GetMotorForce() public method

Gets the motor force of the joint given the specified timestep.

public GetMotorForce ( float timeStep ) : float
timeStep float The time to calculate the motor force for.
return float
コード例 #1
0
 static public int GetMotorForce(IntPtr l)
 {
     try {
                     #if DEBUG
         var    method     = System.Reflection.MethodBase.GetCurrentMethod();
         string methodName = GetMethodName(method);
                     #if UNITY_5_5_OR_NEWER
         UnityEngine.Profiling.Profiler.BeginSample(methodName);
                     #else
         Profiler.BeginSample(methodName);
                     #endif
                     #endif
         UnityEngine.SliderJoint2D self = (UnityEngine.SliderJoint2D)checkSelf(l);
         System.Single             a1;
         checkType(l, 2, out a1);
         var ret = self.GetMotorForce(a1);
         pushValue(l, true);
         pushValue(l, ret);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
             #if DEBUG
     finally {
                     #if UNITY_5_5_OR_NEWER
         UnityEngine.Profiling.Profiler.EndSample();
                     #else
         Profiler.EndSample();
                     #endif
     }
             #endif
 }
コード例 #2
0
	static public int GetMotorForce(IntPtr l) {
		try{
			UnityEngine.SliderJoint2D self=(UnityEngine.SliderJoint2D)checkSelf(l);
			System.Single a1;
			checkType(l,2,out a1);
			System.Single ret=self.GetMotorForce(a1);
			pushValue(l,ret);
			return 1;
		}
		catch(Exception e) {
			LuaDLL.luaL_error(l, e.ToString());
			return 0;
		}
	}
コード例 #3
0
 static public int GetMotorForce(IntPtr l)
 {
     try {
         UnityEngine.SliderJoint2D self = (UnityEngine.SliderJoint2D)checkSelf(l);
         System.Single             a1;
         checkType(l, 2, out a1);
         var ret = self.GetMotorForce(a1);
         pushValue(l, true);
         pushValue(l, ret);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }