// Use this for initialization void Start() { Target = GameObject.FindGameObjectWithTag("Player"); ES = gameObject.GetComponent <EnemyStatus>(); explode.Stop(); fire.Stop(); ESobj = (GameObject)Resources.Load("Prefabs/EnmSphere"); InitEnemy(30); LockField = transform.Find("Lock").gameObject; EnemyOM = GameObject.FindGameObjectWithTag("EnemyManager").GetComponent <EnemyObjectManager>(); }
// Use this for initialization void Start() { EC = gameObject.GetComponent <EnemyController>(); EOM = GameObject.FindGameObjectWithTag("EnemyManager").GetComponent <EnemyObjectManager>(); }
// Use this for initialization void start() { SM = GameObject.FindGameObjectWithTag("StageManager").GetComponent <StageManager>(); EOM = GameObject.FindGameObjectWithTag("EnemyManager").GetComponent <EnemyObjectManager>(); }