public void SetupGravity() { Disc1.SetupGravity(); Disc2.SetupGravity(); _canApplyGravity = Disc1.CanApplyGravity || Disc2.CanApplyGravity || Trunk; Debug.Log("setup gravity of cylinder ! " + _canApplyGravity); }
public void SetupGravity() { Base.SetupGravity(); _canApplyGravity = Base.CanApplyGravity || Top || Trunk; Debug.Log("setup gravity of cylinder ! " + _canApplyGravity); }