public virtual void Run(Progress progress) { }
protected override bool OnSave(string fileName, Progress progress) { myBIN.Save(fileName); return(true); }
public override void Build(BIGFile big, Progress progress) { base.Build(big, progress); addEntryToolStripMenuItem.Text = "Add Texture"; }
protected void CheckUIDs(string[] files, Progress progress) { string info = "Checking "; int index = 0; for (int i = 0; i < files.Length; ++i) { progress.Info = info + Path.GetFileName(files[i]) + "..."; TNGFile tng = new TNGFile( FileDatabase.Instance.TNGDefinitions); tng.Load(files[i]); List <CTCBlock> ctcs = GetOwned(tng); for (int j = 0; j < tng.SectionCount; ++j) { foreach (Thing thing in tng.get_Sections(j).Things) { if (IsValid(thing)) { int found = myUIDs.IndexOf(thing.UID); if (found >= 0 && found != index) { /* * Console.WriteLine( * "Update: Index={0} Found={1} Thing={2}", * index, * found, * thing.DefinitionType); */ UpdateThing(thing, ctcs); ++myCount; } else { // New uid, add to the list. myUIDs.Add(thing.UID); } ++index; } } } if (tng.Modified) { if (mySaves.IndexOf(files[i]) < 0) { mySaves.Add(files[i]); } tng.Save(files[i]); } ctcs = null; tng.Dispose(); progress.Update(); } }