AvatarAppearance CopyWearablesAndAttachments (UUID destination, UUID source, AvatarAppearance avatarAppearance, InventoryFolderBase destinationFolder, UUID agentid, OSDMap itemsMap, out List<InventoryItemBase> items) { items = new List<InventoryItemBase> (); if (destinationFolder == null) { MainConsole.Instance.Error ("[Avatar Archiver]: Cannot locate folder(s) for copying wearables!"); return avatarAppearance; } List<InventoryItemBase> litems = new List<InventoryItemBase> (); foreach (KeyValuePair<string, OSD> kvp in itemsMap) { InventoryItemBase item = new InventoryItemBase (); item.FromOSD ((OSDMap)kvp.Value); MainConsole.Instance.Info ("[Avatar Archiver]: Loading item " + item.ID); litems.Add (item); } // Wearables AvatarWearable [] wearables = avatarAppearance.Wearables; MainConsole.Instance.InfoFormat ("[Avatar Archiver] Adding {0} wearables", wearables.Length); for (int i = 0; i < wearables.Length; i++) { AvatarWearable wearable = wearables [i]; for (int ii = 0; ii < wearable.Count; ii++) { if (wearable [ii].ItemID != UUID.Zero) { // Get inventory item and copy it InventoryItemBase item = inventoryService.GetItem (UUID.Zero, wearable [ii].ItemID); if (item == null) { //Attempt to get from the map if it doesn't already exist on the grid item = litems.First ((itm) => itm.ID == wearable [ii].ItemID); } if (item != null) { InventoryItemBase destinationItem = inventoryService.InnerGiveInventoryItem (destination, destination, item, destinationFolder .ID, false, false); items.Add (destinationItem); MainConsole.Instance.DebugFormat ("[Avatar Archiver]: Added item {0} to folder {1}", destinationItem.ID, destinationFolder.ID); // Wear item AvatarWearable newWearable = new AvatarWearable (); newWearable.Wear (destinationItem.ID, destinationItem.AssetID); avatarAppearance.SetWearable (i, newWearable); } else { MainConsole.Instance.WarnFormat ("[Avatar Archiver]: Unable to transfer {0} to folder {1}", wearable [ii].ItemID, destinationFolder.ID); } } } } // Attachments List<AvatarAttachment> attachments = avatarAppearance.GetAttachments (); MainConsole.Instance.InfoFormat ("[Avatar Archiver] Adding {0} attachments", attachments.Count); foreach (AvatarAttachment attachment in attachments) { int attachpoint = attachment.AttachPoint; UUID itemID = attachment.ItemID; if (itemID != UUID.Zero) { // Get inventory item and copy it InventoryItemBase item = inventoryService.GetItem (UUID.Zero, itemID); if (item == null) { //Attempt to get from the map if it doesn't already exist on the grid item = litems.First ((itm) => itm.ID == itemID); } if (item != null) { InventoryItemBase destinationItem = inventoryService.InnerGiveInventoryItem (destination, destination, item, destinationFolder.ID, false, false); items.Add (destinationItem); MainConsole.Instance.DebugFormat ("[Avatar Archiver]: Added item {0} to folder {1}", destinationItem.ID, destinationFolder.ID); // Attach item avatarAppearance.SetAttachment (attachpoint, destinationItem.ID, destinationItem.AssetID); MainConsole.Instance.DebugFormat ("[Avatar Archiver]: Attached {0}", destinationItem.ID); } else { MainConsole.Instance.WarnFormat ("[Avatar Archiver]: Error transferring {0} to folder {1}", itemID, destinationFolder.ID); } } } return avatarAppearance; }
public AvatarAppearance WearFolder(AvatarAppearance avappearance, UUID user, UUID folderOwnerID) { InventoryFolderBase Folder2Wear = m_InventoryService.GetFolderByOwnerAndName(folderOwnerID, m_forceUserToWearFolderName); if (Folder2Wear != null) { List<InventoryItemBase> itemsInFolder = m_InventoryService.GetFolderItems(UUID.Zero, Folder2Wear.ID); InventoryFolderBase appearanceFolder = m_InventoryService.GetFolderForType(user, InventoryType.Wearable, FolderType.Clothing); InventoryFolderBase folderForAppearance = new InventoryFolderBase(UUID.Random(), "GridWear", user, -1, appearanceFolder.ID, 1); List<InventoryFolderBase> userFolders = m_InventoryService.GetFolderFolders(user, appearanceFolder.ID); bool alreadyThere = false; List<UUID> items2RemoveFromAppearence = new List<UUID>(); List<UUID> toDelete = new List<UUID>(); foreach (InventoryFolderBase folder in userFolders) { if (folder.Name == folderForAppearance.Name) { List<InventoryItemBase> itemsInCurrentFolder = m_InventoryService.GetFolderItems(UUID.Zero, folder.ID); foreach (InventoryItemBase itemBase in itemsInCurrentFolder) { items2RemoveFromAppearence.Add(itemBase.AssetID); items2RemoveFromAppearence.Add(itemBase.ID); toDelete.Add(itemBase.ID); } folderForAppearance = folder; alreadyThere = true; m_InventoryService.DeleteItems(user, toDelete); break; } } if (!alreadyThere) m_InventoryService.AddFolder(folderForAppearance); else { // we have to remove all the old items if they are currently wearing them for (int i = 0; i < avappearance.Wearables.Length; i++) { AvatarWearable wearable = avappearance.Wearables[i]; for (int ii = 0; ii < wearable.Count; ii++) { if (items2RemoveFromAppearence.Contains(wearable[ii].ItemID)) { avappearance.Wearables[i] = AvatarWearable.DefaultWearables[i]; break; } } } List<AvatarAttachment> attachments = avappearance.GetAttachments(); foreach (AvatarAttachment attachment in attachments) { if ((items2RemoveFromAppearence.Contains(attachment.AssetID)) || (items2RemoveFromAppearence.Contains(attachment.ItemID))) { avappearance.DetachAttachment(attachment.ItemID); } } } // ok, now we have a empty folder, lets add the items foreach (InventoryItemBase itemBase in itemsInFolder) { InventoryItemBase newcopy = m_InventoryService.InnerGiveInventoryItem(user, folderOwnerID, itemBase, folderForAppearance.ID, true, true); if (newcopy.InvType == (int) InventoryType.Object) { byte[] attobj = m_AssetService.GetData(newcopy.AssetID.ToString()); if (attobj != null) { string xmlData = Utils.BytesToString(attobj); XmlDocument doc = new XmlDocument(); try { doc.LoadXml(xmlData); } catch { continue; } if (doc.FirstChild.OuterXml.StartsWith("<groups>") || (doc.FirstChild.NextSibling != null && doc.FirstChild.NextSibling.OuterXml.StartsWith("<groups>"))) continue; string xml; if ((doc.FirstChild.NodeType == XmlNodeType.XmlDeclaration) && (doc.FirstChild.NextSibling != null)) xml = doc.FirstChild.NextSibling.OuterXml; else xml = doc.FirstChild.OuterXml; doc.LoadXml(xml); if (doc.DocumentElement == null) continue; XmlNodeList xmlNodeList = doc.DocumentElement.SelectNodes("//State"); int attchspot; if ((xmlNodeList != null) && (int.TryParse(xmlNodeList[0].InnerText, out attchspot))) { AvatarAttachment a = new AvatarAttachment(attchspot, newcopy.ID, newcopy.AssetID); Dictionary<int, List<AvatarAttachment>> ac = avappearance.Attachments; if (!ac.ContainsKey(attchspot)) ac[attchspot] = new List<AvatarAttachment>(); ac[attchspot].Add(a); avappearance.Attachments = ac; } } } m_InventoryService.AddItem(newcopy); } } return avappearance; }
public bool SetAvatarAppearance(UUID botID, AvatarAppearance avatarApp, IScene scene) { Bot bot; //Find the bot if (!m_bots.TryGetValue (botID, out bot)) return false; var origOwner = avatarApp.Owner; avatarApp.Owner = botID; List<AvatarAttachment> attachments = avatarApp.GetAttachments(); avatarApp.ClearAttachments(); // get original attachments foreach (AvatarAttachment t in attachments) { InventoryItemBase item = scene.InventoryService.GetItem(origOwner, t.ItemID); if (item != null) { item.ID = UUID.Random(); item.Owner = botID; item.Folder = UUID.Zero; scene.InventoryService.AddCacheItemAsync(item); //Now fix the ItemID avatarApp.SetAttachment(t.AttachPoint, item.ID, t.AssetID); } } IScenePresence SP = scene.GetScenePresence(botID); if (SP == null) return false; // Failed! bot not found?? IAvatarAppearanceModule appearance = SP.RequestModuleInterface<IAvatarAppearanceModule>(); appearance.Appearance = avatarApp; appearance.InitialHasWearablesBeenSent = true; return true; }
public AvatarAppearance(AvatarAppearance appearance, bool copyWearables) { //MainConsole.Instance.WarnFormat("[AVATAR APPEARANCE] create from an existing appearance"); if (appearance == null) { m_serial = 1; m_owner = UUID.Zero; SetDefaultWearables(); SetDefaultTexture(); SetDefaultParams(); SetHeight(); m_attachments = new Dictionary<int, List<AvatarAttachment>>(); return; } m_serial = appearance.Serial; m_owner = appearance.Owner; m_wearables = new AvatarWearable[AvatarWearable.MAX_WEARABLES]; for (int i = 0; i < AvatarWearable.MAX_WEARABLES; i++) m_wearables[i] = new AvatarWearable(); if (copyWearables && (appearance.Wearables != null)) { for (int i = 0; i < AvatarWearable.MAX_WEARABLES; i++) SetWearable(i, appearance.Wearables[i]); } m_texture = null; if (appearance.Texture != null) { byte[] tbytes = appearance.Texture.GetBytes(); m_texture = new Primitive.TextureEntry(tbytes, 0, tbytes.Length); } m_visualparams = null; if (appearance.VisualParams != null) m_visualparams = (byte [])appearance.VisualParams.Clone (); else SetDefaultParams (); // we need something to work with SetHeight (); // Copy the attachment, force append mode since that ensures consistency m_attachments = new Dictionary<int, List<AvatarAttachment>>(); foreach (AvatarAttachment attachment in appearance.GetAttachments()) AppendAttachment(new AvatarAttachment(attachment)); }
public UUID CreateAvatar(string firstName, string lastName, IScene scene, AvatarAppearance avatarApp, UUID creatorID, Vector3 startPos) { //Add the circuit data so they can login AgentCircuitData m_aCircuitData = new AgentCircuitData { IsChildAgent = false, CircuitCode = (uint) Util.RandomClass.Next() }; //Create the new bot data BotClientAPI m_character = new BotClientAPI(scene, m_aCircuitData); m_character.Name = firstName + " " + lastName; m_aCircuitData.AgentID = m_character.AgentId; //Set up appearance var origOwner = avatarApp.Owner; avatarApp.Owner = m_character.AgentId; List<AvatarAttachment> attachments = avatarApp.GetAttachments(); avatarApp.ClearAttachments(); // get original attachments foreach (AvatarAttachment t in attachments) { InventoryItemBase item = scene.InventoryService.GetItem(origOwner, t.ItemID); if (item != null) { item.ID = UUID.Random(); item.Owner = m_character.AgentId; item.Folder = UUID.Zero; scene.InventoryService.AddCacheItemAsync(item); //Now fix the ItemID avatarApp.SetAttachment(t.AttachPoint, item.ID, t.AssetID); } } scene.AuthenticateHandler.AgentCircuits.Add(m_character.CircuitCode, m_aCircuitData); //This adds them to the scene and sets them inworld AddAndWaitUntilAgentIsAdded(scene, m_character); IScenePresence SP = scene.GetScenePresence(m_character.AgentId); if (SP == null) return UUID.Zero; //Failed! IAvatarAppearanceModule appearance = SP.RequestModuleInterface<IAvatarAppearanceModule>(); appearance.Appearance = avatarApp; appearance.InitialHasWearablesBeenSent = true; Bot bot = new Bot(); bot.Initialize(SP, creatorID); SP.MakeRootAgent(startPos, false, true); //Move them SP.Teleport(startPos); foreach (var presence in scene.GetScenePresences()) presence.SceneViewer.QueuePresenceForUpdate(SP, PrimUpdateFlags.ForcedFullUpdate); IAttachmentsModule attModule = SP.Scene.RequestModuleInterface<IAttachmentsModule>(); if (attModule != null) foreach (AvatarAttachment att in attachments) attModule.RezSingleAttachmentFromInventory(SP.ControllingClient, att.ItemID, att.AssetID, 0, true); //Save them in the bots list m_bots.Add(m_character.AgentId, bot); AddTagToBot(m_character.AgentId, "AllBots", bot.AvatarCreatorID); MainConsole.Instance.InfoFormat("[BotManager]: Added bot {0} to region {1}", m_character.Name, scene.RegionInfo.RegionName); //Return their UUID return m_character.AgentId; }