static string GltfMaterialFromUnityShaderName(string shaderName) { var name = VRMMaterialExporter.VrmMaterialName(shaderName); if (!string.IsNullOrEmpty(name)) { return(name); } return(MeshExportValidator.DefaultGltfMaterialType(shaderName)); }
public override string GetGltfMaterialTypeFromUnityShaderName(string shaderName) { var name = VRMMaterialExporter.VrmMaterialName(shaderName); if (!string.IsNullOrEmpty(name)) { return(name); } return(base.GetGltfMaterialTypeFromUnityShaderName(shaderName)); }