GetAttachments() public method

Get a list of the attachments, note that there may be duplicate attach points
public GetAttachments ( ) : List
return List
        AvatarAppearance CopyWearablesAndAttachments (UUID destination, UUID source,
                                                             AvatarAppearance avatarAppearance,
                                                             InventoryFolderBase destinationFolder, UUID agentid,
                                                             OSDMap itemsMap,
                                                             out List<InventoryItemBase> items)
        {
            items = new List<InventoryItemBase> ();

            if (destinationFolder == null) {
                MainConsole.Instance.Error ("[Avatar Archiver]: Cannot locate folder(s) for copying wearables!");
                return avatarAppearance;
            }

            List<InventoryItemBase> litems = new List<InventoryItemBase> ();
            foreach (KeyValuePair<string, OSD> kvp in itemsMap) {
                InventoryItemBase item = new InventoryItemBase ();
                item.FromOSD ((OSDMap)kvp.Value);
                MainConsole.Instance.Info ("[Avatar Archiver]: Loading item " + item.ID);
                litems.Add (item);
            }

            // Wearables
            AvatarWearable [] wearables = avatarAppearance.Wearables;
            MainConsole.Instance.InfoFormat ("[Avatar Archiver] Adding {0} wearables", wearables.Length);

            for (int i = 0; i < wearables.Length; i++) {
                AvatarWearable wearable = wearables [i];
                for (int ii = 0; ii < wearable.Count; ii++) {
                    if (wearable [ii].ItemID != UUID.Zero) {
                        // Get inventory item and copy it
                        InventoryItemBase item = inventoryService.GetItem (UUID.Zero, wearable [ii].ItemID);

                        if (item == null) {
                            //Attempt to get from the map if it doesn't already exist on the grid
                            item = litems.First ((itm) => itm.ID == wearable [ii].ItemID);
                        }
                        if (item != null) {
                            InventoryItemBase destinationItem = inventoryService.InnerGiveInventoryItem (destination,
                                                                                                        destination,
                                                                                                        item,
                                                                                                        destinationFolder
                                                                                                            .ID,
                                                                                                        false, false);
                            items.Add (destinationItem);
                            MainConsole.Instance.DebugFormat ("[Avatar Archiver]: Added item {0} to folder {1}",
                                                             destinationItem.ID, destinationFolder.ID);

                            // Wear item
                            AvatarWearable newWearable = new AvatarWearable ();
                            newWearable.Wear (destinationItem.ID, destinationItem.AssetID);
                            avatarAppearance.SetWearable (i, newWearable);
                        } else {
                            MainConsole.Instance.WarnFormat ("[Avatar Archiver]: Unable to transfer {0} to folder {1}",
                                                            wearable [ii].ItemID, destinationFolder.ID);
                        }
                    }
                }
            }

            // Attachments
            List<AvatarAttachment> attachments = avatarAppearance.GetAttachments ();
            MainConsole.Instance.InfoFormat ("[Avatar Archiver] Adding {0} attachments", attachments.Count);

            foreach (AvatarAttachment attachment in attachments) {
                int attachpoint = attachment.AttachPoint;
                UUID itemID = attachment.ItemID;

                if (itemID != UUID.Zero) {

                    // Get inventory item and copy it
                    InventoryItemBase item = inventoryService.GetItem (UUID.Zero, itemID);

                    if (item == null) {
                        //Attempt to get from the map if it doesn't already exist on the grid
                        item = litems.First ((itm) => itm.ID == itemID);
                    }

                    if (item != null) {
                        InventoryItemBase destinationItem = inventoryService.InnerGiveInventoryItem (destination,
                                                                                                    destination, item,
                                                                                                    destinationFolder.ID,
                                                                                                    false, false);
                        items.Add (destinationItem);
                        MainConsole.Instance.DebugFormat ("[Avatar Archiver]: Added item {0} to folder {1}", destinationItem.ID,
                                                         destinationFolder.ID);

                        // Attach item
                        avatarAppearance.SetAttachment (attachpoint, destinationItem.ID, destinationItem.AssetID);
                        MainConsole.Instance.DebugFormat ("[Avatar Archiver]: Attached {0}", destinationItem.ID);
                    } else {
                        MainConsole.Instance.WarnFormat ("[Avatar Archiver]: Error transferring {0} to folder {1}", itemID,
                                                        destinationFolder.ID);
                    }
                }
            }
            return avatarAppearance;
        }
        public AvatarAppearance WearFolder(AvatarAppearance avappearance, UUID user, UUID folderOwnerID)
        {
            InventoryFolderBase Folder2Wear = m_InventoryService.GetFolderByOwnerAndName(folderOwnerID, m_forceUserToWearFolderName);
            if (Folder2Wear != null)
            {
                List<InventoryItemBase> itemsInFolder = m_InventoryService.GetFolderItems(UUID.Zero, Folder2Wear.ID);

                InventoryFolderBase appearanceFolder = m_InventoryService.GetFolderForType(user, InventoryType.Wearable, FolderType.Clothing);
                InventoryFolderBase folderForAppearance = new InventoryFolderBase(UUID.Random(), "GridWear", user, -1,
                                                                                  appearanceFolder.ID, 1);
                List<InventoryFolderBase> userFolders = m_InventoryService.GetFolderFolders(user, appearanceFolder.ID);
                bool alreadyThere = false;
                List<UUID> items2RemoveFromAppearence = new List<UUID>();
                List<UUID> toDelete = new List<UUID>();

                foreach (InventoryFolderBase folder in userFolders)
                {
                    if (folder.Name == folderForAppearance.Name)
                    {
                        List<InventoryItemBase> itemsInCurrentFolder = m_InventoryService.GetFolderItems(UUID.Zero, folder.ID);
                        foreach (InventoryItemBase itemBase in itemsInCurrentFolder)
                        {
                            items2RemoveFromAppearence.Add(itemBase.AssetID);
                            items2RemoveFromAppearence.Add(itemBase.ID);
                            toDelete.Add(itemBase.ID);
                        }
                        folderForAppearance = folder;
                        alreadyThere = true;
                        m_InventoryService.DeleteItems(user, toDelete);
                        break;
                    }
                }

                if (!alreadyThere)
                    m_InventoryService.AddFolder(folderForAppearance);
                else
                {
                    // we have to remove all the old items if they are currently wearing them
                    for (int i = 0; i < avappearance.Wearables.Length; i++)
                    {
                        AvatarWearable wearable = avappearance.Wearables[i];
                        for (int ii = 0; ii < wearable.Count; ii++)
                        {
                            if (items2RemoveFromAppearence.Contains(wearable[ii].ItemID))
                            {
                                avappearance.Wearables[i] = AvatarWearable.DefaultWearables[i];
                                break;
                            }
                        }
                    }

                    List<AvatarAttachment> attachments = avappearance.GetAttachments();
                    foreach (AvatarAttachment attachment in attachments)
                    {
                        if ((items2RemoveFromAppearence.Contains(attachment.AssetID)) ||
                            (items2RemoveFromAppearence.Contains(attachment.ItemID)))
                        {
                            avappearance.DetachAttachment(attachment.ItemID);
                        }
                    }
                }

                // ok, now we have a empty folder, lets add the items
                foreach (InventoryItemBase itemBase in itemsInFolder)
                {
                    InventoryItemBase newcopy = m_InventoryService.InnerGiveInventoryItem(user, folderOwnerID, itemBase,
                                                                                          folderForAppearance.ID,
                                                                                          true, true);

                    if (newcopy.InvType == (int) InventoryType.Object)
                    {
                        byte[] attobj = m_AssetService.GetData(newcopy.AssetID.ToString());

                        if (attobj != null)
                        {
                            string xmlData = Utils.BytesToString(attobj);
                            XmlDocument doc = new XmlDocument();
                            try
                            {
                                doc.LoadXml(xmlData);
                            }
                            catch
                            {
                                continue;
                            }

                            if (doc.FirstChild.OuterXml.StartsWith("<groups>") ||
                                (doc.FirstChild.NextSibling != null &&
                                 doc.FirstChild.NextSibling.OuterXml.StartsWith("<groups>")))
                                continue;

                            string xml;
                            if ((doc.FirstChild.NodeType == XmlNodeType.XmlDeclaration) &&
                                (doc.FirstChild.NextSibling != null))
                                xml = doc.FirstChild.NextSibling.OuterXml;
                            else
                                xml = doc.FirstChild.OuterXml;
                            doc.LoadXml(xml);

                            if (doc.DocumentElement == null) continue;

                            XmlNodeList xmlNodeList = doc.DocumentElement.SelectNodes("//State");
                            int attchspot;
                            if ((xmlNodeList != null) && (int.TryParse(xmlNodeList[0].InnerText, out attchspot)))
                            {
                                AvatarAttachment a = new AvatarAttachment(attchspot, newcopy.ID, newcopy.AssetID);
                                Dictionary<int, List<AvatarAttachment>> ac = avappearance.Attachments;

                                if (!ac.ContainsKey(attchspot))
                                    ac[attchspot] = new List<AvatarAttachment>();

                                ac[attchspot].Add(a);
                                avappearance.Attachments = ac;
                            }
                        }
                    }
                    m_InventoryService.AddItem(newcopy);
                }
            }
            return avappearance;
        }
        public bool SetAvatarAppearance(UUID botID, AvatarAppearance avatarApp, IScene scene)
        {
            Bot bot;
            //Find the bot
            if (!m_bots.TryGetValue (botID, out bot))
                return false;

            var origOwner = avatarApp.Owner;
            avatarApp.Owner = botID;

            List<AvatarAttachment> attachments = avatarApp.GetAttachments();

            avatarApp.ClearAttachments();
            // get original attachments
            foreach (AvatarAttachment t in attachments)
            {
                InventoryItemBase item = scene.InventoryService.GetItem(origOwner, t.ItemID);
                if (item != null)
                {
                    item.ID = UUID.Random();
                    item.Owner = botID;
                    item.Folder = UUID.Zero;
                    scene.InventoryService.AddCacheItemAsync(item);
                    //Now fix the ItemID
                    avatarApp.SetAttachment(t.AttachPoint, item.ID, t.AssetID);
                }
            }

            IScenePresence SP = scene.GetScenePresence(botID);
            if (SP == null)
                return false;   // Failed! bot not found??

            IAvatarAppearanceModule appearance = SP.RequestModuleInterface<IAvatarAppearanceModule>();
            appearance.Appearance = avatarApp;
            appearance.InitialHasWearablesBeenSent = true;

            return true;
        }
        public AvatarAppearance(AvatarAppearance appearance, bool copyWearables)
        {
            //MainConsole.Instance.WarnFormat("[AVATAR APPEARANCE] create from an existing appearance");

            if (appearance == null)
            {
                m_serial = 1;
                m_owner = UUID.Zero;

                SetDefaultWearables();
                SetDefaultTexture();
                SetDefaultParams();
                SetHeight();

                m_attachments = new Dictionary<int, List<AvatarAttachment>>();

                return;
            }

            m_serial = appearance.Serial;
            m_owner = appearance.Owner;

            m_wearables = new AvatarWearable[AvatarWearable.MAX_WEARABLES];
            for (int i = 0; i < AvatarWearable.MAX_WEARABLES; i++)
                m_wearables[i] = new AvatarWearable();

            if (copyWearables && (appearance.Wearables != null))
            {
                for (int i = 0; i < AvatarWearable.MAX_WEARABLES; i++)
                    SetWearable(i, appearance.Wearables[i]);
            }

            m_texture = null;
            if (appearance.Texture != null)
            {
                byte[] tbytes = appearance.Texture.GetBytes();
                m_texture = new Primitive.TextureEntry(tbytes, 0, tbytes.Length);
            }

            m_visualparams = null;

            if (appearance.VisualParams != null)
                m_visualparams = (byte [])appearance.VisualParams.Clone ();
            else
                SetDefaultParams ();    // we need something to work with
            
            SetHeight ();

            // Copy the attachment, force append mode since that ensures consistency
            m_attachments = new Dictionary<int, List<AvatarAttachment>>();
            foreach (AvatarAttachment attachment in appearance.GetAttachments())
                AppendAttachment(new AvatarAttachment(attachment));
        }
        public UUID CreateAvatar(string firstName, string lastName, IScene scene, AvatarAppearance avatarApp,
            UUID creatorID, Vector3 startPos)
        {
            //Add the circuit data so they can login
            AgentCircuitData m_aCircuitData = new AgentCircuitData
            {
                IsChildAgent = false,
                CircuitCode = (uint) Util.RandomClass.Next()
            };

            //Create the new bot data
            BotClientAPI m_character = new BotClientAPI(scene, m_aCircuitData);
            m_character.Name = firstName + " " + lastName;
            m_aCircuitData.AgentID = m_character.AgentId;

            //Set up appearance
            var origOwner = avatarApp.Owner;
            avatarApp.Owner = m_character.AgentId;
            List<AvatarAttachment> attachments = avatarApp.GetAttachments();

            avatarApp.ClearAttachments();
            // get original attachments
            foreach (AvatarAttachment t in attachments)
            {
                InventoryItemBase item = scene.InventoryService.GetItem(origOwner, t.ItemID);
                if (item != null)
                {
                    item.ID = UUID.Random();
                    item.Owner = m_character.AgentId;
                    item.Folder = UUID.Zero;
                    scene.InventoryService.AddCacheItemAsync(item);
                    //Now fix the ItemID
                    avatarApp.SetAttachment(t.AttachPoint, item.ID, t.AssetID);
                }
            }

            scene.AuthenticateHandler.AgentCircuits.Add(m_character.CircuitCode, m_aCircuitData);
            //This adds them to the scene and sets them inworld
            AddAndWaitUntilAgentIsAdded(scene, m_character);

            IScenePresence SP = scene.GetScenePresence(m_character.AgentId);
            if (SP == null)
                return UUID.Zero; //Failed!

            IAvatarAppearanceModule appearance = SP.RequestModuleInterface<IAvatarAppearanceModule>();
            appearance.Appearance = avatarApp;
            appearance.InitialHasWearablesBeenSent = true;
            Bot bot = new Bot();
            bot.Initialize(SP, creatorID);
            SP.MakeRootAgent(startPos, false, true);
            //Move them
            SP.Teleport(startPos);

            foreach (var presence in scene.GetScenePresences())
                presence.SceneViewer.QueuePresenceForUpdate(SP, PrimUpdateFlags.ForcedFullUpdate);
            IAttachmentsModule attModule = SP.Scene.RequestModuleInterface<IAttachmentsModule>();
            if (attModule != null)
                foreach (AvatarAttachment att in attachments)
                    attModule.RezSingleAttachmentFromInventory(SP.ControllingClient, att.ItemID, att.AssetID, 0, true);

            //Save them in the bots list
            m_bots.Add(m_character.AgentId, bot);
            AddTagToBot(m_character.AgentId, "AllBots", bot.AvatarCreatorID);

            MainConsole.Instance.InfoFormat("[BotManager]: Added bot {0} to region {1}",
                m_character.Name, scene.RegionInfo.RegionName);

            //Return their UUID
            return m_character.AgentId;
        }