix4x4 /*(vtkMatrix4x4*)*/ ARG_0) { VTK_API.API_vtkProp.PokeMatrix_0(this, ARG_0); }
// void PokeMatrix(vtkMatrix4x4 * matrix) // "void PokeMatrix(vtkMatrix4x4 *matrix)" public void PokeMatrix(vtkMatrix4x4 /*(vtkMatrix4x4*)*/ matrix) { VTK_API.API_vtkProp3D.PokeMatrix_0(this, matrix); }
// void DeepCopy(const vtkMatrix4x4 * source) // "void DeepCopy(const vtkMatrix4x4 *source)" public void DeepCopy(vtkMatrix4x4 /*(vtkMatrix4x4*)*/ source) { VTK_API.API_vtkMatrix4x4.DeepCopy_0(this, source); }
// void GetMatrix(vtkMatrix4x4 * m) // "void GetMatrix(vtkMatrix4x4 *m)" public void GetMatrix(vtkMatrix4x4 /*(vtkMatrix4x4*)*/ m) { VTK_API.API_vtkHomogeneousTransform.GetMatrix_0(this, m); }
// static void DeepCopy(double destination[16], const vtkMatrix4x4 * source) // "static void DeepCopy(double destination[16], const vtkMatrix4x4 *source)" public static void DeepCopy(double /*(double[16])*/ [] destination, vtkMatrix4x4 /*(vtkMatrix4x4*)*/ source) { VTK_API.API_vtkMatrix4x4.DeepCopy_1(destination, source); }
// void SetMatrix(vtkMatrix4x4 * matrix) // "void SetMatrix(vtkMatrix4x4 *matrix)" public void SetMatrix(vtkMatrix4x4 /*(vtkMatrix4x4*)*/ matrix) { VTK_API.API_vtkPerspectiveTransform.SetMatrix_0(this, matrix); }
// virtual void SetExplicitProjectionTransformMatrix(vtkMatrix4x4 * ARG_0) // "virtual void SetExplicitProjectionTransformMatrix(vtkMatrix4x4*)" public void SetExplicitProjectionTransformMatrix(vtkMatrix4x4 /*(vtkMatrix4x4*)*/ ARG_0) { VTK_API.API_vtkCamera.SetExplicitProjectionTransformMatrix_0(this, ARG_0); }
// void SetUserMatrix(vtkMatrix4x4 * matrix) // "void SetUserMatrix(vtkMatrix4x4 *matrix)" public void SetUserMatrix(vtkMatrix4x4 /*(vtkMatrix4x4*)*/ matrix) { VTK_API.API_vtkProp3D.SetUserMatrix_0(this, matrix); }