public GetMotorForce ( float timeStep ) : float | ||
timeStep | float | The time to calculate the motor force for. |
return | float |
static public int GetMotorForce(IntPtr l) { try { #if DEBUG var method = System.Reflection.MethodBase.GetCurrentMethod(); string methodName = GetMethodName(method); #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.BeginSample(methodName); #else Profiler.BeginSample(methodName); #endif #endif UnityEngine.SliderJoint2D self = (UnityEngine.SliderJoint2D)checkSelf(l); System.Single a1; checkType(l, 2, out a1); var ret = self.GetMotorForce(a1); pushValue(l, true); pushValue(l, ret); return(2); } catch (Exception e) { return(error(l, e)); } #if DEBUG finally { #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.EndSample(); #else Profiler.EndSample(); #endif } #endif }
static public int GetMotorForce(IntPtr l) { try{ UnityEngine.SliderJoint2D self=(UnityEngine.SliderJoint2D)checkSelf(l); System.Single a1; checkType(l,2,out a1); System.Single ret=self.GetMotorForce(a1); pushValue(l,ret); return 1; } catch(Exception e) { LuaDLL.luaL_error(l, e.ToString()); return 0; } }
static public int GetMotorForce(IntPtr l) { try { UnityEngine.SliderJoint2D self = (UnityEngine.SliderJoint2D)checkSelf(l); System.Single a1; checkType(l, 2, out a1); var ret = self.GetMotorForce(a1); pushValue(l, true); pushValue(l, ret); return(2); } catch (Exception e) { return(error(l, e)); } }