/// <summary> /// The BoxCast method is used to generate a boxcast either from the given CustomRaycast object or a default Physics.BoxCast. /// </summary> /// <param name="customCast">The optional object with customised cast parameters.</param> /// <param name="center">The center of the box.</param> /// <param name="halfExtents">Half the size of the box in each dimension.</param> /// <param name="direction">The direction in which to cast the box.</param> /// <param name="orientation">The rotation of the box.</param> /// <param name="maxDistance">The max length of the cast.</param> /// <param name="hitData">The boxcast hit data.</param> /// <param name="ignoreLayers">A layermask of layers to ignore from the boxcast.</param> /// <param name="affectTriggers">Determines the trigger interaction level of the cast.</param> /// <returns>Returns true if the boxcast successfully collides with a valid object.</returns> public static bool BoxCast(VRTK_CustomRaycast customCast, Vector3 center, Vector3 halfExtents, Vector3 direction, Quaternion orientation, float maxDistance, out RaycastHit hitData, LayerMask ignoreLayers, QueryTriggerInteraction affectTriggers = QueryTriggerInteraction.UseGlobal) { if (customCast != null) { return(customCast.CustomBoxCast(center, halfExtents, direction, orientation, maxDistance, out hitData)); } else { return(Physics.BoxCast(center, halfExtents, direction, out hitData, orientation, maxDistance, ~ignoreLayers, affectTriggers)); } }