/// <summary> /// add a given Object into bookmark /// </summary> /// <param name="toSave"></param> /// <returns></returns> public static bool AddToBookMark(UnityEngine.Object toSave) { PeekSerializeObject.AddNewBookMark(toSave); PeekSerializeObject.RemoveSelectedWithoutDuplicate(toSave); PeekSerializeObject.Save(); return(true); }
public static bool AddSelectionToBookMark() { for (int i = 0; i < Selection.objects.Length; i++) { if (Selection.objects[i] != null) { PeekSerializeObject.AddNewBookMark(Selection.objects[i]); PeekSerializeObject.RemoveSelectedWithoutDuplicate(Selection.objects[i]); PeekSerializeObject.Save(1f); } } return(true); }
public static void SaveToBookMark(UnityEngine.Object toSelect, int index) { PeekSerializeObject.AddNewBookMark(toSelect); PeekSerializeObject.RemoveSelectedWithoutDuplicateAt(index); PeekSerializeObject.Save(); }