Esempio n. 1
0
        static string GltfMaterialFromUnityShaderName(string shaderName)
        {
            var name = VRMMaterialExporter.VrmMaterialName(shaderName);

            if (!string.IsNullOrEmpty(name))
            {
                return(name);
            }
            return(MeshExportValidator.DefaultGltfMaterialType(shaderName));
        }
Esempio n. 2
0
        public override string GetGltfMaterialTypeFromUnityShaderName(string shaderName)
        {
            var name = VRMMaterialExporter.VrmMaterialName(shaderName);

            if (!string.IsNullOrEmpty(name))
            {
                return(name);
            }
            return(base.GetGltfMaterialTypeFromUnityShaderName(shaderName));
        }