public static VRageRender.MyBillboard AddBillboardParticle(MyAnimatedParticle particle, VRageRender.MyBillboard effectBillboard, bool sort) { //MyBillboard billboard = m_preallocatedParticleBillboards.Allocate(); //VRageRender.MyBillboard billboard = new VRageRender.MyBillboard(); VRageRender.MyBillboard billboard = VRageRender.MyRenderProxy.BillboardsPoolWrite.Allocate(); if (billboard != null) { MyTransparentGeometry.StartParticleProfilingBlock("item.Value.Draw"); if (particle.Draw(billboard) == true) { if (!sort) { effectBillboard.ContainedBillboards.Add(billboard); } billboard.CustomViewProjection = -1; MyPerformanceCounter.PerCameraDrawWrite.NewParticlesCount++; } else { billboard = null; } MyTransparentGeometry.EndParticleProfilingBlock(); } return(billboard); }
public static VRageRender.MyBillboard AddBillboardParticle(MyAnimatedParticle particle) { //MyBillboard billboard = m_preallocatedParticleBillboards.Allocate(); //VRageRender.MyBillboard billboard = new VRageRender.MyBillboard(); VRageRender.MyBillboard billboard = VRageRender.MyRenderProxy.BillboardsPoolWrite.Allocate(); if (billboard != null) { MyTransparentGeometry.StartParticleProfilingBlock("item.Value.Draw"); billboard.BlendType = MyBillboard.BlenType.Standard; if (particle.Draw(billboard) == true) { billboard.CustomViewProjection = -1; } else { billboard = null; } MyTransparentGeometry.EndParticleProfilingBlock(); } return(billboard); }
public static VRageRender.MyBillboard AddBillboardParticle(MyAnimatedParticle particle, VRageRender.MyBillboard effectBillboard, bool sort) { //MyBillboard billboard = m_preallocatedParticleBillboards.Allocate(); //VRageRender.MyBillboard billboard = new VRageRender.MyBillboard(); VRageRender.MyBillboard billboard = VRageRender.MyRenderProxy.BillboardsPoolWrite.Allocate(); if (billboard != null) { MyTransparentGeometry.StartParticleProfilingBlock("item.Value.Draw"); if (particle.Draw(billboard) == true) { if (!sort) effectBillboard.ContainedBillboards.Add(billboard); billboard.CustomViewProjection = -1; } else billboard = null; MyTransparentGeometry.EndParticleProfilingBlock(); } return billboard; }