Exemple #1
0
// void Adjoint(const vtkMatrix4x4 * in, vtkMatrix4x4 * out)
// "void Adjoint(const vtkMatrix4x4 *in, vtkMatrix4x4 *out)"
        public void Adjoint(vtkMatrix4x4 /*(vtkMatrix4x4*)*/ in_var, vtkMatrix4x4 /*(vtkMatrix4x4*)*/ out_var)
        {
            VTK_API.API_vtkMatrix4x4.Adjoint_0(this, in_var, out_var);
        }
Exemple #2
0
// static void Transpose(const vtkMatrix4x4 * in, vtkMatrix4x4 * out)
// "static void Transpose(const vtkMatrix4x4 *in, vtkMatrix4x4 *out)"
        public static void Transpose(vtkMatrix4x4 /*(vtkMatrix4x4*)*/ in_var, vtkMatrix4x4 /*(vtkMatrix4x4*)*/ out_var)
        {
            VTK_API.API_vtkMatrix4x4.Transpose_0(in_var, out_var);
        }
Exemple #3
0
// static void Multiply4x4(const vtkMatrix4x4 * a, const vtkMatrix4x4 * b, vtkMatrix4x4 * c)
// "static void Multiply4x4(const vtkMatrix4x4 *a, const vtkMatrix4x4 *b, vtkMatrix4x4 *c)"
        public static void Multiply4x4(vtkMatrix4x4 /*(vtkMatrix4x4*)*/ a, vtkMatrix4x4 /*(vtkMatrix4x4*)*/ b, vtkMatrix4x4 /*(vtkMatrix4x4*)*/ c)
        {
            VTK_API.API_vtkMatrix4x4.Multiply4x4_0(a, b, c);
        }
// void Concatenate(vtkMatrix4x4 * matrix)
// "void Concatenate(vtkMatrix4x4 *matrix)"
        public void Concatenate(vtkMatrix4x4 /*(vtkMatrix4x4*)*/ matrix)
        {
            VTK_API.API_vtkPerspectiveTransform.Concatenate_0(this, matrix);
        }
Exemple #5
0
// static void Invert(const vtkMatrix4x4 * in, vtkMatrix4x4 * out)
// "static void Invert(const vtkMatrix4x4 *in, vtkMatrix4x4 *out)"
        public static void Invert(vtkMatrix4x4 /*(vtkMatrix4x4*)*/ in_var, vtkMatrix4x4 /*(vtkMatrix4x4*)*/ out_var)
        {
            VTK_API.API_vtkMatrix4x4.Invert_0(in_var, out_var);
        }
Exemple #6
0
// void SetModelTransformMatrix(vtkMatrix4x4 * matrix)
// "void SetModelTransformMatrix(vtkMatrix4x4 *matrix)"
        public void SetModelTransformMatrix(vtkMatrix4x4 /*(vtkMatrix4x4*)*/ matrix)
        {
            VTK_API.API_vtkCamera.SetModelTransformMatrix_0(this, matrix);
        }
Exemple #7
0
// virtual void GetMatrix(vtkMatrix4x4 * m)
// "virtual void GetMatrix(vtkMatrix4x4 *m)"
        public void GetMatrix(vtkMatrix4x4 /*(vtkMatrix4x4*)*/ m)
        {
            VTK_API.API_vtkProp3D.GetMatrix_0(this, m);
        }
Exemple #8
0
// void GetTranspose(vtkMatrix4x4 * transpose)
// "void GetTranspose(vtkMatrix4x4 *transpose)"
        public void GetTranspose(vtkMatrix4x4 /*(vtkMatrix4x4*)*/ transpose)
        {
            VTK_API.API_vtkTransform.GetTranspose_0(this, transpose);
        }
Exemple #9
0
// void SetMatrix(vtkMatrix4x4 * matrix)
// "void SetMatrix(vtkMatrix4x4 *matrix)"
        public void SetMatrix(vtkMatrix4x4 /*(vtkMatrix4x4*)*/ matrix)
        {
            VTK_API.API_vtkAssemblyNode.SetMatrix_0(this, matrix);
        }
Exemple #10
0
// static void GetOrientation(double orient[3], vtkMatrix4x4 * matrix)
// "static void GetOrientation(double orient[3], vtkMatrix4x4 *matrix)"
        public static void GetOrientation(double /*(double[3])*/ [] orient, vtkMatrix4x4 /*(vtkMatrix4x4*)*/ matrix)
        {
            VTK_API.API_vtkTransform.GetOrientation_3(orient, matrix);
        }
Exemple #11
0
// void GetInverse(vtkMatrix4x4 * inverse)
// "void GetInverse(vtkMatrix4x4 *inverse)"
        public void GetInverse(vtkMatrix4x4 /*(vtkMatrix4x4*)*/ inverse)
        {
            VTK_API.API_vtkTransform.GetInverse_0(this, inverse);
        }
Exemple #12
0
// virtual void SetTransformMatrix(vtkMatrix4x4 * ARG_0)
// "virtual void SetTransformMatrix(vtkMatrix4x4*)"
        public void SetTransformMatrix(vtkMatrix4x4 /*(vtkMatrix4x4*)*/ ARG_0)
        {
            VTK_API.API_vtkLight.SetTransformMatrix_0(this, ARG_0);
        }
Exemple #13
0
// virtual void PokeMatrix(vtkMatrix4x4 * ARG_0)
// "virtual void PokeMatrix(vtkMatrix4x4 *)"
        public void PokeMatrix(vtkMatrix4x4 /*(vtkMatrix4x4*)*/ ARG_0)
        {
            VTK_API.API_vtkProp.PokeMatrix_0(this, ARG_0);
        }
Exemple #14
0
// void PokeMatrix(vtkMatrix4x4 * matrix)
// "void PokeMatrix(vtkMatrix4x4 *matrix)"
        public void PokeMatrix(vtkMatrix4x4 /*(vtkMatrix4x4*)*/ matrix)
        {
            VTK_API.API_vtkProp3D.PokeMatrix_0(this, matrix);
        }
Exemple #15
0
// void DeepCopy(const vtkMatrix4x4 * source)
// "void DeepCopy(const vtkMatrix4x4 *source)"
        public void DeepCopy(vtkMatrix4x4 /*(vtkMatrix4x4*)*/ source)
        {
            VTK_API.API_vtkMatrix4x4.DeepCopy_0(this, source);
        }
// void GetMatrix(vtkMatrix4x4 * m)
// "void GetMatrix(vtkMatrix4x4 *m)"
        public void GetMatrix(vtkMatrix4x4 /*(vtkMatrix4x4*)*/ m)
        {
            VTK_API.API_vtkHomogeneousTransform.GetMatrix_0(this, m);
        }
Exemple #17
0
// static void DeepCopy(double destination[16], const vtkMatrix4x4 * source)
// "static void DeepCopy(double destination[16], const vtkMatrix4x4 *source)"
        public static void DeepCopy(double /*(double[16])*/ [] destination, vtkMatrix4x4 /*(vtkMatrix4x4*)*/ source)
        {
            VTK_API.API_vtkMatrix4x4.DeepCopy_1(destination, source);
        }
// void SetMatrix(vtkMatrix4x4 * matrix)
// "void SetMatrix(vtkMatrix4x4 *matrix)"
        public void SetMatrix(vtkMatrix4x4 /*(vtkMatrix4x4*)*/ matrix)
        {
            VTK_API.API_vtkPerspectiveTransform.SetMatrix_0(this, matrix);
        }
Exemple #19
0
// virtual void SetExplicitProjectionTransformMatrix(vtkMatrix4x4 * ARG_0)
// "virtual void SetExplicitProjectionTransformMatrix(vtkMatrix4x4*)"
        public void SetExplicitProjectionTransformMatrix(vtkMatrix4x4 /*(vtkMatrix4x4*)*/ ARG_0)
        {
            VTK_API.API_vtkCamera.SetExplicitProjectionTransformMatrix_0(this, ARG_0);
        }
Exemple #20
0
// void SetUserMatrix(vtkMatrix4x4 * matrix)
// "void SetUserMatrix(vtkMatrix4x4 *matrix)"
        public void SetUserMatrix(vtkMatrix4x4 /*(vtkMatrix4x4*)*/ matrix)
        {
            VTK_API.API_vtkProp3D.SetUserMatrix_0(this, matrix);
        }