private void Awake() { currTime = 0f; wanderUS = GetComponent<SteerForWander> (); avoidUS = GetComponent<SteerForSphericalObstacles> (); }
private void Awake() { currTime = 0f; wanderUS = GetComponent <SteerForWander> (); avoidUS = GetComponent <SteerForSphericalObstacles> (); }