コード例 #1
0
        /// <summary>
        /// Read config settings for the given object
        /// </summary>
        /// <param name="ProjectDir">Path to the project directory</param>
        /// <param name="Platform">The platform being built</param>
        /// <param name="TargetObject">Object to receive the settings</param>
        public static void ReadSettings(DirectoryReference ProjectDir, UnrealTargetPlatform Platform, object TargetObject)
        {
            List <ConfigField> Fields = FindConfigFieldsForType(TargetObject.GetType());

            foreach (ConfigField Field in Fields)
            {
                // Read the hierarchy listed
                ConfigHierarchy Hierarchy = ReadHierarchy(Field.Attribute.ConfigType, ProjectDir, Platform);

                // Parse the values from the config files and update the target object
                if (Field.AddElement == null)
                {
                    string Text;
                    if (Hierarchy.TryGetValue(Field.Attribute.SectionName, Field.Attribute.KeyName ?? Field.FieldInfo.Name, out Text))
                    {
                        object Value;
                        if (TryParseValue(Text, Field.FieldInfo.FieldType, out Value))
                        {
                            Field.FieldInfo.SetValue(TargetObject, Value);
                        }
                    }
                }
                else
                {
                    IEnumerable <string> Items;
                    if (Hierarchy.TryGetValues(Field.Attribute.SectionName, Field.Attribute.KeyName ?? Field.FieldInfo.Name, out Items))
                    {
                        foreach (string Item in Items)
                        {
                            object Value;
                            if (TryParseValue(Item, Field.ElementType, out Value))
                            {
                                Field.AddElement(TargetObject, Value);
                            }
                        }
                    }
                }
            }
        }
コード例 #2
0
        /// <summary>
        /// Checks if the editor is currently running and this is a hot-reload
        /// </summary>
        public static bool ShouldDoHotReloadFromIDE(BuildConfiguration BuildConfiguration, TargetDescriptor TargetDesc)
        {
            // Check if Hot-reload is disabled globally for this project
            ConfigHierarchy Hierarchy = ConfigCache.ReadHierarchy(ConfigHierarchyType.Engine, DirectoryReference.FromFile(TargetDesc.ProjectFile), TargetDesc.Platform);
            bool            bAllowHotReloadFromIDE;

            if (Hierarchy.TryGetValue("BuildConfiguration", "bAllowHotReloadFromIDE", out bAllowHotReloadFromIDE) && !bAllowHotReloadFromIDE)
            {
                return(false);
            }

            if (!BuildConfiguration.bAllowHotReloadFromIDE)
            {
                return(false);
            }

            // Check if we're using LiveCode instead
            ConfigHierarchy EditorPerProjectHierarchy = ConfigCache.ReadHierarchy(ConfigHierarchyType.EditorPerProjectUserSettings, DirectoryReference.FromFile(TargetDesc.ProjectFile), TargetDesc.Platform);
            bool            bEnableLiveCode;

            if (EditorPerProjectHierarchy.GetBool("/Script/LiveCoding.LiveCodingSettings", "bEnabled", out bEnableLiveCode) && bEnableLiveCode)
            {
                return(false);
            }

            bool bIsRunning = false;

            // @todo ubtmake: Kind of cheating here to figure out if an editor target.  At this point we don't have access to the actual target description, and
            // this code must be able to execute before we create or load module rules DLLs so that hot reload can work with bUseUBTMakefiles
            if (TargetDesc.Name.EndsWith("Editor", StringComparison.OrdinalIgnoreCase))
            {
                string EditorBaseFileName = "UE4Editor";
                if (TargetDesc.Configuration != UnrealTargetConfiguration.Development)
                {
                    EditorBaseFileName = String.Format("{0}-{1}-{2}", EditorBaseFileName, TargetDesc.Platform, TargetDesc.Configuration);
                }

                FileReference EditorLocation;
                if (TargetDesc.Platform == UnrealTargetPlatform.Win64)
                {
                    EditorLocation = FileReference.Combine(UnrealBuildTool.EngineDirectory, "Binaries", "Win64", String.Format("{0}.exe", EditorBaseFileName));
                }
                else if (TargetDesc.Platform == UnrealTargetPlatform.Mac)
                {
                    EditorLocation = FileReference.Combine(UnrealBuildTool.EngineDirectory, "Binaries", "Mac", String.Format("{0}.app/Contents/MacOS/{0}", EditorBaseFileName));
                }
                else if (TargetDesc.Platform == UnrealTargetPlatform.Linux)
                {
                    EditorLocation = FileReference.Combine(UnrealBuildTool.EngineDirectory, "Binaries", "Linux", EditorBaseFileName);
                }
                else
                {
                    throw new BuildException("Unknown editor filename for this platform");
                }

                using (Timeline.ScopeEvent("Finding editor processes for hot-reload"))
                {
                    DirectoryReference EditorRunsDir = DirectoryReference.Combine(UnrealBuildTool.EngineDirectory, "Intermediate", "EditorRuns");
                    if (!DirectoryReference.Exists(EditorRunsDir))
                    {
                        return(false);
                    }

                    if (BuildHostPlatform.Current.Platform == UnrealTargetPlatform.Win64)
                    {
                        foreach (FileReference EditorInstanceFile in DirectoryReference.EnumerateFiles(EditorRunsDir))
                        {
                            int ProcessId;
                            if (!Int32.TryParse(EditorInstanceFile.GetFileName(), out ProcessId))
                            {
                                FileReference.Delete(EditorInstanceFile);
                                continue;
                            }

                            Process RunningProcess;
                            try
                            {
                                RunningProcess = Process.GetProcessById(ProcessId);
                            }
                            catch
                            {
                                RunningProcess = null;
                            }

                            if (RunningProcess == null)
                            {
                                FileReference.Delete(EditorInstanceFile);
                                continue;
                            }

                            FileReference MainModuleFile;
                            try
                            {
                                MainModuleFile = new FileReference(RunningProcess.MainModule.FileName);
                            }
                            catch
                            {
                                MainModuleFile = null;
                            }

                            if (!bIsRunning && EditorLocation == MainModuleFile)
                            {
                                bIsRunning = true;
                            }
                        }
                    }
                    else
                    {
                        FileInfo[] EditorRunsFiles = new DirectoryInfo(EditorRunsDir.FullName).GetFiles();
                        BuildHostPlatform.ProcessInfo[] Processes = BuildHostPlatform.Current.GetProcesses();

                        foreach (FileInfo File in EditorRunsFiles)
                        {
                            int PID;
                            BuildHostPlatform.ProcessInfo Proc = null;
                            if (!Int32.TryParse(File.Name, out PID) || (Proc = Processes.FirstOrDefault(P => P.PID == PID)) == default(BuildHostPlatform.ProcessInfo))
                            {
                                // Delete stale files (it may happen if editor crashes).
                                File.Delete();
                                continue;
                            }

                            // Don't break here to allow clean-up of other stale files.
                            if (!bIsRunning)
                            {
                                // Otherwise check if the path matches.
                                bIsRunning = new FileReference(Proc.Filename) == EditorLocation;
                            }
                        }
                    }
                }
            }
            return(bIsRunning);
        }