private void OnSceneGUI() { SS_Common.CheckForSwitchDisplayInput(Target.gameObject); SS_Common.CheckForLevelCanvasUpdateInput(Target.gameObject); SceneGUIDrawShapeSegments(); }
private void OnSceneGUI() { SS_Common.CheckForSwitchDisplayInput(TheTarget.gameObject); SS_Common.CheckForLevelCanvasUpdateInput(TheTarget.gameObject); }