コード例 #1
0
        public string GetMLSDKVersion(ConfigHierarchy EngineIni)
        {
            string MLSDKPath;
            string Major = "0";
            string Minor = "0";

            if (EngineIni.GetString("/Script/LuminPlatformEditor.MagicLeapSDKSettings", "MLSDKPath", out MLSDKPath) && !string.IsNullOrWhiteSpace(MLSDKPath))
            {
                Dictionary <string, string> PathEntry;
                ConfigHierarchy.TryParse(MLSDKPath, out PathEntry);
                MLSDKPath = PathEntry.Values.First();
            }
            if (string.IsNullOrWhiteSpace(MLSDKPath))
            {
                MLSDKPath = Environment.GetEnvironmentVariable("MLSDK");
            }
            if (!string.IsNullOrEmpty(MLSDKPath))
            {
                if (Directory.Exists(MLSDKPath))
                {
                    String VersionFile = string.Format("{0}/include/ml_version.h", MLSDKPath).Replace('/', Path.DirectorySeparatorChar);
                    if (File.Exists(VersionFile))
                    {
                        string          FileText     = File.ReadAllText(VersionFile);
                        string          Pattern      = @"(MLSDK_VERSION_MAJOR) (?'MAJOR'\d+).*(MLSDK_VERSION_MINOR) (?'MINOR'\d+).*(MLSDK_VERSION_REVISION) (?'REV'\d+)";
                        Regex           VersionRegex = new Regex(Pattern, RegexOptions.Singleline);
                        MatchCollection Matches      = VersionRegex.Matches(FileText);
                        if (Matches.Count > 0 &&
                            !string.IsNullOrEmpty(Matches[0].Groups["MAJOR"].Value) &&
                            !string.IsNullOrEmpty(Matches[0].Groups["MINOR"].Value))
                        {
                            Major = Matches[0].Groups["MAJOR"].Value;
                            Minor = Matches[0].Groups["MINOR"].Value;
                        }
                    }
                }
            }
            return(string.Format("{0}.{1}", Major, Minor));
        }
コード例 #2
0
        protected string GetConfigColor(string PlatformConfigKey, string DefaultValue)
        {
            var ConfigValue = GetConfigString(PlatformConfigKey, null, null);

            if (ConfigValue == null)
            {
                return(DefaultValue);
            }

            Dictionary <string, string> Pairs;
            int R, G, B;

            if (ConfigHierarchy.TryParse(ConfigValue, out Pairs) &&
                int.TryParse(Pairs["R"], out R) &&
                int.TryParse(Pairs["G"], out G) &&
                int.TryParse(Pairs["B"], out B))
            {
                return("#" + R.ToString("X2") + G.ToString("X2") + B.ToString("X2"));
            }

            Log.TraceWarning("Failed to parse color config value. Using default.");
            return(DefaultValue);
        }
コード例 #3
0
        public string GenerateManifest(string ProjectName, bool bForDistribution, string Architecture)
        {
            ConfigHierarchy GameIni        = GetConfigCacheIni(ConfigHierarchyType.Game);
            string          ProjectVersion = string.Empty;

            GameIni.GetString("/Script/EngineSettings.GeneralProjectSettings", "ProjectVersion", out ProjectVersion);
            if (string.IsNullOrEmpty(ProjectVersion))
            {
                ProjectVersion = "1.0.0.0";
            }

            ConfigHierarchy EngineIni = GetConfigCacheIni(ConfigHierarchyType.Engine);
            Int32           VersionCode;

            EngineIni.GetInt32("/Script/LuminRuntimeSettings.LuminRuntimeSettings", "VersionCode", out VersionCode);

            string SDKVersion             = GetMLSDKVersion(EngineIni);
            string PackageName            = GetPackageName(ProjectName);
            string ApplicationDisplayName = GetApplicationDisplayName(ProjectName);
            string MinimumAPILevel        = GetMinimumAPILevelRequired();
            string TargetExecutableName   = "bin/" + ProjectName;

            PackageManifest.version_name = ProjectVersion;
            PackageManifest.package      = PackageName;
            PackageManifest.version_code = Convert.ToUInt64(VersionCode);

            PackageManifest.application = new manifestApplication
            {
                sdk_version   = SDKVersion,
                min_api_level = MinimumAPILevel,
                visible_name  = ApplicationDisplayName
            };

            List <string> AppPrivileges;

            EngineIni.GetArray("/Script/LuminRuntimeSettings.LuminRuntimeSettings", "AppPrivileges", out AppPrivileges);

            List <string> ExtraComponentElements;

            EngineIni.GetArray("/Script/LuminRuntimeSettings.LuminRuntimeSettings", "ExtraComponentElements", out ExtraComponentElements);

            // We start with 1 since there will always be a 'root' <component>
            int Size = 1;

            Size += (AppPrivileges != null) ? AppPrivileges.Count : 0;
            Size += (ExtraComponentElements != null) ? ExtraComponentElements.Count : 0;
            // Increment Size here if more elements are required in the <application> node.

            // Index used for sibling elements (app privileges, root component and any extra components)
            int CurrentIndex = 0;

            PackageManifest.application.Items = new object[Size];
            // Remove all invalid strings from the list of strings
            AppPrivileges.RemoveAll(item => item == "Invalid");
            // Privileges get added first
            for (int Index = 0; Index < AppPrivileges.Count(); ++Index)
            {
                string TrimmedPrivilege = AppPrivileges[Index].Trim(' ');
                if (TrimmedPrivilege != "")
                {
                    PackageManifest.application.Items[CurrentIndex] = new manifestApplicationUsesprivilege
                    {
                        name = TrimmedPrivilege,
                    };
                    CurrentIndex++;
                }
            }

            // Then our root component, this is important as `mldb launch` will use the first component in the manifest
            PackageManifest.application.Items[CurrentIndex] = new manifestApplicationComponent();
            manifestApplicationComponent RootComponent = (manifestApplicationComponent)PackageManifest.application.Items[CurrentIndex];

            RootComponent.name         = ".fullscreen";
            RootComponent.visible_name = ApplicationDisplayName;
            RootComponent.binary_name  = TargetExecutableName;
            RootComponent.type         = GetApplicationType();

            // Sub-elements under root <component>
            List <string> ExtraComponentSubElements;

            EngineIni.GetArray("/Script/LuminRuntimeSettings.LuminRuntimeSettings", "ExtraComponentSubElements", out ExtraComponentSubElements);

            List <string> LocalizedAppNames;

            EngineIni.GetArray("/Script/LuminRuntimeSettings.LuminRuntimeSettings", "LocalizedAppNames", out LocalizedAppNames);

            // We start with 1 since there will always be an icon element
            int NumElementsInRootComponent = 1;

            NumElementsInRootComponent += (ExtraComponentSubElements != null) ? ExtraComponentSubElements.Count : 0;
            // If localized app names have been specified, add count of 1 for the <locale> tag.
            NumElementsInRootComponent += (LocalizedAppNames != null) ? 1 : 0;
            // Increment NumElementsInRootComponent here if more elements are required in the <component> node.

            RootComponent.Items = new object[NumElementsInRootComponent];

            // Root component icon
            Dictionary <string, manifestApplicationComponentIconTranslation> LocalizedIconsDict = new Dictionary <string, manifestApplicationComponentIconTranslation>();

            if (Directory.Exists(IconDirectory + "/Model"))
            {
                string[] IconModelSubDirectories = Directory.GetDirectories(IconDirectory + "/Model");
                foreach (var IconModelSubDirectory in IconModelSubDirectories)
                {
                    manifestApplicationComponentIconTranslation LocalizedIcon = new manifestApplicationComponentIconTranslation();
                    LocalizedIcon.language     = Path.GetFileName(IconModelSubDirectory);
                    LocalizedIcon.model_folder = GetIconModelStagingPath() + "/" + LocalizedIcon.language;
                    LocalizedIconsDict.Add(LocalizedIcon.language, LocalizedIcon);
                }
            }

            if (Directory.Exists(IconDirectory + "/Portal"))
            {
                string[] IconPortalSubDirectories = Directory.GetDirectories(IconDirectory + "/Portal");
                foreach (var IconPortalSubDirectory in IconPortalSubDirectories)
                {
                    manifestApplicationComponentIconTranslation LocalizedIcon;
                    string language = Path.GetFileName(IconPortalSubDirectory);
                    if (!LocalizedIconsDict.TryGetValue(language, out LocalizedIcon))
                    {
                        LocalizedIcon          = new manifestApplicationComponentIconTranslation();
                        LocalizedIcon.language = language;
                        LocalizedIconsDict.Add(LocalizedIcon.language, LocalizedIcon);
                    }

                    LocalizedIcon.portal_folder = GetIconPortalStagingPath() + "/" + LocalizedIcon.language;
                }
            }

            manifestApplicationComponentIconTranslation[] LocalizedIcons = new manifestApplicationComponentIconTranslation[LocalizedIconsDict.Count];
            int LocalizedIconIndex = 0;

            foreach (KeyValuePair <string, manifestApplicationComponentIconTranslation> LocalizedIconKVP in LocalizedIconsDict)
            {
                LocalizedIcons[LocalizedIconIndex++] = LocalizedIconKVP.Value;
            }

            RootComponent.Items[0] = new manifestApplicationComponentIcon();
            ((manifestApplicationComponentIcon)RootComponent.Items[0]).locale        = LocalizedIcons;
            ((manifestApplicationComponentIcon)RootComponent.Items[0]).model_folder  = GetIconModelStagingPath();
            ((manifestApplicationComponentIcon)RootComponent.Items[0]).portal_folder = GetIconPortalStagingPath();

            int RootComponentIndex = 1;

            if (ExtraComponentSubElements != null)
            {
                for (int Index = 0; Index < ExtraComponentSubElements.Count(); ++Index)
                {
                    Dictionary <string, string> NodeContent;
                    if (ConfigHierarchy.TryParse(ExtraComponentSubElements[Index], out NodeContent))
                    {
                        RootComponent.Items[RootComponentIndex] = GetComponentSubElement(NodeContent["ElementType"], NodeContent["Value"]);
                        RootComponentIndex++;
                    }
                }
            }

            // Localized app names
            if (LocalizedAppNames != null && LocalizedAppNames.Count > 0)
            {
                manifestApplicationComponentLocale LocaleTag = new manifestApplicationComponentLocale();
                LocaleTag.Items = new manifestApplicationComponentLocaleTranslation[LocalizedAppNames.Count];
                RootComponent.Items[RootComponentIndex] = LocaleTag;
                RootComponentIndex++;

                for (int i = 0; i < LocalizedAppNames.Count; ++i)
                {
                    Dictionary <string, string> NodeContent;
                    if (ConfigHierarchy.TryParse(LocalizedAppNames[i], out NodeContent))
                    {
                        LocaleTag.Items[i] = new manifestApplicationComponentLocaleTranslation
                        {
                            language     = NodeContent["LanguageCode"],
                            visible_name = NodeContent["AppName"]
                        };
                    }
                }
            }

            // Finally, add additional components
            CurrentIndex++;
            if (ExtraComponentElements != null)
            {
                for (int Index = 0; Index < ExtraComponentElements.Count(); ++Index)
                {
                    Dictionary <string, string> ComponentElement;
                    if (ConfigHierarchy.TryParse(ExtraComponentElements[Index], out ComponentElement))
                    {
                        PackageManifest.application.Items[CurrentIndex] = GetComponentElement(ComponentElement);
                        CurrentIndex++;
                    }
                }
            }

            // Wrap up serialization
            XmlSerializer           PackageManifestSerializer = new XmlSerializer(PackageManifest.GetType());
            XmlSerializerNamespaces MLNamespace = new XmlSerializerNamespaces();

            MLNamespace.Add("ml", "magicleap");
            StringWriter Writer = new StringWriter();

            PackageManifestSerializer.Serialize(Writer, PackageManifest, MLNamespace);

            // allow plugins to modify final manifest HERE
            XDocument XDoc;

            try
            {
                XDoc = XDocument.Parse(Writer.ToString());
            }
            catch (Exception e)
            {
                throw new BuildException("LuminManifest.xml is invalid {0}\n{1}", e, Writer.ToString());
            }

            UPL.ProcessPluginNode(Architecture, "luminManifestUpdates", "", ref XDoc);
            return(XDoc.ToString());
        }
コード例 #4
0
        private object GetComponentElement(Dictionary <string, string> ComponentElement)
        {
            manifestApplicationComponent OutComponent = new manifestApplicationComponent
            {
                name         = ComponentElement["Name"],
                visible_name = ComponentElement["VisibleName"],
            };

            // App developer has the responsibility to package the executable in the bin folder,
            // perhaps by using UPL. We simply generate the manifest correctly.
            string BinaryName = ComponentElement["ExecutableName"];

            if (BinaryName.IndexOf("bin/") != 0)
            {
                // Prepend bin folder string to executable name if it not there already.
                BinaryName = string.Format("bin/{0}", BinaryName);
            }
            OutComponent.binary_name = BinaryName;

            switch (ComponentElement["ComponentType"])
            {
            case "Universe":
                OutComponent.type = manifestApplicationComponentType.Universe;
                break;

            case "Fullscreen":
                OutComponent.type = manifestApplicationComponentType.Fullscreen;
                break;

            case "SearchProvider":
                OutComponent.type = manifestApplicationComponentType.SearchProvider;
                break;

            case "MusicService":
                OutComponent.type = manifestApplicationComponentType.MusicService;
                break;

            case "Console":
            default:
                OutComponent.type = manifestApplicationComponentType.Console;
                break;

            case "SystemUI":
                OutComponent.type = manifestApplicationComponentType.SystemUI;
                break;
            }

            if (ComponentElement.ContainsKey("ExtraComponentSubElements"))
            {
                // Unfortunately there are no config object array parsing functions in UBT
                string          SubElementsString   = ComponentElement["ExtraComponentSubElements"];
                string          ConfObjArrayPattern = "\\([a-zA-Z0-9]+=[a-zA-Z0-9]+,[a-zA-Z0-9]+=\"?[a-zA-Z0-9]+\"?\\)";
                Regex           ConfigObjArrayRegex = new Regex(ConfObjArrayPattern);
                MatchCollection ConfigObjMatches    = ConfigObjArrayRegex.Matches(SubElementsString);
                if (ConfigObjMatches.Count != 0)
                {
                    OutComponent.Items = new object[ConfigObjMatches.Count];
                    for (int Index = 0; Index < ConfigObjMatches.Count; ++Index)
                    {
                        Match Match = ConfigObjMatches[Index];
                        Dictionary <string, string> SubElement;
                        if (ConfigHierarchy.TryParse(Match.Value, out SubElement))
                        {
                            OutComponent.Items[Index] = GetComponentSubElement(SubElement["ElementType"], SubElement["Value"]);
                        }
                    }
                }
            }
            return(OutComponent);
        }
コード例 #5
0
 /// <summary>
 /// Attempts to parse the given text into an object which matches a specific field type
 /// </summary>
 /// <param name="Text">The text to parse</param>
 /// <param name="FieldType">The type of field to parse</param>
 /// <param name="Value">If successful, a value of type 'FieldType'</param>
 /// <returns>True if the value could be parsed, false otherwise</returns>
 public static bool TryParseValue(string Text, Type FieldType, out object Value)
 {
     if (FieldType == typeof(string))
     {
         Value = Text;
         return(true);
     }
     else if (FieldType == typeof(bool))
     {
         bool BoolValue;
         if (ConfigHierarchy.TryParse(Text, out BoolValue))
         {
             Value = BoolValue;
             return(true);
         }
         else
         {
             Value = null;
             return(false);
         }
     }
     else if (FieldType == typeof(int))
     {
         int IntValue;
         if (ConfigHierarchy.TryParse(Text, out IntValue))
         {
             Value = IntValue;
             return(true);
         }
         else
         {
             Value = null;
             return(false);
         }
     }
     else if (FieldType == typeof(float))
     {
         float FloatValue;
         if (ConfigHierarchy.TryParse(Text, out FloatValue))
         {
             Value = FloatValue;
             return(true);
         }
         else
         {
             Value = null;
             return(false);
         }
     }
     else if (FieldType == typeof(double))
     {
         double DoubleValue;
         if (ConfigHierarchy.TryParse(Text, out DoubleValue))
         {
             Value = DoubleValue;
             return(true);
         }
         else
         {
             Value = null;
             return(false);
         }
     }
     else if (FieldType == typeof(Guid))
     {
         Guid GuidValue;
         if (ConfigHierarchy.TryParse(Text, out GuidValue))
         {
             Value = GuidValue;
             return(true);
         }
         else
         {
             Value = null;
             return(false);
         }
     }
     else if (FieldType.IsEnum)
     {
         try
         {
             Value = Enum.Parse(FieldType, Text);
             return(true);
         }
         catch
         {
             Value = null;
             return(false);
         }
     }
     else if (FieldType.GetGenericTypeDefinition() == typeof(Nullable <>))
     {
         return(TryParseValue(Text, FieldType.GetGenericArguments()[0], out Value));
     }
     else
     {
         throw new Exception("Unsupported type for [ConfigFile] attribute");
     }
 }
コード例 #6
0
            /// <summary>
            /// Construct an info object from a config file
            /// </summary>
            /// <param name="Config"></param>
            public bool InitFromConfig(ConfigFile Config)
            {
                // we must have the key section
                ConfigFileSection Section = null;

                if (Config.TryGetSection("DataDrivenPlatformInfo", out Section) == false)
                {
                    return(false);
                }

                ConfigHierarchySection ParsedSection = new ConfigHierarchySection(new List <ConfigFileSection>()
                {
                    Section
                });

                // get string values
                if (ParsedSection.TryGetValue("IniParent", out IniParent) == false)
                {
                    IniParent = "";
                }

                // slightly nasty bool parsing for bool values
                string Temp;

                if (ParsedSection.TryGetValue("bIsConfidential", out Temp) == false || ConfigHierarchy.TryParse(Temp, out bIsConfidential) == false)
                {
                    bIsConfidential = false;
                }

                return(true);
            }
コード例 #7
0
        /// <summary>
        /// Return all data driven infos found
        /// </summary>
        /// <returns></returns>
        public static Dictionary <string, ConfigDataDrivenPlatformInfo> GetAllPlatformInfos()
        {
            // need to init?
            if (PlatformInfos == null)
            {
                PlatformInfos = new Dictionary <string, ConfigDataDrivenPlatformInfo>();
                Dictionary <string, string> IniParents = new Dictionary <string, string>();

                foreach (DirectoryReference EngineConfigDir in UnrealBuildTool.GetAllEngineDirectories("Config"))
                {
                    // look through all config dirs looking for the data driven ini file
                    foreach (string FilePath in Directory.EnumerateFiles(EngineConfigDir.FullName, "DataDrivenPlatformInfo.ini", SearchOption.AllDirectories))
                    {
                        FileReference FileRef = new FileReference(FilePath);

                        // get the platform name from the path
                        string IniPlatformName;
                        if (FileRef.IsUnderDirectory(DirectoryReference.Combine(UnrealBuildTool.EngineDirectory, "Config")))
                        {
                            // Foo/Engine/Config/<Platform>/DataDrivenPlatformInfo.ini
                            IniPlatformName = Path.GetFileName(Path.GetDirectoryName(FilePath));
                        }
                        else
                        {
                            // Foo/Engine/Platforms/<Platform>/Config/DataDrivenPlatformInfo.ini
                            IniPlatformName = Path.GetFileName(Path.GetDirectoryName(Path.GetDirectoryName(FilePath)));
                        }

                        // load the DataDrivenPlatformInfo from the path
                        ConfigFile Config = new ConfigFile(FileRef);
                        ConfigDataDrivenPlatformInfo NewInfo = new ConfigDataDrivenPlatformInfo();


                        // we must have the key section
                        ConfigFileSection Section = null;
                        if (Config.TryGetSection("DataDrivenPlatformInfo", out Section))
                        {
                            ConfigHierarchySection ParsedSection = new ConfigHierarchySection(new List <ConfigFileSection>()
                            {
                                Section
                            });

                            // get string values
                            string IniParent;
                            if (ParsedSection.TryGetValue("IniParent", out IniParent))
                            {
                                IniParents[IniPlatformName] = IniParent;
                            }

                            // slightly nasty bool parsing for bool values
                            string Temp;
                            if (ParsedSection.TryGetValue("bIsConfidential", out Temp) == false || ConfigHierarchy.TryParse(Temp, out NewInfo.bIsConfidential) == false)
                            {
                                NewInfo.bIsConfidential = false;
                            }

                            // get a list of additional restricted folders
                            IReadOnlyList <string> AdditionalRestrictedFolders;
                            if (ParsedSection.TryGetValues("AdditionalRestrictedFolders", out AdditionalRestrictedFolders) && AdditionalRestrictedFolders.Count > 0)
                            {
                                NewInfo.AdditionalRestrictedFolders = AdditionalRestrictedFolders.Select(x => x.Trim()).Where(x => x.Length > 0).ToArray();
                            }

                            // create cache it
                            PlatformInfos[IniPlatformName] = NewInfo;
                        }
                    }
                }

                // now that all are read in, calculate the ini parent chain, starting with parent-most
                foreach (KeyValuePair <string, ConfigDataDrivenPlatformInfo> Pair in PlatformInfos)
                {
                    string CurrentPlatform;

                    // walk up the chain and build up the ini chain
                    List <string> Chain = new List <string>();
                    if (IniParents.TryGetValue(Pair.Key, out CurrentPlatform))
                    {
                        while (!string.IsNullOrEmpty(CurrentPlatform))
                        {
                            // insert at 0 to reverse the order
                            Chain.Insert(0, CurrentPlatform);
                            if (IniParents.TryGetValue(CurrentPlatform, out CurrentPlatform) == false)
                            {
                                break;
                            }
                        }
                    }

                    // bake it into the info
                    if (Chain.Count > 0)
                    {
                        Pair.Value.IniParentChain = Chain.ToArray();
                    }
                }
            }

            return(PlatformInfos);
        }
コード例 #8
0
 /// <summary>
 /// Attempts to parse the given text into an object which matches a specific field type
 /// </summary>
 /// <param name="Text">The text to parse</param>
 /// <param name="FieldType">The type of field to parse</param>
 /// <param name="Value">If successful, a value of type 'FieldType'</param>
 /// <returns>True if the value could be parsed, false otherwise</returns>
 public static bool TryParseValue(string Text, Type FieldType, out object Value)
 {
     if (FieldType == typeof(string))
     {
         Value = Text;
         return(true);
     }
     else if (FieldType == typeof(bool))
     {
         bool BoolValue;
         if (ConfigHierarchy.TryParse(Text, out BoolValue))
         {
             Value = BoolValue;
             return(true);
         }
         else
         {
             Value = null;
             return(false);
         }
     }
     else if (FieldType == typeof(int))
     {
         int IntValue;
         if (ConfigHierarchy.TryParse(Text, out IntValue))
         {
             Value = IntValue;
             return(true);
         }
         else
         {
             Value = null;
             return(false);
         }
     }
     else if (FieldType == typeof(float))
     {
         float FloatValue;
         if (ConfigHierarchy.TryParse(Text, out FloatValue))
         {
             Value = FloatValue;
             return(true);
         }
         else
         {
             Value = null;
             return(false);
         }
     }
     else if (FieldType == typeof(double))
     {
         double DoubleValue;
         if (ConfigHierarchy.TryParse(Text, out DoubleValue))
         {
             Value = DoubleValue;
             return(true);
         }
         else
         {
             Value = null;
             return(false);
         }
     }
     else if (FieldType == typeof(Guid))
     {
         Guid GuidValue;
         if (ConfigHierarchy.TryParse(Text, out GuidValue))
         {
             Value = GuidValue;
             return(true);
         }
         else
         {
             Value = null;
             return(false);
         }
     }
     else
     {
         throw new Exception("Unsupported type for [ConfigFile] attribute");
     }
 }
コード例 #9
0
        public string GenerateManifest(string ProjectName, bool bForDistribution, string Architecture)
        {
            ConfigHierarchy GameIni        = GetConfigCacheIni(ConfigHierarchyType.Game);
            string          ProjectVersion = string.Empty;

            GameIni.GetString("/Script/EngineSettings.GeneralProjectSettings", "ProjectVersion", out ProjectVersion);
            if (string.IsNullOrEmpty(ProjectVersion))
            {
                ProjectVersion = "1.0.0.0";
            }

            ConfigHierarchy EngineIni = GetConfigCacheIni(ConfigHierarchyType.Engine);
            Int32           VersionCode;

            EngineIni.GetInt32("/Script/LuminRuntimeSettings.LuminRuntimeSettings", "VersionCode", out VersionCode);

            string SDKVersion             = GetMLSDKVersion(EngineIni);
            string PackageName            = GetPackageName(ProjectName);
            string ApplicationDisplayName = GetApplicationDisplayName(ProjectName);
            string MinimumAPILevel        = GetMinimumAPILevelRequired();
            string TargetExecutableName   = "bin/" + ProjectName;

            PackageManifest.version_name = ProjectVersion;
            PackageManifest.package      = PackageName;
            PackageManifest.version_code = Convert.ToUInt64(VersionCode);

            PackageManifest.application = new manifestApplication
            {
                sdk_version   = SDKVersion,
                min_api_level = MinimumAPILevel,
                visible_name  = ApplicationDisplayName
            };

            List <string> AppPrivileges;

            EngineIni.GetArray("/Script/LuminRuntimeSettings.LuminRuntimeSettings", "AppPrivileges", out AppPrivileges);

            List <string> ExtraComponentElements;

            EngineIni.GetArray("/Script/LuminRuntimeSettings.LuminRuntimeSettings", "ExtraComponentElements", out ExtraComponentElements);

            // We always add an additional item as that will be our 'root' <component>
            int Size = (ExtraComponentElements == null ? AppPrivileges.Count() : AppPrivileges.Count() + ExtraComponentElements.Count()) + 1;
            // Index used for sibling elements (app privileges, root component and any extra components)
            int CurrentIndex = 0;

            PackageManifest.application.Items = new object[Size];
            // Remove all invalid strings from the list of strings
            AppPrivileges.RemoveAll(item => item == "Invalid");
            // Privileges get added first
            for (int Index = 0; Index < AppPrivileges.Count(); ++Index)
            {
                string TrimmedPrivilege = AppPrivileges[Index].Trim(' ');
                if (TrimmedPrivilege != "")
                {
                    PackageManifest.application.Items[CurrentIndex] = new manifestApplicationUsesprivilege
                    {
                        name = TrimmedPrivilege,
                    };
                    CurrentIndex++;
                }
            }

            // Then our root component, this is important as `mldb launch` will use the first component in the manifest
            PackageManifest.application.Items[CurrentIndex] = new manifestApplicationComponent();
            manifestApplicationComponent RootComponent = (manifestApplicationComponent)PackageManifest.application.Items[CurrentIndex];

            RootComponent.name         = ".fullscreen";
            RootComponent.visible_name = ApplicationDisplayName;
            RootComponent.binary_name  = TargetExecutableName;
            RootComponent.type         = GetApplicationType();

            // Sub-elements under root <component>
            List <string> ExtraComponentSubElements;

            EngineIni.GetArray("/Script/LuminRuntimeSettings.LuminRuntimeSettings", "ExtraComponentSubElements", out ExtraComponentSubElements);
            RootComponent.Items = (ExtraComponentSubElements == null ? new object[1] : new object[ExtraComponentSubElements.Count() + 1]);

            // Root component icon
            RootComponent.Items[0] = new manifestApplicationComponentIcon();
            ((manifestApplicationComponentIcon)RootComponent.Items[0]).model_folder  = GetIconModelStagingPath();
            ((manifestApplicationComponentIcon)RootComponent.Items[0]).portal_folder = GetIconPortalStagingPath();

            if (ExtraComponentSubElements != null)
            {
                for (int Index = 0; Index < ExtraComponentSubElements.Count(); ++Index)
                {
                    Dictionary <string, string> NodeContent;
                    if (ConfigHierarchy.TryParse(ExtraComponentSubElements[Index], out NodeContent))
                    {
                        RootComponent.Items[Index + 1] = GetComponentSubElement(NodeContent["ElementType"], NodeContent["Value"]);
                    }
                }
            }

            // Finally, add additional components
            CurrentIndex++;
            if (ExtraComponentElements != null)
            {
                for (int Index = 0; Index < ExtraComponentElements.Count(); ++Index)
                {
                    Dictionary <string, string> ComponentElement;
                    if (ConfigHierarchy.TryParse(ExtraComponentElements[Index], out ComponentElement))
                    {
                        PackageManifest.application.Items[CurrentIndex] = GetComponentElement(ComponentElement);
                        CurrentIndex++;
                    }
                }
            }

            // Wrap up serialization
            XmlSerializer           PackageManifestSerializer = new XmlSerializer(PackageManifest.GetType());
            XmlSerializerNamespaces MLNamespace = new XmlSerializerNamespaces();

            MLNamespace.Add("ml", "magicleap");
            StringWriter Writer = new StringWriter();

            PackageManifestSerializer.Serialize(Writer, PackageManifest, MLNamespace);

            // allow plugins to modify final manifest HERE
            XDocument XDoc;

            try
            {
                XDoc = XDocument.Parse(Writer.ToString());
            }
            catch (Exception e)
            {
                throw new BuildException("LuminManifest.xml is invalid {0}\n{1}", e, Writer.ToString());
            }

            UPL.ProcessPluginNode(Architecture, "luminManifestUpdates", "", ref XDoc);
            return(XDoc.ToString());
        }
コード例 #10
0
        public List <string> CreateManifest(string InManifestName, string InOutputPath, string InIntermediatePath, FileReference InProjectFile, string InProjectDirectory, List <UnrealTargetConfiguration> InTargetConfigs, List <string> InExecutables)
        {
            // Verify we can find the SDK.
            string SDKDirectory = GetSDKDirectory();

            if (string.IsNullOrEmpty(SDKDirectory))
            {
                return(null);
            }

            // Check parameter values are valid.
            if (InTargetConfigs.Count != InExecutables.Count)
            {
                Log.TraceError("The number of target configurations ({0}) and executables ({1}) passed to manifest generation do not match.", InTargetConfigs.Count, InExecutables.Count);
                return(null);
            }
            if (InTargetConfigs.Count < 1)
            {
                Log.TraceError("The number of target configurations is zero, so we cannot generate a manifest.");
                return(null);
            }

            if (!CreateCheckDirectory(InOutputPath))
            {
                Log.TraceError("Failed to create output directory \"{0}\".", InOutputPath);
                return(null);
            }
            if (!CreateCheckDirectory(InIntermediatePath))
            {
                Log.TraceError("Failed to create intermediate directory \"{0}\".", InIntermediatePath);
                return(null);
            }

            OutputPath       = InOutputPath;
            IntermediatePath = InIntermediatePath;
            ProjectFile      = InProjectFile;
            ProjectPath      = InProjectDirectory;
            UpdatedFilePaths = new List <string>();

            // Load up INI settings. We'll use engine settings to retrieve the manifest configuration, but these may reference
            // values in either game or engine settings, so we'll keep both.
            GameIni   = ConfigCache.ReadHierarchy(ConfigHierarchyType.Game, DirectoryReference.FromFile(InProjectFile), ConfigPlatform);
            EngineIni = ConfigCache.ReadHierarchy(ConfigHierarchyType.Engine, DirectoryReference.FromFile(InProjectFile), ConfigPlatform);

            // Load and verify/clean culture list
            {
                List <string> CulturesToStageWithDuplicates;
                GameIni.GetArray("/Script/UnrealEd.ProjectPackagingSettings", "CulturesToStage", out CulturesToStageWithDuplicates);
                GameIni.GetString("/Script/UnrealEd.ProjectPackagingSettings", "DefaultCulture", out DefaultCulture);
                if (CulturesToStageWithDuplicates == null || CulturesToStageWithDuplicates.Count < 1)
                {
                    Log.TraceError("At least one culture must be selected to stage.");
                    return(null);
                }

                CulturesToStage = CulturesToStageWithDuplicates.Distinct().ToList();
            }
            if (DefaultCulture == null || DefaultCulture.Length < 1)
            {
                DefaultCulture = CulturesToStage[0];
                Log.TraceWarning("A default culture must be selected to stage. Using {0}.", DefaultCulture);
            }
            if (!CulturesToStage.Contains(DefaultCulture))
            {
                DefaultCulture = CulturesToStage[0];
                Log.TraceWarning("The default culture must be one of the staged cultures. Using {0}.", DefaultCulture);
            }

            List <string> PerCultureValues;

            if (EngineIni.GetArray(IniSection_PlatformTargetSettings, "PerCultureResources", out PerCultureValues))
            {
                foreach (string CultureCombinedValues in PerCultureValues)
                {
                    Dictionary <string, string> SeparatedCultureValues;
                    if (!ConfigHierarchy.TryParse(CultureCombinedValues, out SeparatedCultureValues))
                    {
                        Log.TraceWarning("Invalid per-culture resource value: {0}", CultureCombinedValues);
                        continue;
                    }

                    string StageId      = SeparatedCultureValues["StageId"];
                    int    CultureIndex = CulturesToStage.FindIndex(x => x == StageId);
                    if (CultureIndex >= 0)
                    {
                        CulturesToStage[CultureIndex] = SeparatedCultureValues["CultureId"];
                        if (DefaultCulture == StageId)
                        {
                            DefaultCulture = SeparatedCultureValues["CultureId"];
                        }
                    }
                }
            }
            // Only warn if shipping, we can run without translated cultures they're just needed for cert
            else if (InTargetConfigs.Contains(UnrealTargetConfiguration.Shipping))
            {
                Log.TraceInformation("Staged culture mappings not setup in the editor. See Per Culture Resources in the {0} Target Settings.", Platform.ToString());
            }

            // Clean out the resources intermediate path so that we know there are no stale binary files.
            string IntermediateResourceDirectory = Path.Combine(IntermediatePath, BuildResourceSubPath);

            RecursivelyForceDeleteDirectory(IntermediateResourceDirectory);
            if (!CreateCheckDirectory(IntermediateResourceDirectory))
            {
                Log.TraceError("Could not create directory {0}.", IntermediateResourceDirectory);
                return(null);
            }

            // Construct a single resource writer for the default (no-culture) values
            string DefaultResourceIntermediatePath = Path.Combine(IntermediateResourceDirectory, "resources.resw");

            DefaultResourceWriter = new UEResXWriter(DefaultResourceIntermediatePath);

            // Construct the ResXWriters for each culture
            PerCultureResourceWriters = new Dictionary <string, UEResXWriter>();
            foreach (string Culture in CulturesToStage)
            {
                string IntermediateStringResourcePath = Path.Combine(IntermediateResourceDirectory, Culture);
                string IntermediateStringResourceFile = Path.Combine(IntermediateStringResourcePath, "resources.resw");
                if (!CreateCheckDirectory(IntermediateStringResourcePath))
                {
                    Log.TraceWarning("Culture {0} resources not staged.", Culture);
                    CulturesToStage.Remove(Culture);
                    if (Culture == DefaultCulture)
                    {
                        DefaultCulture = CulturesToStage[0];
                        Log.TraceWarning("Default culture skipped. Using {0} as default culture.", DefaultCulture);
                    }
                    continue;
                }
                PerCultureResourceWriters.Add(Culture, new UEResXWriter(IntermediateStringResourceFile));
            }



            // Create the manifest document
            string IdentityName        = null;
            var    ManifestXmlDocument = new XDocument(GetManifest(InTargetConfigs, InExecutables, out IdentityName));

            // Export manifest to the intermediate directory then compare the contents to any existing target manifest
            // and replace if there are differences.
            string ManifestIntermediatePath = Path.Combine(IntermediatePath, InManifestName);
            string ManifestTargetPath       = Path.Combine(OutputPath, InManifestName);

            ManifestXmlDocument.Save(ManifestIntermediatePath);
            CompareAndReplaceModifiedTarget(ManifestIntermediatePath, ManifestTargetPath);
            ProcessManifest(InTargetConfigs, InExecutables, InManifestName, ManifestTargetPath, ManifestIntermediatePath);

            // Clean out any resource directories that we aren't staging
            string TargetResourcePath = Path.Combine(OutputPath, BuildResourceSubPath);

            if (Directory.Exists(TargetResourcePath))
            {
                List <string> TargetResourceDirectories = new List <string>(Directory.GetDirectories(TargetResourcePath, "*.*", SearchOption.AllDirectories));
                foreach (string ResourceDirectory in TargetResourceDirectories)
                {
                    if (!CulturesToStage.Contains(Path.GetFileName(ResourceDirectory)))
                    {
                        RecursivelyForceDeleteDirectory(ResourceDirectory);
                    }
                }
            }

            // Export the resource tables starting with the default culture
            string DefaultResourceTargetPath = Path.Combine(OutputPath, BuildResourceSubPath, "resources.resw");

            DefaultResourceWriter.Close();
            CompareAndReplaceModifiedTarget(DefaultResourceIntermediatePath, DefaultResourceTargetPath);

            foreach (var Writer in PerCultureResourceWriters)
            {
                Writer.Value.Close();

                string IntermediateStringResourceFile = Path.Combine(IntermediateResourceDirectory, Writer.Key, "resources.resw");
                string TargetStringResourceFile       = Path.Combine(OutputPath, BuildResourceSubPath, Writer.Key, "resources.resw");

                CompareAndReplaceModifiedTarget(IntermediateStringResourceFile, TargetStringResourceFile);
            }

            // Copy all the binary resources into the target directory.
            CopyResourcesToTargetDir();

            // The resource database is dependent on everything else calculated here (manifest, resource string tables, binary resources).
            // So if any file has been updated we'll need to run the config.
            if (UpdatedFilePaths.Count > 0)
            {
                // Create resource index configuration
                string PriExecutable            = GetMakePriBinaryPath();
                string ResourceConfigFile       = Path.Combine(IntermediatePath, "priconfig.xml");
                bool   bEnableAutoResourcePacks = false;
                EngineIni.GetBool(IniSection_PlatformTargetSettings, "bEnableAutoResourcePacks", out bEnableAutoResourcePacks);

                // If the game is not going to support language resource packs then merge the culture qualifiers.
                if (bEnableAutoResourcePacks || CulturesToStage.Count <= 1)
                {
                    RunExternalProgram(PriExecutable, "createconfig /cf \"" + ResourceConfigFile + "\" /dq " + DefaultCulture + " /o");
                }
                else
                {
                    RunExternalProgram(PriExecutable, "createconfig /cf \"" + ResourceConfigFile + "\" /dq " + String.Join("_", CulturesToStage) + " /o");
                }

                // Modify configuration to restrict indexing to the Resources directory (saves time and space)
                XmlDocument PriConfig = new XmlDocument();
                PriConfig.Load(ResourceConfigFile);

                // If the game is not going to support resource packs then remove the autoResourcePackages.
                if (!bEnableAutoResourcePacks)
                {
                    XmlNode PackagingNode = PriConfig.SelectSingleNode("/resources/packaging");
                    PackagingNode.ParentNode.RemoveChild(PackagingNode);
                }

                // The previous implementation using startIndexAt="Resources" did not produce the expected ResourceMapSubtree hierarchy, so this manually specifies all resources in a .resfiles instead.
                string ResourcesResFile = Path.Combine(IntermediatePath, "resources.resfiles");

                XmlNode      PriIndexNode  = PriConfig.SelectSingleNode("/resources/index");
                XmlAttribute PriStartIndex = PriIndexNode.Attributes["startIndexAt"];
                PriStartIndex.Value = ResourcesResFile;

                // Swap the default folder indexer-config to a RESFILES indexer-config.
                XmlElement FolderIndexerConfigNode = PriConfig.SelectSingleNode("/resources/index/indexer-config[@type='folder']") as XmlElement;
                FolderIndexerConfigNode.SetAttribute("type", "RESFILES");
                FolderIndexerConfigNode.RemoveAttribute("foldernameAsQualifier");
                FolderIndexerConfigNode.RemoveAttribute("filenameAsQualifier");

                PriConfig.Save(ResourceConfigFile);

                IEnumerable <string>      Resources     = Directory.EnumerateFiles(Path.Combine(OutputPath, BuildResourceSubPath), "*.*", SearchOption.AllDirectories);
                System.Text.StringBuilder ResourcesList = new System.Text.StringBuilder();
                foreach (string Resource in Resources)
                {
                    ResourcesList.AppendLine(Resource.Replace(OutputPath, "").TrimStart('\\'));
                }
                File.WriteAllText(ResourcesResFile, ResourcesList.ToString());

                // Remove previous pri files so we can enumerate which ones are new since the resource generator could produce a file for each staged language.
                IEnumerable <string> OldPriFiles = Directory.EnumerateFiles(IntermediatePath, "*.pri");
                foreach (string OldPri in OldPriFiles)
                {
                    try
                    {
                        File.Delete(OldPri);
                    }
                    catch (Exception)
                    {
                        Log.TraceError("Could not delete file {0}.", OldPri);
                    }
                }

                // Generate the resource index
                string ResourceLogFile   = Path.Combine(IntermediatePath, "ResIndexLog.xml");
                string ResourceIndexFile = Path.Combine(IntermediatePath, "resources.pri");

                string MakePriCommandLine = "new /pr \"" + OutputPath + "\" /cf \"" + ResourceConfigFile + "\" /mn \"" + ManifestTargetPath + "\" /il \"" + ResourceLogFile + "\" /of \"" + ResourceIndexFile + "\" /o";

                if (IdentityName != null)
                {
                    MakePriCommandLine += " /indexName \"" + IdentityName + "\"";
                }
                RunExternalProgram(PriExecutable, MakePriCommandLine);

                // Remove any existing pri target files that were not generated by this latest update
                IEnumerable <string> NewPriFiles    = Directory.EnumerateFiles(IntermediatePath, "*.pri");
                IEnumerable <string> TargetPriFiles = Directory.EnumerateFiles(OutputPath, "*.pri");
                foreach (string TargetPri in TargetPriFiles)
                {
                    if (!NewPriFiles.Contains(TargetPri))
                    {
                        try
                        {
                            File.Delete(TargetPri);
                        }
                        catch (Exception)
                        {
                            Log.TraceError("Could not remove stale file {0}.", TargetPri);
                        }
                    }
                }

                // Stage all the modified pri files to the output directory
                foreach (string NewPri in NewPriFiles)
                {
                    string NewResourceIndexFile   = Path.Combine(IntermediatePath, Path.GetFileName(NewPri));
                    string FinalResourceIndexFile = Path.Combine(OutputPath, Path.GetFileName(NewPri));
                    CompareAndReplaceModifiedTarget(NewResourceIndexFile, FinalResourceIndexFile);
                }
            }

            return(UpdatedFilePaths);
        }
コード例 #11
0
        protected void AddResourceEntry(string ResourceEntryName, string ConfigKey, string GenericINISection, string GenericINIKey, string DefaultValue, string ValueSuffix = "")
        {
            string ConfigScratchValue = null;

            // Get the default culture value
            string DefaultCultureScratchValue;

            if (EngineIni.GetString(IniSection_PlatformTargetSettings, "CultureStringResources", out DefaultCultureScratchValue))
            {
                Dictionary <string, string> Values;
                if (!ConfigHierarchy.TryParse(DefaultCultureScratchValue, out Values))
                {
                    Log.TraceError("Invalid default culture string resources: \"{0}\". Unable to add resource entry.", DefaultCultureScratchValue);
                    return;
                }

                ConfigScratchValue = Values[ConfigKey];
            }

            if (string.IsNullOrEmpty(ConfigScratchValue))
            {
                // No platform specific value is provided. Use the generic config or default value
                ConfigScratchValue = ReadIniString(GenericINIKey, GenericINISection, DefaultValue);
            }

            DefaultResourceWriter.AddResource(ResourceEntryName, ConfigScratchValue + ValueSuffix);

            // Find the default value
            List <string> PerCultureValues;

            if (EngineIni.GetArray(IniSection_PlatformTargetSettings, "PerCultureResources", out PerCultureValues))
            {
                foreach (string CultureCombinedValues in PerCultureValues)
                {
                    Dictionary <string, string> SeparatedCultureValues;
                    if (!ConfigHierarchy.TryParse(CultureCombinedValues, out SeparatedCultureValues) ||
                        !SeparatedCultureValues.ContainsKey("CultureStringResources") ||
                        !SeparatedCultureValues.ContainsKey("CultureId"))
                    {
                        Log.TraceError("Invalid per-culture resource: \"{0}\". Unable to add resource entry.", CultureCombinedValues);
                        continue;
                    }

                    var CultureId = SeparatedCultureValues["CultureId"];
                    if (CulturesToStage.Contains(CultureId))
                    {
                        Dictionary <string, string> CultureStringResources;
                        if (!ConfigHierarchy.TryParse(SeparatedCultureValues["CultureStringResources"], out CultureStringResources))
                        {
                            Log.TraceError("Invalid culture string resources: \"{0}\". Unable to add resource entry.", CultureCombinedValues);
                            continue;
                        }

                        var Value = CultureStringResources[ConfigKey];

                        if (CulturesToStage.Contains(CultureId) && !string.IsNullOrEmpty(Value))
                        {
                            var Writer = PerCultureResourceWriters[CultureId];
                            Writer.AddResource(ResourceEntryName, Value + ValueSuffix);
                        }
                    }
                }
            }
        }