コード例 #1
0
ファイル: RuneMagic2.cs プロジェクト: greeduomacro/annox
 public RunicCastingBagMenu(Mobile from, RunicCastingBag bag)
     : base(2090, 1)
 {
     m_Caster = from;
     i_RunicCastingBag = bag;
 }
コード例 #2
0
 public RunicCastingBagMenu(Mobile from, RunicCastingBag bag)
     : base(2090, 1)
 {
     m_Caster          = from;
     i_RunicCastingBag = bag;
 }
コード例 #3
0
ファイル: RuneMagic2.cs プロジェクト: greeduomacro/annox
        public void RunicCastingBagCast(Mobile m, RunicCastingBag bag)
        {
            // descs from U6. For reference.
            // I've left in my notes for rareness, this is custom to my shard.

            bool foundAn = false; // Negate/Dispel	- common
            bool foundBal = false;
            bool foundBet = false; // Small		- semi-common
            bool foundChar = false;
            bool foundCorp = false; // Death		- rare
            bool foundDes = false; // Lower/Down		- semi-common
            bool foundEx = false; // Freedom		- semi-common
            bool foundFlam = false; // Flame		- semi-common
            bool foundGrav = false; // Energy/Field	- rare
            bool foundHur = false; // Wind		- semi-common
            bool foundIn = false; // Make/Create/Cause	- common
            bool foundJux = false; // Danger/Trap/Harm	- semi-common
            bool foundKal = false; // Summon/Invoke	- common
            bool foundLor = false; // Light		- common
            bool foundMani = false; // Life/Healing	- common
            bool foundNox = false; // Poison		- semi-common
            bool foundAgle = false;
            bool foundOrt = false; // Magic		- semi-common
            bool foundPas = false;
            bool foundPor = false; // Move/Movement	- semi-common
            bool foundQuas = false; // Illusion		- semi-common
            bool foundRel = false; // Change		- common
            bool foundSanct = false; // Protect/Protection	- semi-common
            bool foundSar = false;
            bool foundTym = false; // Time		- rare
            bool foundUm = false;
            bool foundUus = false; // Raise/Up		- semi-common
            bool foundVas = false; // Great		- rare
            bool foundWis = false; // Know/Knowledge	- semi-common
            bool foundXen = false; // Creature		- semi-common
            bool foundYlem = false; // Matter		- semi-common
            bool foundZu = false; // Sleep		- semi-common

            foreach (Item I in bag.Items)
            {
                if (I is An)
                    foundAn = true;
                if (I is Bal)
                    foundBal = true;
                if (I is Bet)
                    foundBet = true;
                if (I is CharRune)
                    foundChar = true;
                if (I is Corp)
                    foundCorp = true;
                if (I is Des)
                    foundDes = true;
                if (I is Ex)
                    foundEx = true;
                if (I is Flam)
                    foundFlam = true;
                if (I is Grav)
                    foundGrav = true;
                if (I is Hur)
                    foundHur = true;
                if (I is In)
                    foundIn = true;
                if (I is Jux)
                    foundJux = true;
                if (I is Kal)
                    foundKal = true;
                if (I is Lor)
                    foundLor = true;
                if (I is Mani)
                    foundMani = true;
                if (I is Nox)
                    foundNox = true;
                if (I is Agle)
                    foundAgle = true;
                if (I is Ort)
                    foundOrt = true;
                if (I is Pas)
                    foundPas = true;
                if (I is Por)
                    foundPor = true;
                if (I is Quas)
                    foundQuas = true;
                if (I is Rel)
                    foundRel = true;
                if (I is Sanct)
                    foundSanct = true;
                if (I is Sar)
                    foundSar = true;
                if (I is Tym)
                    foundTym = true;
                if (I is Um)
                    foundUm = true;
                if (I is Uus)
                    foundUus = true;
                if (I is Vas)
                    foundVas = true;
                if (I is Wis)
                    foundWis = true;
                if (I is Xen)
                    foundXen = true;
                if (I is Ylem)
                    foundYlem = true;
                if (I is Zu)
                    foundZu = true;
            }


            int m_SpellID = -1;  // no match


            /// spells go here.  ////////////////////////////////////////////
            //if ( ( found ) ) && bag.Items.Count ==  )
            //    m_SpellID = ;

            ///  first circle   /////////////////////////////////////////////

            // clumsy: Uus Jux
            if ((foundUus && foundJux) && bag.Items.Count == 2)
                m_SpellID = 0;

            // Create food: In Mani Ylem
            if ((foundIn && foundMani && foundYlem) && bag.Items.Count == 3)
                m_SpellID = 1;

            // Feeblemind: Rel Wis
            if ((foundRel && foundWis) && bag.Items.Count == 2)
                m_SpellID = 2;

            // Heal: In Mani
            if ((foundIn && foundMani) && bag.Items.Count == 2)
                m_SpellID = 3;

            // Magic arrow: In Por Ylem
            if ((foundIn && foundPor && foundYlem) && bag.Items.Count == 3)
                m_SpellID = 4;

            // Night sight: In Lor
            if ((foundIn && foundLor) && bag.Items.Count == 2)
                m_SpellID = 5;

            // Reactive armor: Flam Sanct
            if ((foundFlam && foundSanct) && bag.Items.Count == 2)
                m_SpellID = 6;

            // Weaken: Des Mani
            if ((foundDes && foundMani) && bag.Items.Count == 2)
                m_SpellID = 7;


            ///  second circle   ///////////////////////////////////////////////

            // Agility: Ex Uus
            if ((foundUus && foundEx) && bag.Items.Count == 2)
                m_SpellID = 8;

            // Cunning: Uus Wis
            if ((foundUus && foundWis) && bag.Items.Count == 2)
                m_SpellID = 9;

            // Cure: An Nox
            if ((foundAn && foundNox) && bag.Items.Count == 2)
                m_SpellID = 10;

            // Harm: An Mani
            if ((foundAn && foundMani) && bag.Items.Count == 2)
                m_SpellID = 11;

            // Magic Trap: In Jux
            if ((foundIn && foundJux) && bag.Items.Count == 2)
                m_SpellID = 12;

            // Magic Untrap: An Jux
            if ((foundAn && foundJux) && bag.Items.Count == 2)
                m_SpellID = 13;

            // Protection: Uus Sanct
            if ((foundUus && foundSanct) && bag.Items.Count == 2)
                m_SpellID = 14;

            // Strength: Uus Mani
            if ((foundUus && foundMani) && bag.Items.Count == 2)
                m_SpellID = 15;


            ///  Third circle   ////////////////////////////////////////////

            // Bless: Rel Sanct
            if ((foundRel && foundSanct) && bag.Items.Count == 2)
                m_SpellID = 16;

            // Fireball: Vas Flam
            if ((foundVas && foundFlam) && bag.Items.Count == 2)
                m_SpellID = 17;

            // Magic Lock: An Por
            if ((foundAn && foundPor) && bag.Items.Count == 2)
                m_SpellID = 18;

            // Poison: In Nox
            if ((foundIn && foundNox) && bag.Items.Count == 2)
                m_SpellID = 19;

            // Telekinesis: Ort Por Ylem
            if ((foundOrt && foundPor && foundYlem) && bag.Items.Count == 3)
                m_SpellID = 20;

            // Teleport: Rel Por
            if ((foundRel && foundPor) && bag.Items.Count == 2)
                m_SpellID = 21;

            // Unlock: Ex Por
            if ((foundEx && foundPor) && bag.Items.Count == 2)
                m_SpellID = 22;

            // Wall of Stone: In Sanct Ylem
            if ((foundIn && foundSanct && foundYlem) && bag.Items.Count == 3)
                m_SpellID = 23;


            ///  Fourth circle   ////////////////////////////////////////////

            // Arch Cure: Vas An Nox
            if ((foundVas && foundAn && foundNox) && bag.Items.Count == 3)
                m_SpellID = 24;

            // Arch Protection: Vas Uus Sanct
            if ((foundVas && foundUus && foundSanct) && bag.Items.Count == 3)
                m_SpellID = 25;

            // Curse: Des Sanct
            if ((foundDes && foundSanct) && bag.Items.Count == 2)
                m_SpellID = 26;

            // Fire Field: In Flam Grav
            if ((foundIn && foundFlam && foundGrav) && bag.Items.Count == 3)
                m_SpellID = 27;

            // Greater Heal: In Vas Mani
            if ((foundIn && foundVas && foundMani) && bag.Items.Count == 3)
                m_SpellID = 28;

            // Lightning: Por Ort Grav
            if ((foundPor && foundOrt && foundGrav) && bag.Items.Count == 3)
                m_SpellID = 29;

            // Mana Drain: Ort Rel
            if ((foundOrt && foundRel) && bag.Items.Count == 2)
                m_SpellID = 30;

            // Recall: Kal Ort Por
            if ((foundKal && foundOrt && foundPor) && bag.Items.Count == 3)
                m_SpellID = 31;


            /// Fifth  circle   ////////////////////////////////////////////

            // Blade Spirits: In Jux Hur Ylem
            if ((foundIn && foundJux && foundHur && foundYlem) && bag.Items.Count == 4)
                m_SpellID = 32;

            // Dispel Field: An Grav
            if ((foundAn && foundGrav) && bag.Items.Count == 2)
                m_SpellID = 33;

            // Incognito: Kal In Ex
            if ((foundKal && foundIn && foundEx) && bag.Items.Count == 3)
                m_SpellID = 34;

            // Magic Reflection: In Jux Sanct
            if ((foundIn && foundJux && foundSanct) && bag.Items.Count == 3)
                m_SpellID = 35;

            // Mind Blast: Por Corp Wis
            if ((foundPor && foundCorp && foundWis) && bag.Items.Count == 3)
                m_SpellID = 36;

            // Paralyze: An Ex Por
            if ((foundAn && foundEx && foundPor) && bag.Items.Count == 3)
                m_SpellID = 37;

            // PoisonField: In Nox Grav
            if ((foundIn && foundNox && foundGrav) && bag.Items.Count == 3)
                m_SpellID = 38;

            // Summon Creature: Kal Xen
            if ((foundKal && foundXen) && bag.Items.Count == 2)
                m_SpellID = 39;


            /// Sixth  circle   ////////////////////////////////////////////

            // Dispel: An Ort
            if ((foundAn && foundOrt) && bag.Items.Count == 2)
                m_SpellID = 40;

            // Eenrgy Bolt: Corp Por
            if ((foundCorp && foundPor) && bag.Items.Count == 2)
                m_SpellID = 41;

            // Explosion: Vas Ort Flam
            if ((foundVas && foundOrt && foundFlam) && bag.Items.Count == 3)
                m_SpellID = 42;

            // Invisibility: An Lor Xen
            if ((foundAn && foundLor && foundXen) && bag.Items.Count == 3)
                m_SpellID = 43;

            // Mark: Kal Por Ylem
            if ((foundKal && foundPor && foundYlem) && bag.Items.Count == 3)
                m_SpellID = 44;

            // Mass Curse: Vas Des Sanct
            if ((foundVas && foundDes && foundSanct) && bag.Items.Count == 3)
                m_SpellID = 45;

            // Paralyze Field: In Ex Grav
            if ((foundIn && foundEx && foundGrav) && bag.Items.Count == 3)
                m_SpellID = 46;

            // Reveal: Wis Quas
            if ((foundWis && foundQuas) && bag.Items.Count == 2)
                m_SpellID = 47;


            /// Seventh  circle   ////////////////////////////////////////////

            // Chain Lightning: Vas Ort Grav
            if ((foundVas && foundOrt && foundGrav) && bag.Items.Count == 3)
                m_SpellID = 48;

            // Energy Field: In Sanct Grav
            if ((foundIn && foundSanct && foundGrav) && bag.Items.Count == 3)
                m_SpellID = 49;

            // Flame Strike: Kal Vas Flam
            if ((foundKal && foundVas && foundFlam) && bag.Items.Count == 3)
                m_SpellID = 50;

            // Gate Travel: Vas Rel Por
            if ((foundVas && foundRel && foundPor) && bag.Items.Count == 3)
                m_SpellID = 51;

            // Mana Vampire: Ort Sanct
            if ((foundOrt && foundSanct) && bag.Items.Count == 2)
                m_SpellID = 52;

            // Mass Dispel: Vas An Ort
            if ((foundVas && foundAn && foundOrt) && bag.Items.Count == 3)
                m_SpellID = 53;

            // Meteor Swarm: Flam Kal Des Ylem
            if ((foundFlam && foundKal && foundDes && foundYlem) && bag.Items.Count == 4)
                m_SpellID = 54;

            // Polymorph: Vas Ylem Rel
            if ((foundVas && foundYlem && foundRel) && bag.Items.Count == 3)
                m_SpellID = 55;


            // Captain the First was the First one to code the 8th circle spells and publish them!
            /// Eighth  circle   //////////////////////////////////////////// 

            // "Earthquake", "In Vas Por" 
            if ((foundIn && foundVas && foundPor) && bag.Items.Count == 3)
                m_SpellID = 56;

            // "Energy Vortex", "Vas Corp Por" 
            if ((foundVas && foundCorp && foundPor) && bag.Items.Count == 3)
                m_SpellID = 57;

            // "Resurrection", "An Corp" 
            if ((foundAn && foundCorp) && bag.Items.Count == 2)
                m_SpellID = 58;

            // "Air Elemental", "Kal Vas Xen Hur" 
            if ((foundKal && foundVas && foundXen && foundHur) && bag.Items.Count == 4)
                m_SpellID = 59;

            // "Summon Daemon", "Kal Vas Xen Corp" 
            if ((foundKal && foundVas && foundXen && foundCorp) && bag.Items.Count == 4)
                m_SpellID = 60;

            // "Earth Elemental", "Kal Vas Xen Ylem" 
            if ((foundKal && foundVas && foundXen && foundYlem) && bag.Items.Count == 4)
                m_SpellID = 61;

            // "Fire Elemental", "Kal Vas Xen Flam" 
            if ((foundKal && foundVas && foundXen && foundFlam) && bag.Items.Count == 4)
                m_SpellID = 62;

            // "Water Elemental", "Kal Vas Xen An Flam" 
            if ((foundKal && foundVas && foundXen && foundAn && foundFlam) && bag.Items.Count == 5)
                m_SpellID = 63;

            // Necromancy Spells ///////////////////////////////

            // Animate Dead, "Uus Corp"
            if ((foundUus && foundCorp) && bag.Items.Count == 2)
                m_SpellID = 100;

            // Blood Oath, "In Jux Mani Xen"
            if ((foundIn && foundJux && foundMani && foundXen) && bag.Items.Count == 4)
                m_SpellID = 101;

            // Corpse Skin, "In Agle Corp Ylem"
            if ((foundIn && foundAgle && foundCorp && foundYlem) && bag.Items.Count == 4)
                m_SpellID = 102;

            // Curse Weapon, "An Sanct Grav Char"
            if ((foundAn && foundSanct && foundGrav && foundChar) && bag.Items.Count == 4)
                m_SpellID = 103;

            // Evil Omen, "Pas Tym An Sanct"
            if ((foundPas && foundTym && foundAn && foundSanct) && bag.Items.Count == 4)
                m_SpellID = 104;

            // Exorcism, "Ort Corp Grav"
            if ((foundOrt && foundCorp && foundGrav) && bag.Items.Count == 3)
                m_SpellID = 116;

            // Horrific Beast, "Rel Xen Vas Bal"
            if ((foundRel && foundXen && foundVas && foundBal) && bag.Items.Count == 4)
                m_SpellID = 105;

            // Lich Form, "Rel Xen Corp Ort"
            if ((foundRel && foundXen && foundCorp && foundOrt) && bag.Items.Count == 4)
                m_SpellID = 106;

            // Mind Rot, "Wis An Bet"
            if ((foundWis && foundAn && foundBet) && bag.Items.Count == 3)
                m_SpellID = 107;

            // Pain Spike, "In Sar"
            if ((foundIn && foundSar) && bag.Items.Count == 2)
                m_SpellID = 108;

            // Poison Spike, "In Vas Nox"
            if ((foundIn && foundVas && foundNox) && bag.Items.Count == 3)
                m_SpellID = 109;

            // Strangle, "In Bal Nox"
            if ((foundIn && foundBal && foundNox) && bag.Items.Count == 3)
                m_SpellID = 110;

            // Summon Familiar, "Kal Xen Bal"
            if ((foundKal && foundXen && foundBal) && bag.Items.Count == 3)
                m_SpellID = 111;

            // Vampiric Embrace, "Rel Xen An Sanct"
            if ((foundRel && foundXen && foundAn && foundSanct) && bag.Items.Count == 4)
                m_SpellID = 112;

            // Vengeful Spirit, "Kal Xen Bal Bet"
            if ((foundKal && foundXen && foundBal && foundBet) && bag.Items.Count == 4)
                m_SpellID = 113;

            // Wither, "Kal Vas An Flam"
            if ((foundKal && foundVas && foundAn && foundFlam) && bag.Items.Count == 4)
                m_SpellID = 114;

            // Wraith Form, "Rel Xen Um"
            if ((foundRel && foundXen && foundUm) && bag.Items.Count == 3)
                m_SpellID = 115;

            /// end spells /////////////////////////////////////

            if (foundZu)  // currently unused.
                m.SendLocalizedMessage(1008128); //	*shudders from extreme cold!*
            //m.SendMessage("One of the runestones feels cold.");

            /// end spells /////////////////////////////////////


            /// begin spellcasting /////////////////////////////


            if (!Multis.DesignContext.Check(m))
                return; // They are customizing

            if (!IsChildOf(m.Backpack))
            {
                m.SendLocalizedMessage(1042001); // That must be in your pack for you to use it.
                return;
            }

            if (m_SpellID == -1)
            {
                //1042648	Error: Invalid Special Effect Number
                //500202	Spell failed
                //500208	It appears to be blank.
                //501631	You have failed to create the rune book.
                //501999	hrmph, I failed.
                //1010548	I failed at isGoodObject.
                //1042148	Creation failed.  Please try again.
                //1044043	You failed to create the item, and some of your materials are lost.
                //3000027	Bind Failed
                //1044043	You failed to create the item, and some of your materials are lost.
                //1044157	You fail to create the item, but no materials were lost.
                m.SendLocalizedMessage(1044043); //	You failed to create the item, and some of your materials are lost.
                //m.SendMessage("Not a valid spell");
                return;
            }

            Spell spell = SpellRegistry.NewSpell(m_SpellID, m, this);

            if (spell != null)
            {
                spell.Cast();
                
                //If you would want to drop 50% of the time, you would write:
                //if ( 0.5 > Utility.RandomDouble() )
                if (0.25 > Utility.RandomDouble())
                {
                    //this should delete the runes after casting, if you want to do that.
                    //code snippet 'borrowed' from baseboard =D
                    //1010474	The etching on the rune has been changed.
                    //1046115	I have the rune right here. No?  Maybe in this pocket? No. Well - this is most embarrassing.
                    //1072896	runed switch
                    //1049060	That item is too broken to increase its durability.
                    //1038290	It looks to have suffered some wear and tear.
                    m.SendLocalizedMessage(1008114); //You have lost some resources

                    for (int i = bag.Items.Count - 1; i >= 0; --i)
                    {
                        if (i < bag.Items.Count)
                            ((Item)Items[i]).Delete();
                    }
                }
            }
            else
                m.SendLocalizedMessage(502345); // This spell has been temporarily disabled.
        }
コード例 #4
0
        public void RunicCastingBagCast(Mobile m, RunicCastingBag bag)
        {
            // descs from U6. For reference.
            // I've left in my notes for rareness, this is custom to my shard.

            bool foundAn    = false; // Negate/Dispel	- common
            bool foundBal   = false;
            bool foundBet   = false; // Small		- semi-common
            bool foundChar  = false;
            bool foundCorp  = false; // Death		- rare
            bool foundDes   = false; // Lower/Down		- semi-common
            bool foundEx    = false; // Freedom		- semi-common
            bool foundFlam  = false; // Flame		- semi-common
            bool foundGrav  = false; // Energy/Field	- rare
            bool foundHur   = false; // Wind		- semi-common
            bool foundIn    = false; // Make/Create/Cause	- common
            bool foundJux   = false; // Danger/Trap/Harm	- semi-common
            bool foundKal   = false; // Summon/Invoke	- common
            bool foundLor   = false; // Light		- common
            bool foundMani  = false; // Life/Healing	- common
            bool foundNox   = false; // Poison		- semi-common
            bool foundAgle  = false;
            bool foundOrt   = false; // Magic		- semi-common
            bool foundPas   = false;
            bool foundPor   = false; // Move/Movement	- semi-common
            bool foundQuas  = false; // Illusion		- semi-common
            bool foundRel   = false; // Change		- common
            bool foundSanct = false; // Protect/Protection	- semi-common
            bool foundSar   = false;
            bool foundTym   = false; // Time		- rare
            bool foundUm    = false;
            bool foundUus   = false; // Raise/Up		- semi-common
            bool foundVas   = false; // Great		- rare
            bool foundWis   = false; // Know/Knowledge	- semi-common
            bool foundXen   = false; // Creature		- semi-common
            bool foundYlem  = false; // Matter		- semi-common
            bool foundZu    = false; // Sleep		- semi-common

            foreach (Item I in bag.Items)
            {
                if (I is An)
                {
                    foundAn = true;
                }
                if (I is Bal)
                {
                    foundBal = true;
                }
                if (I is Bet)
                {
                    foundBet = true;
                }
                if (I is CharRune)
                {
                    foundChar = true;
                }
                if (I is Corp)
                {
                    foundCorp = true;
                }
                if (I is Des)
                {
                    foundDes = true;
                }
                if (I is Ex)
                {
                    foundEx = true;
                }
                if (I is Flam)
                {
                    foundFlam = true;
                }
                if (I is Grav)
                {
                    foundGrav = true;
                }
                if (I is Hur)
                {
                    foundHur = true;
                }
                if (I is In)
                {
                    foundIn = true;
                }
                if (I is Jux)
                {
                    foundJux = true;
                }
                if (I is Kal)
                {
                    foundKal = true;
                }
                if (I is Lor)
                {
                    foundLor = true;
                }
                if (I is Mani)
                {
                    foundMani = true;
                }
                if (I is Nox)
                {
                    foundNox = true;
                }
                if (I is Agle)
                {
                    foundAgle = true;
                }
                if (I is Ort)
                {
                    foundOrt = true;
                }
                if (I is Pas)
                {
                    foundPas = true;
                }
                if (I is Por)
                {
                    foundPor = true;
                }
                if (I is Quas)
                {
                    foundQuas = true;
                }
                if (I is Rel)
                {
                    foundRel = true;
                }
                if (I is Sanct)
                {
                    foundSanct = true;
                }
                if (I is Sar)
                {
                    foundSar = true;
                }
                if (I is Tym)
                {
                    foundTym = true;
                }
                if (I is Um)
                {
                    foundUm = true;
                }
                if (I is Uus)
                {
                    foundUus = true;
                }
                if (I is Vas)
                {
                    foundVas = true;
                }
                if (I is Wis)
                {
                    foundWis = true;
                }
                if (I is Xen)
                {
                    foundXen = true;
                }
                if (I is Ylem)
                {
                    foundYlem = true;
                }
                if (I is Zu)
                {
                    foundZu = true;
                }
            }


            int m_SpellID = -1;  // no match


            /// spells go here.  ////////////////////////////////////////////
            //if ( ( found ) ) && bag.Items.Count ==  )
            //    m_SpellID = ;

            ///  first circle   /////////////////////////////////////////////

            // clumsy: Uus Jux
            if ((foundUus && foundJux) && bag.Items.Count == 2)
            {
                m_SpellID = 0;
            }

            // Create food: In Mani Ylem
            if ((foundIn && foundMani && foundYlem) && bag.Items.Count == 3)
            {
                m_SpellID = 1;
            }

            // Feeblemind: Rel Wis
            if ((foundRel && foundWis) && bag.Items.Count == 2)
            {
                m_SpellID = 2;
            }

            // Heal: In Mani
            if ((foundIn && foundMani) && bag.Items.Count == 2)
            {
                m_SpellID = 3;
            }

            // Magic arrow: In Por Ylem
            if ((foundIn && foundPor && foundYlem) && bag.Items.Count == 3)
            {
                m_SpellID = 4;
            }

            // Night sight: In Lor
            if ((foundIn && foundLor) && bag.Items.Count == 2)
            {
                m_SpellID = 5;
            }

            // Reactive armor: Flam Sanct
            if ((foundFlam && foundSanct) && bag.Items.Count == 2)
            {
                m_SpellID = 6;
            }

            // Weaken: Des Mani
            if ((foundDes && foundMani) && bag.Items.Count == 2)
            {
                m_SpellID = 7;
            }


            ///  second circle   ///////////////////////////////////////////////

            // Agility: Ex Uus
            if ((foundUus && foundEx) && bag.Items.Count == 2)
            {
                m_SpellID = 8;
            }

            // Cunning: Uus Wis
            if ((foundUus && foundWis) && bag.Items.Count == 2)
            {
                m_SpellID = 9;
            }

            // Cure: An Nox
            if ((foundAn && foundNox) && bag.Items.Count == 2)
            {
                m_SpellID = 10;
            }

            // Harm: An Mani
            if ((foundAn && foundMani) && bag.Items.Count == 2)
            {
                m_SpellID = 11;
            }

            // Magic Trap: In Jux
            if ((foundIn && foundJux) && bag.Items.Count == 2)
            {
                m_SpellID = 12;
            }

            // Magic Untrap: An Jux
            if ((foundAn && foundJux) && bag.Items.Count == 2)
            {
                m_SpellID = 13;
            }

            // Protection: Uus Sanct
            if ((foundUus && foundSanct) && bag.Items.Count == 2)
            {
                m_SpellID = 14;
            }

            // Strength: Uus Mani
            if ((foundUus && foundMani) && bag.Items.Count == 2)
            {
                m_SpellID = 15;
            }


            ///  Third circle   ////////////////////////////////////////////

            // Bless: Rel Sanct
            if ((foundRel && foundSanct) && bag.Items.Count == 2)
            {
                m_SpellID = 16;
            }

            // Fireball: Vas Flam
            if ((foundVas && foundFlam) && bag.Items.Count == 2)
            {
                m_SpellID = 17;
            }

            // Magic Lock: An Por
            if ((foundAn && foundPor) && bag.Items.Count == 2)
            {
                m_SpellID = 18;
            }

            // Poison: In Nox
            if ((foundIn && foundNox) && bag.Items.Count == 2)
            {
                m_SpellID = 19;
            }

            // Telekinesis: Ort Por Ylem
            if ((foundOrt && foundPor && foundYlem) && bag.Items.Count == 3)
            {
                m_SpellID = 20;
            }

            // Teleport: Rel Por
            if ((foundRel && foundPor) && bag.Items.Count == 2)
            {
                m_SpellID = 21;
            }

            // Unlock: Ex Por
            if ((foundEx && foundPor) && bag.Items.Count == 2)
            {
                m_SpellID = 22;
            }

            // Wall of Stone: In Sanct Ylem
            if ((foundIn && foundSanct && foundYlem) && bag.Items.Count == 3)
            {
                m_SpellID = 23;
            }


            ///  Fourth circle   ////////////////////////////////////////////

            // Arch Cure: Vas An Nox
            if ((foundVas && foundAn && foundNox) && bag.Items.Count == 3)
            {
                m_SpellID = 24;
            }

            // Arch Protection: Vas Uus Sanct
            if ((foundVas && foundUus && foundSanct) && bag.Items.Count == 3)
            {
                m_SpellID = 25;
            }

            // Curse: Des Sanct
            if ((foundDes && foundSanct) && bag.Items.Count == 2)
            {
                m_SpellID = 26;
            }

            // Fire Field: In Flam Grav
            if ((foundIn && foundFlam && foundGrav) && bag.Items.Count == 3)
            {
                m_SpellID = 27;
            }

            // Greater Heal: In Vas Mani
            if ((foundIn && foundVas && foundMani) && bag.Items.Count == 3)
            {
                m_SpellID = 28;
            }

            // Lightning: Por Ort Grav
            if ((foundPor && foundOrt && foundGrav) && bag.Items.Count == 3)
            {
                m_SpellID = 29;
            }

            // Mana Drain: Ort Rel
            if ((foundOrt && foundRel) && bag.Items.Count == 2)
            {
                m_SpellID = 30;
            }

            // Recall: Kal Ort Por
            if ((foundKal && foundOrt && foundPor) && bag.Items.Count == 3)
            {
                m_SpellID = 31;
            }


            /// Fifth  circle   ////////////////////////////////////////////

            // Blade Spirits: In Jux Hur Ylem
            if ((foundIn && foundJux && foundHur && foundYlem) && bag.Items.Count == 4)
            {
                m_SpellID = 32;
            }

            // Dispel Field: An Grav
            if ((foundAn && foundGrav) && bag.Items.Count == 2)
            {
                m_SpellID = 33;
            }

            // Incognito: Kal In Ex
            if ((foundKal && foundIn && foundEx) && bag.Items.Count == 3)
            {
                m_SpellID = 34;
            }

            // Magic Reflection: In Jux Sanct
            if ((foundIn && foundJux && foundSanct) && bag.Items.Count == 3)
            {
                m_SpellID = 35;
            }

            // Mind Blast: Por Corp Wis
            if ((foundPor && foundCorp && foundWis) && bag.Items.Count == 3)
            {
                m_SpellID = 36;
            }

            // Paralyze: An Ex Por
            if ((foundAn && foundEx && foundPor) && bag.Items.Count == 3)
            {
                m_SpellID = 37;
            }

            // PoisonField: In Nox Grav
            if ((foundIn && foundNox && foundGrav) && bag.Items.Count == 3)
            {
                m_SpellID = 38;
            }

            // Summon Creature: Kal Xen
            if ((foundKal && foundXen) && bag.Items.Count == 2)
            {
                m_SpellID = 39;
            }


            /// Sixth  circle   ////////////////////////////////////////////

            // Dispel: An Ort
            if ((foundAn && foundOrt) && bag.Items.Count == 2)
            {
                m_SpellID = 40;
            }

            // Eenrgy Bolt: Corp Por
            if ((foundCorp && foundPor) && bag.Items.Count == 2)
            {
                m_SpellID = 41;
            }

            // Explosion: Vas Ort Flam
            if ((foundVas && foundOrt && foundFlam) && bag.Items.Count == 3)
            {
                m_SpellID = 42;
            }

            // Invisibility: An Lor Xen
            if ((foundAn && foundLor && foundXen) && bag.Items.Count == 3)
            {
                m_SpellID = 43;
            }

            // Mark: Kal Por Ylem
            if ((foundKal && foundPor && foundYlem) && bag.Items.Count == 3)
            {
                m_SpellID = 44;
            }

            // Mass Curse: Vas Des Sanct
            if ((foundVas && foundDes && foundSanct) && bag.Items.Count == 3)
            {
                m_SpellID = 45;
            }

            // Paralyze Field: In Ex Grav
            if ((foundIn && foundEx && foundGrav) && bag.Items.Count == 3)
            {
                m_SpellID = 46;
            }

            // Reveal: Wis Quas
            if ((foundWis && foundQuas) && bag.Items.Count == 2)
            {
                m_SpellID = 47;
            }


            /// Seventh  circle   ////////////////////////////////////////////

            // Chain Lightning: Vas Ort Grav
            if ((foundVas && foundOrt && foundGrav) && bag.Items.Count == 3)
            {
                m_SpellID = 48;
            }

            // Energy Field: In Sanct Grav
            if ((foundIn && foundSanct && foundGrav) && bag.Items.Count == 3)
            {
                m_SpellID = 49;
            }

            // Flame Strike: Kal Vas Flam
            if ((foundKal && foundVas && foundFlam) && bag.Items.Count == 3)
            {
                m_SpellID = 50;
            }

            // Gate Travel: Vas Rel Por
            if ((foundVas && foundRel && foundPor) && bag.Items.Count == 3)
            {
                m_SpellID = 51;
            }

            // Mana Vampire: Ort Sanct
            if ((foundOrt && foundSanct) && bag.Items.Count == 2)
            {
                m_SpellID = 52;
            }

            // Mass Dispel: Vas An Ort
            if ((foundVas && foundAn && foundOrt) && bag.Items.Count == 3)
            {
                m_SpellID = 53;
            }

            // Meteor Swarm: Flam Kal Des Ylem
            if ((foundFlam && foundKal && foundDes && foundYlem) && bag.Items.Count == 4)
            {
                m_SpellID = 54;
            }

            // Polymorph: Vas Ylem Rel
            if ((foundVas && foundYlem && foundRel) && bag.Items.Count == 3)
            {
                m_SpellID = 55;
            }


            // Captain the First was the First one to code the 8th circle spells and publish them!
            /// Eighth  circle   ////////////////////////////////////////////

            // "Earthquake", "In Vas Por"
            if ((foundIn && foundVas && foundPor) && bag.Items.Count == 3)
            {
                m_SpellID = 56;
            }

            // "Energy Vortex", "Vas Corp Por"
            if ((foundVas && foundCorp && foundPor) && bag.Items.Count == 3)
            {
                m_SpellID = 57;
            }

            // "Resurrection", "An Corp"
            if ((foundAn && foundCorp) && bag.Items.Count == 2)
            {
                m_SpellID = 58;
            }

            // "Air Elemental", "Kal Vas Xen Hur"
            if ((foundKal && foundVas && foundXen && foundHur) && bag.Items.Count == 4)
            {
                m_SpellID = 59;
            }

            // "Summon Daemon", "Kal Vas Xen Corp"
            if ((foundKal && foundVas && foundXen && foundCorp) && bag.Items.Count == 4)
            {
                m_SpellID = 60;
            }

            // "Earth Elemental", "Kal Vas Xen Ylem"
            if ((foundKal && foundVas && foundXen && foundYlem) && bag.Items.Count == 4)
            {
                m_SpellID = 61;
            }

            // "Fire Elemental", "Kal Vas Xen Flam"
            if ((foundKal && foundVas && foundXen && foundFlam) && bag.Items.Count == 4)
            {
                m_SpellID = 62;
            }

            // "Water Elemental", "Kal Vas Xen An Flam"
            if ((foundKal && foundVas && foundXen && foundAn && foundFlam) && bag.Items.Count == 5)
            {
                m_SpellID = 63;
            }

            // Necromancy Spells ///////////////////////////////

            // Animate Dead, "Uus Corp"
            if ((foundUus && foundCorp) && bag.Items.Count == 2)
            {
                m_SpellID = 100;
            }

            // Blood Oath, "In Jux Mani Xen"
            if ((foundIn && foundJux && foundMani && foundXen) && bag.Items.Count == 4)
            {
                m_SpellID = 101;
            }

            // Corpse Skin, "In Agle Corp Ylem"
            if ((foundIn && foundAgle && foundCorp && foundYlem) && bag.Items.Count == 4)
            {
                m_SpellID = 102;
            }

            // Curse Weapon, "An Sanct Grav Char"
            if ((foundAn && foundSanct && foundGrav && foundChar) && bag.Items.Count == 4)
            {
                m_SpellID = 103;
            }

            // Evil Omen, "Pas Tym An Sanct"
            if ((foundPas && foundTym && foundAn && foundSanct) && bag.Items.Count == 4)
            {
                m_SpellID = 104;
            }

            // Exorcism, "Ort Corp Grav"
            if ((foundOrt && foundCorp && foundGrav) && bag.Items.Count == 3)
            {
                m_SpellID = 116;
            }

            // Horrific Beast, "Rel Xen Vas Bal"
            if ((foundRel && foundXen && foundVas && foundBal) && bag.Items.Count == 4)
            {
                m_SpellID = 105;
            }

            // Lich Form, "Rel Xen Corp Ort"
            if ((foundRel && foundXen && foundCorp && foundOrt) && bag.Items.Count == 4)
            {
                m_SpellID = 106;
            }

            // Mind Rot, "Wis An Bet"
            if ((foundWis && foundAn && foundBet) && bag.Items.Count == 3)
            {
                m_SpellID = 107;
            }

            // Pain Spike, "In Sar"
            if ((foundIn && foundSar) && bag.Items.Count == 2)
            {
                m_SpellID = 108;
            }

            // Poison Spike, "In Vas Nox"
            if ((foundIn && foundVas && foundNox) && bag.Items.Count == 3)
            {
                m_SpellID = 109;
            }

            // Strangle, "In Bal Nox"
            if ((foundIn && foundBal && foundNox) && bag.Items.Count == 3)
            {
                m_SpellID = 110;
            }

            // Summon Familiar, "Kal Xen Bal"
            if ((foundKal && foundXen && foundBal) && bag.Items.Count == 3)
            {
                m_SpellID = 111;
            }

            // Vampiric Embrace, "Rel Xen An Sanct"
            if ((foundRel && foundXen && foundAn && foundSanct) && bag.Items.Count == 4)
            {
                m_SpellID = 112;
            }

            // Vengeful Spirit, "Kal Xen Bal Bet"
            if ((foundKal && foundXen && foundBal && foundBet) && bag.Items.Count == 4)
            {
                m_SpellID = 113;
            }

            // Wither, "Kal Vas An Flam"
            if ((foundKal && foundVas && foundAn && foundFlam) && bag.Items.Count == 4)
            {
                m_SpellID = 114;
            }

            // Wraith Form, "Rel Xen Um"
            if ((foundRel && foundXen && foundUm) && bag.Items.Count == 3)
            {
                m_SpellID = 115;
            }

            /// end spells /////////////////////////////////////

            if (foundZu)                         // currently unused.
            {
                m.SendLocalizedMessage(1008128); //	*shudders from extreme cold!*
            }
            //m.SendMessage("One of the runestones feels cold.");

            /// end spells /////////////////////////////////////


            /// begin spellcasting /////////////////////////////


            if (!Multis.DesignContext.Check(m))
            {
                return; // They are customizing
            }
            if (!IsChildOf(m.Backpack))
            {
                m.SendLocalizedMessage(1042001); // That must be in your pack for you to use it.
                return;
            }

            if (m_SpellID == -1)
            {
                //1042648	Error: Invalid Special Effect Number
                //500202	Spell failed
                //500208	It appears to be blank.
                //501631	You have failed to create the rune book.
                //501999	hrmph, I failed.
                //1010548	I failed at isGoodObject.
                //1042148	Creation failed.  Please try again.
                //1044043	You failed to create the item, and some of your materials are lost.
                //3000027	Bind Failed
                //1044043	You failed to create the item, and some of your materials are lost.
                //1044157	You fail to create the item, but no materials were lost.
                m.SendLocalizedMessage(1044043); //	You failed to create the item, and some of your materials are lost.
                //m.SendMessage("Not a valid spell");
                return;
            }

            Spell spell = SpellRegistry.NewSpell(m_SpellID, m, this);

            if (spell != null)
            {
                spell.Cast();

                //If you would want to drop 50% of the time, you would write:
                //if ( 0.5 > Utility.RandomDouble() )
                if (0.25 > Utility.RandomDouble())
                {
                    //this should delete the runes after casting, if you want to do that.
                    //code snippet 'borrowed' from baseboard =D
                    //1010474	The etching on the rune has been changed.
                    //1046115	I have the rune right here. No?  Maybe in this pocket? No. Well - this is most embarrassing.
                    //1072896	runed switch
                    //1049060	That item is too broken to increase its durability.
                    //1038290	It looks to have suffered some wear and tear.
                    m.SendLocalizedMessage(1008114); //You have lost some resources

                    for (int i = bag.Items.Count - 1; i >= 0; --i)
                    {
                        if (i < bag.Items.Count)
                        {
                            ((Item)Items[i]).Delete();
                        }
                    }
                }
            }
            else
            {
                m.SendLocalizedMessage(502345); // This spell has been temporarily disabled.
            }
        }