void MoveGameObjectKun(TreeViewItem treeViewItem, TreeViewItem parent) { var gameObjectKun = sceneKun.gameObjectKuns.Where((g) => g.instanceID == treeViewItem.id).FirstOrDefault(); if (parent != null) { var parentKun = sceneKun.gameObjectKuns.Where((g) => g.instanceID == parent.id).FirstOrDefault(); if (parentKun == null) { gameObjectKun.transformKun.parentInstanceID = 0; } else { gameObjectKun.transformKun.parentInstanceID = parentKun.transformKun.instanceID; } } else { gameObjectKun.transformKun.parentInstanceID = 0; } gameObjectKun.transformKun.dirty = true; gameObjectKun.dirty = true; UnityChoseKunEditor.SendMessage <GameObjectKun>(UnityChoseKun.MessageID.GameObjectPush, gameObjectKun); gameObjectKun.ResetDirty(); }
// メンバー関数の定義 /// <summary> /// 描画 /// </summary> public void OnGUI() { #if UNITY_2019_3_OR_NEWER scrollPos = EditorGUILayout.BeginScrollView(scrollPos); EditorGUILayout.IntField("effectiveRenderFrameRate", onDemandRenderingKun.effectiveRenderFrameRate); EditorGUI.BeginChangeCheck(); onDemandRenderingKun.renderFrameInterval = EditorGUILayout.IntSlider("renderFrameInterval", onDemandRenderingKun.renderFrameInterval, 0, 100); if (EditorGUI.EndChangeCheck()) { onDemandRenderingKun.isDirty = true; } EditorGUILayout.Toggle("willCurrentFrameRender", onDemandRenderingKun.willCurrentFrameRender); EditorGUILayout.EndScrollView(); EditorGUILayout.BeginHorizontal(); if (GUILayout.Button("Pull")) { UnityChoseKunEditor.SendMessage <OnDemandRenderingKun>(UnityChoseKun.MessageID.OnDemandRenderingPull, null); } if (GUILayout.Button("Push")) { UnityChoseKunEditor.SendMessage <OnDemandRenderingKun>(UnityChoseKun.MessageID.OnDemandRenderingPush, onDemandRenderingKun); } EditorGUILayout.EndHorizontal(); #else EditorGUILayout.LabelField("Not Support OnDemandRendering"); #endif }
/// <summary> /// /// </summary> public void OnGUI() { int cnt = 0; if (shaderKuns != null) { cnt = shaderKuns.Length; EditorGUILayout.LabelField("Shader List(" + cnt + ")"); } else { EditorGUILayout.HelpBox("You can display a list of Shaders. Please Push Pull Button.", MessageType.Info); } using (new EditorGUI.IndentLevelScope()){ if (shaderKuns != null) { scrollPos = EditorGUILayout.BeginScrollView(scrollPos); for (var i = 0; i < shaderKuns.Length; i++) { EditorGUILayout.LabelField(shaderKuns[i].name); } EditorGUILayout.EndScrollView(); } } if (GUILayout.Button("Pull")) { UnityChoseKunEditor.SendMessage <ShaderKunPacket>(UnityChoseKun.MessageID.ShaderPull, null); } }
public void OnGUI() { scrollPos = EditorGUILayout.BeginScrollView(scrollPos); if (isPull == false) { EditorGUILayout.HelpBox("Please Pull Request.", MessageType.Info); } EditorGUI.BeginChangeCheck(); scalableBufferManagerKun.widthScaleFactor = EditorGUILayout.Slider("widthScale", scalableBufferManagerKun.widthScaleFactor, 0.01f, 10.0f); scalableBufferManagerKun.heightScaleFactor = EditorGUILayout.Slider("heightScale", scalableBufferManagerKun.heightScaleFactor, 0.01f, 10.0f); if (EditorGUI.EndChangeCheck()) { if (isPull) { scalableBufferManagerKun.isDirty = true; UnityChoseKunEditor.SendMessage <ScalableBufferManagerKun>(UnityChoseKun.MessageID.ScalableBufferManagerPush, scalableBufferManagerKun); scalableBufferManagerKun.isDirty = false; } } EditorGUILayout.EndScrollView(); if (GUILayout.Button("Pull")) { UnityChoseKunEditor.SendMessage <ScalableBufferManagerKun>(UnityChoseKun.MessageID.ScalableBufferManagerPull, null); } }
public void OnGUI() { int cnt = 0; if (m_spriteViews != null) { cnt = m_spriteViews.Length; EditorGUILayout.LabelField("Sprite List(" + cnt + ")"); } else { EditorGUILayout.HelpBox("Please Push Pull Button.", MessageType.Info); } if (cnt != 0) { using (new EditorGUI.IndentLevelScope()) { m_scrollPos = EditorGUILayout.BeginScrollView(m_scrollPos); for (var i = 0; i < cnt; i++) { m_spriteViews[i].OnGUI(); } EditorGUILayout.EndScrollView(); } } if (GUILayout.Button("Pull")) { var packet = new AssetPacket <SpriteKun>(); packet.isResources = true; packet.isScene = true; UnityChoseKunEditor.SendMessage <AssetPacket <SpriteKun> >(UnityChoseKun.MessageID.SpritePull, packet); } }
public void OnGUI() { scrollPos = EditorGUILayout.BeginScrollView(scrollPos); if (isPull == false) { EditorGUILayout.HelpBox("Please Pull Request.", MessageType.Info); } EditorGUILayout.HelpBox("この機能を利用する為にはCameraのAllow Dynamic Resolutionもしくは、RenderTextureのDynamic Scalingをtrueにする必要があります。", MessageType.Info); EditorGUI.BeginChangeCheck(); scalableBufferManagerKun.widthScaleFactor = EditorGUILayout.Slider("widthScale", scalableBufferManagerKun.widthScaleFactor, 0.01f, 10.0f); scalableBufferManagerKun.heightScaleFactor = EditorGUILayout.Slider("heightScale", scalableBufferManagerKun.heightScaleFactor, 0.01f, 10.0f); if (EditorGUI.EndChangeCheck()) { if (isPull) { scalableBufferManagerKun.isDirty = true; UnityChoseKunEditor.SendMessage <ScalableBufferManagerKun>(UnityChoseKun.MessageID.ScalableBufferManagerPush, scalableBufferManagerKun); scalableBufferManagerKun.isDirty = false; } } EditorGUILayout.EndScrollView(); if (GUILayout.Button("Pull")) { UnityChoseKunEditor.SendMessage <ScalableBufferManagerKun>(UnityChoseKun.MessageID.ScalableBufferManagerPull, null); } }
/// <summary> /// /// </summary> public void OnGUI() { int cnt = 0; if (textureViews != null) { cnt = textureViews.Length; EditorGUILayout.LabelField("Texture List(" + cnt + ")"); } else { EditorGUILayout.HelpBox("Please Pull Request.", MessageType.Info); } if (cnt != 0) { using (new EditorGUI.IndentLevelScope()){ scrollPos = EditorGUILayout.BeginScrollView(scrollPos); for (var i = 0; i < cnt; i++) { textureViews[i].OnGUI(); } EditorGUILayout.EndScrollView(); } } if (GUILayout.Button("Pull")) { var packet = new TexturePlayer.TextureKunPacket(); packet.isResources = true; packet.isScene = true; UnityChoseKunEditor.SendMessage <TexturePlayer.TextureKunPacket>(UnityChoseKun.MessageID.TexturePull, packet); } }
void MoveGameObjectKun(TreeViewItem treeViewItem, TreeViewItem parent) { var gameObjectKun = GetGameObjectKunInSceneManagerKun(treeViewItem.id); if (parent != null && parent.depth > 0) { var parentKun = GetGameObjectKunInSceneManagerKun(parent.id); if (parentKun == null) { gameObjectKun.transformKun.parentInstanceID = 0; } else { gameObjectKun.transformKun.parentInstanceID = parentKun.transformKun.instanceID; } } else { gameObjectKun.transformKun.parentInstanceID = 0; } // Scene間の移動が発生した場合、Scene側にも変更処理が必要 var sceneTreeViewItem = GetParentRecursive(treeViewItem, 0); var sceneKun = sceneManagerKun.sceneKuns[sceneTreeViewItem.id]; if (gameObjectKun.transformKun.sceneHn != sceneKun.handle) { sceneManagerKun.MoveGameObjectToScene(gameObjectKun, sceneKun); } gameObjectKun.transformKun.dirty = true; gameObjectKun.dirty = true; UnityChoseKunEditor.SendMessage <GameObjectKun>(UnityChoseKun.MessageID.GameObjectPush, gameObjectKun); gameObjectKun.ResetDirty(); }
private void CreateClassCommon(System.Type type, int instanceID) { var message = new HierarchyMessage(); message.messageID = HierarchyMessage.MessageID.CreateClass; message.baseID = instanceID; message.type = type; UnityChoseKunEditor.SendMessage <HierarchyMessage>(UnityChoseKun.MessageID.HierarchyPush, message); }
private void CreateObjectCommon(HierarchyMessage.MessageID messageID, int instanceID) { // ChoseKunWindowを開く EditorWindow.GetWindow(typeof(UnityChoseKunEditorWindow)); var message = new HierarchyMessage(); message.messageID = messageID; message.baseID = instanceID; UnityChoseKunEditor.SendMessage <HierarchyMessage>(UnityChoseKun.MessageID.HierarchyPush, message); }
public void OnGUI() { var isChange = false; EditorGUI.BeginChangeCheck(); settings.DrawGameObject(); if (EditorGUI.EndChangeCheck()) { if (m_gameObjectKuns.ContainsKey(m_selectGameObujectKunID)) { var gameObjectKun = m_gameObjectKuns[m_selectGameObujectKunID]; gameObjectKun.dirty = true; isChange = true; } } EditorGUI.BeginChangeCheck(); foreach (var componentView in componentViews) { componentView.OnGUI(); } if (EditorGUI.EndChangeCheck()) { isChange = true; } GUILayout.Box("", GUILayout.ExpandWidth(true), GUILayout.Height(4)); if (sceneManagerKun != null) { if (isChange) { if (m_gameObjectKuns.ContainsKey(m_selectGameObujectKunID)) { var gameObjectKun = m_gameObjectKuns[m_selectGameObujectKunID]; settings.Writeback(gameObjectKun); UnityChoseKunEditor.SendMessage <GameObjectKun>(UnityChoseKun.MessageID.GameObjectPush, gameObjectKun); gameObjectKun.ResetDirty(); } } } using (new EditorGUI.DisabledScope(true)) { EditorGUILayout.BeginHorizontal(); GUILayout.FlexibleSpace(); GUILayout.Button(new GUIContent("Add Component")); GUILayout.FlexibleSpace(); EditorGUILayout.EndHorizontal(); } }
/// <summary> /// /// </summary> public void OnGUI() { if (isDone == false) { EditorGUILayout.HelpBox("Please Pull Request.", MessageType.Info); } else { using (new EditorGUI.IndentLevelScope()){ scrollPos = EditorGUILayout.BeginScrollView(scrollPos); EditorGUILayout.FloatField("deltaTime", timeKun.deltaTime); EditorGUILayout.FloatField("fixedUnscaledDeltaTime", timeKun.fixedUnscaledDeltaTime); EditorGUILayout.FloatField("fixedUnscaledTime", timeKun.fixedUnscaledTime); EditorGUILayout.IntField("frameCount", timeKun.frameCount); EditorGUILayout.FloatField("frameCount", timeKun.frameCount); EditorGUILayout.FloatField("realtimeSinceStartup", timeKun.realtimeSinceStartup); EditorGUILayout.FloatField("smoothDeltaTime", timeKun.smoothDeltaTime); EditorGUILayout.FloatField("time", timeKun.time); EditorGUILayout.FloatField("timeSinceLevelLoad", timeKun.timeSinceLevelLoad); EditorGUILayout.FloatField("unscaledDeltaTime", timeKun.unscaledDeltaTime); EditorGUILayout.FloatField("unscaledTime", timeKun.unscaledTime); EditorGUILayout.Toggle("inFixedTimeStep", timeKun.inFixedTimeStep); EditorGUILayout.Space(); timeKun.captureFramerate = EditorGUILayout.IntField("captureFramerate", timeKun.captureFramerate); #if UNITY_2019_2_OR_NEWER timeKun.captureDeltaTime = EditorGUILayout.FloatField("captureDeltaTime", timeKun.captureDeltaTime); #endif timeKun.fixedDeltaTime = EditorGUILayout.FloatField("fixedDeltaTime", timeKun.fixedDeltaTime); timeKun.maximumDeltaTime = EditorGUILayout.FloatField("maximumDeltaTime", timeKun.maximumDeltaTime); timeKun.timeScale = EditorGUILayout.FloatField("timeScale", timeKun.timeScale); EditorGUILayout.Space(); EditorGUILayout.EndScrollView(); } } EditorGUILayout.BeginHorizontal(); if (GUILayout.Button("Pull")) { UnityChoseKunEditor.SendMessage <TimeKun>(UnityChoseKun.MessageID.TimePull, timeKun); } if (isDone) { if (GUILayout.Button("Push")) { UnityChoseKunEditor.SendMessage <TimeKun>(UnityChoseKun.MessageID.TimePush, timeKun); } } EditorGUILayout.EndHorizontal(); }
/// <summary> /// Create Primitiveの共通関数 /// </summary> /// <param name="messageID"></param> /// <param name="instanceID"></param> /// <param name="primitiveType"></param> private void CreatePrimitiveCommon(HierarchyMessage.MessageID messageID, int instanceID, PrimitiveType primitiveType) { // ChoseKunWindowを開く EditorWindow.GetWindow(typeof(UnityChoseKunEditorWindow)); var message = new HierarchyMessage(); message.messageID = HierarchyMessage.MessageID.CreatePrimitive; message.baseID = instanceID; message.primitiveType = primitiveType; UnityChoseKunEditor.SendMessage <HierarchyMessage>(UnityChoseKun.MessageID.HierarchyPush, message); }
public void OnGUI() { if (isDone == false) { EditorGUILayout.HelpBox("Please Pull Request.", MessageType.Info); } else { scrollPos = EditorGUILayout.BeginScrollView(scrollPos); EditorGUILayout.LabelField("Permission"); using (new EditorGUI.IndentLevelScope()) { for (var i = 0; i < androidKun.permissions.Length; i++) { EditorGUI.BeginChangeCheck(); androidKun.hasUserAuthorizedPermission[i] = EditorGUILayout.ToggleLeft(androidKun.permissions[i], androidKun.hasUserAuthorizedPermission[i]); if (EditorGUI.EndChangeCheck()) { androidKun.requestUserPermissions[i] = true; } } } #if UNITY_2019_1_OR_NEWER EditorGUI.BeginChangeCheck(); androidKun.isSustainedPerformanceMode = EditorGUILayout.ToggleLeft("SustainedPerformanceMode", androidKun.isSustainedPerformanceMode); if (EditorGUI.EndChangeCheck()) { androidKun.requestSustainedPerformanceMode = true; } #endif EditorGUILayout.EndScrollView(); } EditorGUILayout.BeginHorizontal(); if (GUILayout.Button("Pull")) { UnityChoseKunEditor.SendMessage(UnityChoseKun.MessageID.AndroidPull); } if (GUILayout.Button("Push")) { UnityChoseKunEditor.SendMessage <AndroidKun>(UnityChoseKun.MessageID.AndroidPush, androidKun); } EditorGUILayout.EndHorizontal(); }
public void OnGUI() { if (SortingLayerKun.layers != null) { foreach (var layer in SortingLayerKun.layers) { EditorGUILayout.BeginHorizontal(); EditorGUILayout.LabelField("Layer " + layer.id); EditorGUILayout.TextField(layer.name); EditorGUILayout.EndHorizontal(); } } if (GUILayout.Button("Pull")) { var packet = new SortingLayerPacket(); UnityChoseKunEditor.SendMessage <SortingLayerPacket>(UnityChoseKun.MessageID.SortingLayerPull, packet); } }
// メンバー関数の定義 /// <summary> /// 描画 /// </summary> public void OnGUI() { #if UNITY_2019_3_OR_NEWER scrollPos = EditorGUILayout.BeginScrollView(scrollPos); EditorGUILayout.BeginHorizontal(); EditorGUILayout.LabelField(new GUIContent("effectiveRenderFrameRate", "現在の設定から想定される描画[FPS]")); EditorGUILayout.LabelField(onDemandRenderingKun.effectiveRenderFrameRate.ToString() + "[FPS]"); //EditorGUILayout.Toggle(new GUIContent("willCurrentFrameRender","現在のフレームが描画が発生するフレームであるか"), onDemandRenderingKun.willCurrentFrameRender); EditorGUILayout.EndHorizontal(); EditorGUILayout.Space(); EditorGUI.BeginChangeCheck(); onDemandRenderingKun.renderFrameInterval = EditorGUILayout.IntSlider(new GUIContent("renderFrameInterval", "描画を行うフレーム間隔"), onDemandRenderingKun.renderFrameInterval, 1, 100); if (EditorGUI.EndChangeCheck()) { onDemandRenderingKun.isDirty = true; UnityChoseKunEditor.SendMessage <OnDemandRenderingKun>(UnityChoseKun.MessageID.OnDemandRenderingPush, onDemandRenderingKun); } EditorGUILayout.EndScrollView(); EditorGUILayout.BeginHorizontal(); //if (GUILayout.Button("Pull")) { UnityChoseKunEditor.SendMessage <OnDemandRenderingKun>(UnityChoseKun.MessageID.OnDemandRenderingPull, null); } //if (GUILayout.Button("Push")) { // UnityChoseKunEditor.SendMessage<OnDemandRenderingKun>(UnityChoseKun.MessageID.OnDemandRenderingPush, onDemandRenderingKun); } EditorGUILayout.EndHorizontal(); #else EditorGUILayout.LabelField("Not Support OnDemandRendering"); #endif }
public void OnGUI() { if (mIsInit) { mScrollPos = EditorGUILayout.BeginScrollView(mScrollPos); EditorGUI.BeginChangeCheck(); EditorGUILayout.LabelField("Rendering"); qualitySettingsKun.pixelLightCount = EditorGUILayout.IntField("Pixel Light Count", qualitySettingsKun.pixelLightCount); qualitySettingsKun.anisotropicFiltering = (AnisotropicFiltering)EditorGUILayout.EnumPopup("Anisotropic Textures", qualitySettingsKun.anisotropicFiltering); qualitySettingsKun.antiAliasing = EditorGUILayout.IntPopup("Anti Aliasing", qualitySettingsKun.antiAliasing, Styles.AntiAliasingLabels, Styles.AntiAliasingValuess); qualitySettingsKun.softParticles = EditorGUILayout.Toggle("Soft Particles", qualitySettingsKun.softParticles); qualitySettingsKun.realtimeReflectionProbes = EditorGUILayout.Toggle("Realtime Reflection Probes", qualitySettingsKun.realtimeReflectionProbes); qualitySettingsKun.billboardsFaceCameraPosition = EditorGUILayout.Toggle("Billboards Face Camera Position", qualitySettingsKun.billboardsFaceCameraPosition); EditorGUILayout.Space(); EditorGUILayout.HelpBox("To enable this feature, we need to change the value of Player -> Resolution and Presentation -> Resolution Scaling Mode from Disable to Fixed DPI.", MessageType.Info); qualitySettingsKun.resolutionScalingFixedDPIFactor = EditorGUILayout.Slider("Resolution Scaling Fixed DPI Factor", qualitySettingsKun.resolutionScalingFixedDPIFactor, 0.001f, 5.0f, GUILayout.ExpandWidth(true)); EditorGUILayout.Space(); qualitySettingsKun.streamingMipmapsActive = EditorGUILayout.Toggle("Texture Streaming", qualitySettingsKun.streamingMipmapsActive); if (qualitySettingsKun.streamingMipmapsActive) { EditorGUI.indentLevel++; qualitySettingsKun.streamingMipmapsAddAllCameras = EditorGUILayout.Toggle("Add All Cameras", qualitySettingsKun.streamingMipmapsAddAllCameras); qualitySettingsKun.streamingMipmapsMemoryBudget = EditorGUILayout.FloatField("Memory Buget", qualitySettingsKun.streamingMipmapsMemoryBudget); qualitySettingsKun.streamingMipmapsRenderersPerFrame = EditorGUILayout.IntField("Memory Per Frame", qualitySettingsKun.streamingMipmapsRenderersPerFrame); qualitySettingsKun.streamingMipmapsMaxLevelReduction = EditorGUILayout.IntField("Max Level Reduction", qualitySettingsKun.streamingMipmapsMaxLevelReduction); qualitySettingsKun.streamingMipmapsMaxFileIORequests = EditorGUILayout.IntField("Max IO Requests", qualitySettingsKun.streamingMipmapsMaxFileIORequests); EditorGUI.indentLevel--; } GUILayout.Space(10); GUILayout.Label("Shadows", EditorStyles.boldLabel); qualitySettingsKun.shadowmaskMode = (ShadowmaskMode)EditorGUILayout.EnumPopup("Shadowmask Mode", qualitySettingsKun.shadowmaskMode); qualitySettingsKun.shadows = (ShadowQuality)EditorGUILayout.EnumPopup("Shadows", qualitySettingsKun.shadows); qualitySettingsKun.shadowResolution = (ShadowResolution)EditorGUILayout.EnumPopup("Shadow Resolution", qualitySettingsKun.shadowResolution); qualitySettingsKun.shadowProjection = (ShadowProjection)EditorGUILayout.EnumPopup("Shadow Projection", qualitySettingsKun.shadowProjection); qualitySettingsKun.shadowDistance = EditorGUILayout.FloatField("Shadow Distance", qualitySettingsKun.shadowDistance); qualitySettingsKun.shadowNearPlaneOffset = EditorGUILayout.FloatField("Shadow Near Plane Offset", qualitySettingsKun.shadowNearPlaneOffset); qualitySettingsKun.shadowCascades = EditorGUILayout.IntPopup("Shadow Cascades", qualitySettingsKun.shadowCascades, Styles.ShadowCascadeLabels, Styles.ShadowCascadeValues); GUILayout.Space(10); GUILayout.Label("Other", EditorStyles.boldLabel); #if UNITY_2019_1_OR_NEWER qualitySettingsKun.skinWeights = (SkinWeights)EditorGUILayout.EnumPopup("Skin Weights", qualitySettingsKun.skinWeights); #endif qualitySettingsKun.vSyncCount = EditorGUILayout.IntPopup("VSync Count", qualitySettingsKun.vSyncCount, Styles.VSyncCountLabels, Styles.VSyncCountValues); qualitySettingsKun.lodBias = EditorGUILayout.FloatField("LOD Bias", qualitySettingsKun.lodBias); qualitySettingsKun.maximumLODLevel = EditorGUILayout.IntField("Maximum LOD Level", qualitySettingsKun.maximumLODLevel); qualitySettingsKun.particleRaycastBudget = EditorGUILayout.IntField("Particle Raycast Budget", qualitySettingsKun.particleRaycastBudget); qualitySettingsKun.asyncUploadTimeSlice = EditorGUILayout.IntSlider("Async Upload Time Slice", qualitySettingsKun.asyncUploadTimeSlice, 1, 33); qualitySettingsKun.asyncUploadBufferSize = EditorGUILayout.IntSlider("Async Upload Buffer Size", qualitySettingsKun.asyncUploadBufferSize, 2, 512); qualitySettingsKun.asyncUploadPersistentBuffer = EditorGUILayout.Toggle("Async Upload Persistent Buffer", qualitySettingsKun.asyncUploadPersistentBuffer); if (EditorGUI.EndChangeCheck()) { qualitySettingsKun.isDirty = true; UnityChoseKunEditor.SendMessage <QualitySettingsKun>(UnityChoseKun.MessageID.QualitySettingsPush, qualitySettingsKun); qualitySettingsKun.isDirty = false; } EditorGUILayout.EndScrollView(); } if (GUILayout.Button("Pull")) { UnityChoseKunEditor.SendMessage <QualitySettingsKun>(UnityChoseKun.MessageID.QualitySettingsPull, null); } }
/// <summary> /// /// </summary> public void OnGUI() { if (isDone == false) { EditorGUILayout.HelpBox("Please Pull Request.", MessageType.Info); } else { scrollPos = EditorGUILayout.BeginScrollView(scrollPos); screenKun.autorotateToLandscapeLeft = EditorGUILayout.ToggleLeft("autorotateToLandscapeLeft", screenKun.autorotateToLandscapeLeft); screenKun.autorotateToLandscapeRight = EditorGUILayout.ToggleLeft("autorotateToLandscapeRight", screenKun.autorotateToLandscapeRight); screenKun.autorotateToPortrait = EditorGUILayout.ToggleLeft("autorotateToPortrait", screenKun.autorotateToPortrait); screenKun.autorotateToPortraitUpsideDown = EditorGUILayout.ToggleLeft("autorotateToPortraitUpsideDown", screenKun.autorotateToPortraitUpsideDown); screenKun.orientation = (ScreenOrientation)EditorGUILayout.EnumPopup("orientation", screenKun.orientation); EditorGUILayout.Space(); screenKun.fullScreen = EditorGUILayout.ToggleLeft("fullScreen", screenKun.fullScreen); screenKun.sleepTimeout = EditorGUILayout.IntField("sleepTimeout", screenKun.sleepTimeout); #if UNITY_2019_1_OR_NEWER screenKun.brightness = EditorGUILayout.FloatField("brightness", screenKun.brightness); #endif EditorGUILayout.Space(); EditorGUILayout.FloatField("dpi", screenKun.dpi); EditorGUILayout.Space(); EditorGUILayout.LabelField("currentResolution"); EditorGUI.indentLevel++; EditorGUILayout.IntField("width", screenKun.currentResolutionWidth); EditorGUILayout.IntField("height", screenKun.currentResolutionHeight); EditorGUILayout.IntField("refreshRate", screenKun.currentResolutionRefreshRate); EditorGUI.indentLevel--; EditorGUILayout.Space(); #if UNITY_2019_1_OR_NEWER EditorGUILayout.LabelField("cutouts"); if (screenKun.cutouts != null) { EditorGUI.indentLevel++; for (var i = 0; i < screenKun.cutouts.Length; i++) { EditorGUILayout.RectField(" [" + i + "]", screenKun.cutouts[i]); } EditorGUI.indentLevel--; } EditorGUILayout.Space(); #endif if (screenKun.resolutions == null) { EditorGUILayout.LabelField("resolutions"); } else { resolutionFoldout = EditorGUILayout.Foldout(resolutionFoldout, "resolutions"); if (resolutionFoldout) { EditorGUI.indentLevel++; for (var i = 0; i < screenKun.resolutions.Length; i++) { EditorGUILayout.BeginHorizontal(); EditorGUILayout.LabelField("width " + screenKun.resolutions[i].width); EditorGUILayout.LabelField("height " + screenKun.resolutions[i].height); EditorGUILayout.LabelField("refreshRate " + screenKun.resolutions[i].refreshRate); EditorGUILayout.EndHorizontal(); EditorGUILayout.Space(); } EditorGUI.indentLevel--; } } EditorGUILayout.Space(); EditorGUILayout.RectField("safeArea", screenKun.safeArea); EditorGUILayout.Space(); EditorGUILayout.LabelField("SetScreen"); EditorGUI.indentLevel++; screenKun.width = EditorGUILayout.IntField("width", screenKun.width); screenKun.height = EditorGUILayout.IntField("height", screenKun.height); screenKun.fullScreenMode = (FullScreenMode)EditorGUILayout.EnumPopup("fullScreenMode", screenKun.fullScreenMode); screenKun.preferredRefreshRate = EditorGUILayout.IntField("preferredRefreshRate", screenKun.preferredRefreshRate); EditorGUI.indentLevel--; EditorGUILayout.Space(); EditorGUILayout.EndScrollView(); } EditorGUILayout.BeginHorizontal(); if (GUILayout.Button("Pull")) { UnityChoseKunEditor.SendMessage <ScreenKun>(UnityChoseKun.MessageID.ScreenPull, screenKun); } if (isDone) { if (GUILayout.Button("Push")) { UnityChoseKunEditor.SendMessage <ScreenKun>(UnityChoseKun.MessageID.ScreenPush, screenKun); } } EditorGUILayout.EndHorizontal(); EditorGUI.indentLevel = 0; }
public void OnGUI() { mScrollPos = EditorGUILayout.BeginScrollView(mScrollPos); EditorGUILayout.FloatField(Styles.BatteryLevel, systemInfoKun.batteryLevel); EditorGUILayout.EnumPopup(Styles.BatteryStatus, systemInfoKun.batteryStatus); EditorGUILayout.EnumPopup(Styles.CopyTextureSupport, systemInfoKun.copyTextureSupport); EditorGUILayout.TextField(Styles.DeviceModel, systemInfoKun.deviceModel); EditorGUILayout.TextField(Styles.DeviceName, systemInfoKun.deviceName); EditorGUILayout.EnumPopup(Styles.DeviceType, systemInfoKun.deviceType); EditorGUILayout.TextField(Styles.DeviceUniqueIdentifier, systemInfoKun.deviceUniqueIdentifier); EditorGUILayout.IntField(Styles.GraphicsDeviceID, systemInfoKun.graphicsDeviceID); EditorGUILayout.TextField(Styles.DeviceName, systemInfoKun.deviceName); EditorGUILayout.EnumPopup(Styles.GraphicsDeviceType, systemInfoKun.graphicsDeviceType); EditorGUILayout.TextField(Styles.GraphicsDeviceVendor, systemInfoKun.graphicsDeviceVendor); EditorGUILayout.IntField(Styles.GraphicsDeviceVendorID, systemInfoKun.graphicsDeviceVendorID); EditorGUILayout.TextField(Styles.GraphicsDeviceVersion, systemInfoKun.graphicsDeviceVersion); EditorGUILayout.IntField(Styles.GraphicsMemorySize, systemInfoKun.graphicsMemorySize); EditorGUILayout.Toggle(Styles.GraphicsMultiThreaded, systemInfoKun.graphicsMultiThreaded); EditorGUILayout.IntField(Styles.GraphicsShaderLevel, systemInfoKun.graphicsShaderLevel); EditorGUILayout.Toggle(Styles.GraphicsUVStartsAtTop, systemInfoKun.graphicsUVStartsAtTop); EditorGUILayout.Toggle(Styles.HasDynamicUniformArrayIndexingInFragmentShaders, systemInfoKun.hasDynamicUniformArrayIndexingInFragmentShaders); EditorGUILayout.Toggle(Styles.HasHiddenSurfaceRemovalOnGPU, systemInfoKun.hasHiddenSurfaceRemovalOnGPU); EditorGUILayout.Toggle(Styles.HasMipMaxLevel, systemInfoKun.hasMipMaxLevel); EditorGUILayout.IntField(Styles.MaxComputeBufferInputsCompute, systemInfoKun.maxComputeBufferInputsCompute); EditorGUILayout.IntField(Styles.MaxComputeBufferInputsDomain, systemInfoKun.maxComputeBufferInputsDomain); EditorGUILayout.IntField(Styles.MaxComputeBufferInputsFragment, systemInfoKun.maxComputeBufferInputsFragment); EditorGUILayout.IntField(Styles.MaxComputeBufferInputsGeometry, systemInfoKun.maxComputeBufferInputsGeometry); EditorGUILayout.IntField(Styles.MaxComputeBufferInputsHull, systemInfoKun.maxComputeBufferInputsHull); EditorGUILayout.IntField(Styles.MaxComputeBufferInputsVertex, systemInfoKun.maxComputeBufferInputsVertex); EditorGUILayout.IntField(Styles.MaxComputeWorkGroupSize, systemInfoKun.maxComputeWorkGroupSize); EditorGUILayout.IntField(Styles.MaxComputeWorkGroupSizeX, systemInfoKun.maxComputeWorkGroupSizeX); EditorGUILayout.IntField(Styles.MaxComputeWorkGroupSizeY, systemInfoKun.maxComputeWorkGroupSizeY); EditorGUILayout.IntField(Styles.MaxComputeWorkGroupSizeZ, systemInfoKun.maxComputeWorkGroupSizeZ); EditorGUILayout.IntField(Styles.MaxCubemapSize, systemInfoKun.maxCubemapSize); EditorGUILayout.IntField(Styles.MaxTextureSize, systemInfoKun.maxTextureSize); #if UNITY_2020_1_OR_NEWER EditorGUILayout.IntField(Styles.MaxTextureSize, systemInfoKun.constantBufferOffsetAlignment); #else EditorGUILayout.Toggle(Styles.MinConstantBufferOffsetAlignment, systemInfoKun.minConstantBufferOffsetAlignment); #endif EditorGUILayout.EnumPopup(Styles.NpotSupport, systemInfoKun.npotSupport); EditorGUILayout.TextField(Styles.OperatingSystem, systemInfoKun.operatingSystem); EditorGUILayout.EnumPopup(Styles.OperatingSystemFamily, systemInfoKun.operatingSystemFamily); EditorGUILayout.IntField(Styles.ProcessorCount, systemInfoKun.processorCount); EditorGUILayout.IntField(Styles.ProcessorFrequency, systemInfoKun.processorFrequency); EditorGUILayout.TextField(Styles.ProcessorType, systemInfoKun.processorType); EditorGUILayout.EnumPopup(Styles.RenderingThreadingMode, systemInfoKun.renderingThreadingMode); EditorGUILayout.IntField(Styles.SupportedRandomWriteTargetCount, systemInfoKun.supportedRandomWriteTargetCount); EditorGUILayout.IntField(Styles.SupportedRenderTargetCount, systemInfoKun.supportedRenderTargetCount); EditorGUILayout.Toggle(Styles.Supports2DArrayTextures, systemInfoKun.supports2DArrayTextures); EditorGUILayout.Toggle(Styles.Supports32bitsIndexBuffer, systemInfoKun.supports32bitsIndexBuffer); EditorGUILayout.Toggle(Styles.Supports3DRenderTextures, systemInfoKun.supports3DRenderTextures); EditorGUILayout.Toggle(Styles.Supports3DTextures, systemInfoKun.supports3DTextures); EditorGUILayout.Toggle(Styles.SupportsAccelerometer, systemInfoKun.supportsAccelerometer); EditorGUILayout.Toggle(Styles.SupportsAsyncCompute, systemInfoKun.supportsAsyncCompute); EditorGUILayout.Toggle(Styles.SupportsAsyncGPUReadback, systemInfoKun.supportsAsyncGPUReadback); EditorGUILayout.Toggle(Styles.SupportsAudio, systemInfoKun.supportsAudio); EditorGUILayout.Toggle(Styles.SupportsComputeShaders, systemInfoKun.supportsComputeShaders); EditorGUILayout.Toggle(Styles.SupportsCubemapArrayTextures, systemInfoKun.supportsCubemapArrayTextures); EditorGUILayout.Toggle(Styles.SupportsGeometryShaders, systemInfoKun.supportsGeometryShaders); EditorGUILayout.Toggle(Styles.SupportsGraphicsFence, systemInfoKun.supportsGraphicsFence); EditorGUILayout.Toggle(Styles.SupportsGyroscope, systemInfoKun.supportsGyroscope); EditorGUILayout.Toggle(Styles.SupportsHardwareQuadTopology, systemInfoKun.supportsHardwareQuadTopology); EditorGUILayout.Toggle(Styles.SupportsInstancing, systemInfoKun.supportsInstancing); EditorGUILayout.Toggle(Styles.SupportsLocationService, systemInfoKun.supportsLocationService); EditorGUILayout.Toggle(Styles.SupportsMipStreaming, systemInfoKun.supportsMipStreaming); EditorGUILayout.Toggle(Styles.SupportsMotionVectors, systemInfoKun.supportsMotionVectors); EditorGUILayout.Toggle(Styles.SupportsMultisampleAutoResolve, systemInfoKun.supportsMultisampleAutoResolve); EditorGUILayout.IntField(Styles.SupportsMultisampledTextures, systemInfoKun.supportsMultisampledTextures); EditorGUILayout.Toggle(Styles.SupportsRawShadowDepthSampling, systemInfoKun.supportsRawShadowDepthSampling); EditorGUILayout.Toggle(Styles.SupportsRayTracing, systemInfoKun.supportsRayTracing); EditorGUILayout.Toggle(Styles.SupportsSeparatedRenderTargetsBlend, systemInfoKun.supportsSeparatedRenderTargetsBlend); EditorGUILayout.Toggle(Styles.SupportsSetConstantBuffer, systemInfoKun.supportsSetConstantBuffer); EditorGUILayout.Toggle(Styles.SupportsSparseTextures, systemInfoKun.supportsSparseTextures); EditorGUILayout.Toggle(Styles.SupportsTessellationShaders, systemInfoKun.supportsTessellationShaders); EditorGUILayout.IntField(Styles.SupportsTextureWrapMirrorOnce, systemInfoKun.supportsTextureWrapMirrorOnce); EditorGUILayout.IntField(Styles.SystemMemorySize, systemInfoKun.systemMemorySize); EditorGUILayout.TextField(Styles.UnsupportedIdentifier, systemInfoKun.unsupportedIdentifier); EditorGUILayout.Toggle(Styles.UsesLoadStoreActions, systemInfoKun.usesLoadStoreActions); EditorGUILayout.Toggle(Styles.UsesReversedZBuffer, systemInfoKun.usesReversedZBuffer); EditorGUILayout.EndScrollView(); EditorGUILayout.BeginHorizontal(); if (GUILayout.Button("Pull")) { UnityChoseKunEditor.SendMessage <SystemInfoKun>(UnityChoseKun.MessageID.SystemInfoPull, null); } EditorGUILayout.EndHorizontal(); }
private void OnGUI() { var evt = Event.current; if (evt.type == EventType.ContextClick) { // MouseがWindow無いに入っていればMenuを表示する var window = (PlayerHierarchyWindow)EditorWindow.GetWindow(typeof(PlayerHierarchyWindow)); #if UNITY_2019_1_OR_NEWER if (window.rootVisualElement.localBound.Contains(evt.mousePosition)) #else if (this.GetRootVisualContainer().localBound.Contains(evt.mousePosition)) #endif { var menu = new GenericMenu(); menu.AddDisabledItem(Styles.Rename); menu.AddItem(Styles.Duplicate, false, DuplicateCB, lastClickedID); menu.AddItem(Styles.Delete, false, DeleteCB, lastClickedID); menu.AddItem(Styles.CreateEmpty, false, CreateEmptyCB, lastClickedID); menu.AddItem(new GUIContent("3D Object/Cube"), false, CreateCubeCB, lastClickedID); menu.AddItem(new GUIContent("3D Object/Sphere"), false, CreateSphereCB, lastClickedID); menu.AddItem(new GUIContent("3D Object/Capsule"), false, CreateCapsuleCB, lastClickedID); menu.AddItem(new GUIContent("3D Object/Clyinder"), false, CreateCylinderCB, lastClickedID); menu.AddItem(new GUIContent("3D Object/Plane"), false, CreatePlaneCB, lastClickedID); menu.AddDisabledItem(new GUIContent("3D Object/Quad")); menu.AddDisabledItem(new GUIContent("3D Object/Text-TextMeshPro")); menu.AddDisabledItem(new GUIContent("3D Object/Ragdoll")); menu.AddDisabledItem(new GUIContent("3D Object/Terrain")); menu.AddDisabledItem(new GUIContent("3D Object/Tree")); menu.AddDisabledItem(new GUIContent("3D Object/WindZone")); menu.AddItem(new GUIContent("2D Object/Sprite"), false, CreateSpriteCB, lastClickedID); menu.AddDisabledItem(new GUIContent("2D Object/Sprite Mask")); menu.AddDisabledItem(new GUIContent("2D Object/Tilemap")); menu.AddDisabledItem(new GUIContent("2D Object/Hexagonal Point Top Tilemap")); menu.AddDisabledItem(new GUIContent("2D Object/Hexagonal Flat Top Tilemap")); menu.AddDisabledItem(new GUIContent("2D Object/Isometric Tilemap")); menu.AddDisabledItem(new GUIContent("2D Object/Isometric Z As Y Tilemap")); menu.AddItem(new GUIContent("Effect/Particle System"), false, CreateParticleSystem, lastClickedID); menu.AddDisabledItem(new GUIContent("Effect/Particle System ForceField")); menu.AddDisabledItem(new GUIContent("Effect/Trail")); menu.AddDisabledItem(new GUIContent("Effect/Line")); menu.ShowAsContext(); evt.Use(); } } using (new EditorGUILayout.HorizontalScope(EditorStyles.toolbar)) { var contents = new GUIContent(Styles.NetworkMessages); var v2 = EditorStyles.label.CalcSize(contents); if (GUILayout.Button(contents, EditorStyles.toolbarButton, GUILayout.Width(v2.x + 8))) { // ChoseKunWindowを開く EditorWindow.GetWindow(typeof(UnityChoseKunEditorWindow)); UnityChoseKunEditor.SendMessage(UnityChoseKun.MessageID.GameObjectPull); } EditorGUILayout.Space(); #if ENABLE_PROFILER_STATES contents = new GUIContent("Connect To"); v2 = EditorStyles.label.CalcSize(contents); EditorGUILayout.LabelField(contents, GUILayout.Width(v2.x)); if (m_attachProfilerState != null) { ConnectionGUILayout.AttachToPlayerDropdown(m_attachProfilerState, EditorStyles.toolbarDropDown); switch (m_attachProfilerState.connectedToTarget) { case ConnectionTarget.None: //This case can never happen within the Editor, since the Editor will always fall back onto a connection to itself. break; case ConnectionTarget.Player: Profiler.enabled = GUILayout.Toggle(Profiler.enabled, string.Format("Profile the attached Player ({0})", m_attachProfilerState.connectionName), EditorStyles.toolbarButton); break; case ConnectionTarget.Editor: // The name of the Editor or the PlayMode Player would be "Editor" so adding the connectionName here would not add anything. Profiler.enabled = GUILayout.Toggle(Profiler.enabled, "Profile the Player in the Editor", EditorStyles.toolbarButton); break; default: break; } } #endif hierarchyTreeView.searchString = m_searchField.OnToolbarGUI(hierarchyTreeView.searchString); } #if ENABLE_PROFILER_STATES var playerCount = EditorConnection.instance.ConnectedPlayers.Count; StringBuilder builder = new StringBuilder(); builder.AppendLine(string.Format("{0} players connected.", playerCount)); int i = 0; foreach (var p in EditorConnection.instance.ConnectedPlayers) { builder.AppendLine(string.Format("[{0}] - {1} {2}", i++, p.name, p.playerId)); } EditorGUILayout.HelpBox(builder.ToString(), MessageType.Info); #endif var rect = EditorGUILayout.GetControlRect(false, position.height - 16); hierarchyTreeView.OnGUI(rect); }
/// <summary> /// /// </summary> public void OnGUI() { if (isDone == false) { EditorGUILayout.HelpBox("Please Pull Request.", MessageType.Info); } else { scrollPos = EditorGUILayout.BeginScrollView(scrollPos); EditorGUILayout.LabelField("absoluteURL", applicationKun.absoluteURL); EditorGUILayout.LabelField("buildGUID", applicationKun.buildGUID); EditorGUILayout.LabelField("cloudProjectId", applicationKun.cloudProjectId); EditorGUILayout.LabelField("companyName", applicationKun.companyName); EditorGUILayout.LabelField("consoleLogPath", applicationKun.consoleLogPath); EditorGUILayout.LabelField("dataPath", applicationKun.dataPath); EditorGUILayout.Toggle("genuineCheckAvailable", applicationKun.genuineCheckAvailable); if (applicationKun.genuineCheckAvailable) { EditorGUILayout.Toggle("genuine", applicationKun.genuine); } EditorGUILayout.LabelField("identifier", applicationKun.identifier); EditorGUILayout.LabelField("installerName", applicationKun.installerName); EditorGUILayout.EnumPopup("installMode", applicationKun.installMode); EditorGUILayout.EnumPopup("internetReachability", applicationKun.internetReachability); EditorGUILayout.Toggle("isBatchMode", applicationKun.isBatchMode); EditorGUILayout.Toggle("isConsolePlatform", applicationKun.isConsolePlatform); EditorGUILayout.Toggle("isEditor", applicationKun.isEditor); EditorGUILayout.Toggle("isForcus", applicationKun.isFocused); EditorGUILayout.Toggle("isMobilePlatform", applicationKun.isMobilePlatform); EditorGUILayout.Toggle("isPlaying", applicationKun.isPlaying); EditorGUILayout.LabelField("persistentDataPath", applicationKun.persistentDataPath); EditorGUILayout.EnumPopup("platform", applicationKun.platform); EditorGUILayout.LabelField("productName", applicationKun.productName); EditorGUILayout.EnumPopup("sandboxType", applicationKun.sandboxType); EditorGUILayout.LabelField("streamingAssetsPath", applicationKun.streamingAssetsPath); EditorGUILayout.EnumPopup("systemLanguage", applicationKun.systemLanguage); EditorGUILayout.LabelField("temporaryCachePath", applicationKun.temporaryCachePath); EditorGUILayout.LabelField("unityVersion", applicationKun.unityVersion); EditorGUILayout.LabelField("version", applicationKun.version); GUILayout.Box("", GUILayout.ExpandWidth(true), GUILayout.Height(2)); EditorGUI.BeginChangeCheck(); applicationKun.backgroundLoadingPriority = (ThreadPriority)EditorGUILayout.EnumPopup("backgroundLoadingPriority", applicationKun.backgroundLoadingPriority); applicationKun.targetFrameRate = EditorGUILayout.IntField("targetFrameRate", applicationKun.targetFrameRate); applicationKun.runInBackground = EditorGUILayout.Toggle("runInBackground", applicationKun.runInBackground); if (EditorGUI.EndChangeCheck()) { applicationKun.isDirty = true; } GUILayout.Box("", GUILayout.ExpandWidth(true), GUILayout.Height(2)); EditorGUILayout.EndScrollView(); } EditorGUILayout.BeginHorizontal(); if (GUILayout.Button("Pull")) { UnityChoseKunEditor.SendMessage <ApplicationKun>(UnityChoseKun.MessageID.ApplicationPull, null); } if (isDone && applicationKun.isDirty) { if (GUILayout.Button("Push")) { UnityChoseKunEditor.SendMessage <ApplicationKun>(UnityChoseKun.MessageID.ApplicationPush, applicationKun); } } if (GUILayout.Button("Quit")) { UnityChoseKunEditor.SendMessage <ApplicationKun>(UnityChoseKun.MessageID.ApplicationQuit, null); } EditorGUILayout.EndHorizontal(); }