PopulateWithErrors() public method

Will generate the vertices and other data for the given string with the given settings.

public PopulateWithErrors ( string str, TextGenerationSettings settings, GameObject context ) : bool
str string String to generate.
settings TextGenerationSettings Generation settings.
context GameObject The object used as context of the error log message, if necessary.
return bool
コード例 #1
0
 static int PopulateWithErrors(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 4);
         UnityEngine.TextGenerator obj = (UnityEngine.TextGenerator)ToLua.CheckObject(L, 1, typeof(UnityEngine.TextGenerator));
         string arg0 = ToLua.CheckString(L, 2);
         UnityEngine.TextGenerationSettings arg1 = (UnityEngine.TextGenerationSettings)ToLua.CheckObject(L, 3, typeof(UnityEngine.TextGenerationSettings));
         UnityEngine.GameObject             arg2 = (UnityEngine.GameObject)ToLua.CheckUnityObject(L, 4, typeof(UnityEngine.GameObject));
         bool o = obj.PopulateWithErrors(arg0, arg1, arg2);
         LuaDLL.lua_pushboolean(L, o);
         return(1);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }