Exemple #1
0
        private void OnSceneGUI()
        {
            SS_Common.CheckForSwitchDisplayInput(Target.gameObject);

            SS_Common.CheckForLevelCanvasUpdateInput(Target.gameObject);

            SceneGUIDrawShapeSegments();
        }
        private void OnSceneGUI()
        {
            SS_Common.CheckForSwitchDisplayInput(TheTarget.gameObject);

            SS_Common.CheckForLevelCanvasUpdateInput(TheTarget.gameObject);
        }