コード例 #1
0
 internal void UpdateEntity(MyActor actor)
 {
     //var matrix = actor.WorldMatrix;
     //matrix.Translation = matrix.Translation - MyEnvironment.CameraPosition;
     m_mergeGroup.UpdateEntity(actor.ID, ref actor.WorldMatrix);
 }
コード例 #2
0
 internal void UpdateEntity(MyActor actor)
 {
     //var matrix = actor.WorldMatrix;
     //matrix.Translation = matrix.Translation - MyEnvironment.CameraPosition;
     m_mergeGroup.UpdateEntity(actor, ref actor.WorldMatrix, actor.GetRenderable().m_depthBias);
 }