// Use this for initialization
 void Start()
 {
     Target = GameObject.FindGameObjectWithTag("Player");
     ES     = gameObject.GetComponent <EnemyStatus>();
     explode.Stop();
     fire.Stop();
     ESobj = (GameObject)Resources.Load("Prefabs/EnmSphere");
     InitEnemy(30);
     LockField = transform.Find("Lock").gameObject;
     EnemyOM   = GameObject.FindGameObjectWithTag("EnemyManager").GetComponent <EnemyObjectManager>();
 }
 // Use this for initialization
 void Start()
 {
     EC  = gameObject.GetComponent <EnemyController>();
     EOM = GameObject.FindGameObjectWithTag("EnemyManager").GetComponent <EnemyObjectManager>();
 }
 // Use this for initialization
 void start()
 {
     SM  = GameObject.FindGameObjectWithTag("StageManager").GetComponent <StageManager>();
     EOM = GameObject.FindGameObjectWithTag("EnemyManager").GetComponent <EnemyObjectManager>();
 }